blender/intern/ghost/SConscript

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#!/usr/bin/python
import sys
import os
Import ('env')
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window_system = env['OURPLATFORM']
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sources = env.Glob('intern/*.cpp')
if window_system == 'darwin':
sources += env.Glob('intern/*.mm')
pf = ['GHOST_DisplayManager', 'GHOST_System', 'GHOST_SystemPaths', 'GHOST_Window', 'GHOST_DropTarget', 'GHOST_NDOFManager']
defs=['_USE_MATH_DEFINES']
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incs = '. ../string #extern/glew/include #source/blender/imbuf #source/blender/makesdna ' + env['BF_OPENGL_INC']
if env['WITH_GHOST_SDL']:
for f in pf:
try:
sources.remove('intern' + os.sep + f + 'Carbon.cpp')
sources.remove('intern' + os.sep + f + 'Win32.cpp')
sources.remove('intern' + os.sep + f + 'X11.cpp')
except ValueError:
pass
incs += ' ' + env['BF_SDL_INC']
defs += ['WITH_GHOST_SDL']
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elif window_system in ('linux', 'openbsd3', 'sunos5', 'freebsd7', 'freebsd8', 'freebsd9', 'aix4', 'aix5'):
for f in pf:
try:
sources.remove('intern' + os.sep + f + 'Win32.cpp')
sources.remove('intern' + os.sep + f + 'Carbon.cpp')
sources.remove('intern' + os.sep + f + 'SDL.cpp')
except ValueError:
pass
## removing because scons does not support system installation
## if this is used for blender.org builds it means our distrobution
## will find any locally installed blender and double up its script path.
## So until this is supported properly as with CMake,
## just dont use the PREFIX.
# defs += ['PREFIX=\\"/usr/local/\\"'] # XXX, make an option
defs += ['WITH_X11_XINPUT'] # XXX, make an option
elif window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross', 'win64-vc'):
for f in pf:
try:
sources.remove('intern' + os.sep + f + 'X11.cpp')
sources.remove('intern' + os.sep + f + 'Carbon.cpp')
sources.remove('intern' + os.sep + f + 'SDL.cpp')
except ValueError:
pass
elif window_system == 'darwin':
if env['WITH_GHOST_COCOA']:
if env['WITH_BF_QUICKTIME']:
defs.append('WITH_QUICKTIME')
if env['USE_QTKIT']:
defs.append('USE_QTKIT')
for f in pf:
try:
sources.remove('intern' + os.sep + f + 'Win32.cpp')
sources.remove('intern' + os.sep + f + 'X11.cpp')
sources.remove('intern' + os.sep + f + 'Carbon.cpp')
sources.remove('intern' + os.sep + f + 'SDL.cpp')
except ValueError:
pass
else:
for f in pf:
try:
sources.remove('intern' + os.sep + f + 'Win32.cpp')
sources.remove('intern' + os.sep + f + 'X11.cpp')
sources.remove('intern' + os.sep + f + 'Cocoa.mm')
sources.remove('intern' + os.sep + f + 'SDL.cpp')
except ValueError:
pass
else:
print "Unknown window system specified."
Exit()
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if env['BF_GHOST_DEBUG']:
defs.append('WITH_GHOST_DEBUG')
else:
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sources.remove('intern' + os.sep + 'GHOST_EventPrinter.cpp')
if env['WITH_BF_3DMOUSE']:
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defs.append('WITH_INPUT_NDOF')
if env['OURPLATFORM']=='linux':
incs += ' ' + env['BF_3DMOUSE_INC']
else:
sources.remove('intern' + os.sep + 'GHOST_NDOFManager.cpp')
try:
if window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross', 'win64-vc'):
sources.remove('intern' + os.sep + 'GHOST_NDOFManagerWin32.cpp')
elif window_system=='darwin':
sources.remove('intern' + os.sep + 'GHOST_NDOFManagerCocoa.mm')
else:
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sources.remove('intern' + os.sep + 'GHOST_NDOFManagerX11.cpp')
except ValueError:
pass
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if window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross', 'win64-vc'):
incs = env['BF_WINTAB_INC'] + ' ' + incs
if window_system in ('win32-vc', 'win64-vc'):
env.BlenderLib ('bf_intern_ghost', sources, Split(incs), defines=defs, libtype=['intern','player'], priority = [40,15]) #, cc_compileflags=env['CCFLAGS'].append('/WX') )
elif env['WITH_GHOST_COCOA']: # always use default-Apple-gcc for objC language, for gnu-compilers do not support it fully yet
env.BlenderLib ('bf_intern_ghost', sources, Split(incs), defines=defs, libtype=['intern','player'], priority = [40,15], cc_compilerchange='/usr/bin/gcc', cxx_compilerchange='/usr/bin/g++' )
print "GHOST COCOA WILL BE COMPILED WITH APPLE GCC"
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else:
env.BlenderLib ('bf_intern_ghost', sources, Split(incs), defines=defs, libtype=['intern','player'], priority = [40,15] )