2005-12-15 01:42:45 +00:00
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#!BPY
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"""
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Name: '3D Studio (.3ds)...'
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Blender: 237
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Group: 'Import'
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2005-12-19 17:21:55 +00:00
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Tooltip: 'Import from 3DS file format. (.3ds)'
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2005-12-15 01:42:45 +00:00
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"""
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__author__ = ["Bob Holcomb", "Richard L<>rk<72>ng", "Damien McGinnes", "Campbell Barton"]
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__url__ = ("blender", "elysiun", "http://www.gametutorials.com")
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2005-12-19 17:21:55 +00:00
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__version__ = "0.92"
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2005-12-15 01:42:45 +00:00
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__bpydoc__ = """\
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3ds Importer
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2005-12-19 17:21:55 +00:00
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This script imports a 3ds file and the materials into Blender for editing.
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2005-12-15 01:42:45 +00:00
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2005-12-19 17:21:55 +00:00
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Loader is based on 3ds loader from www.gametutorials.com (Thanks DigiBen).
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Changes:
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0.92<br>
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- Added support for diffuse, alpha, spec, bump maps in a single material
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0.9<br>
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- Reorganized code into object/material block functions<br>
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- Use of Matrix() to copy matrix data<br>
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- added support for material transparency<br>
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2005-12-15 01:42:45 +00:00
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0.81a (fork- not 0.9) Campbell Barton 2005-06-08<br>
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- Simplified import code<br>
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- Never overwrite data<br>
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- Faster list handling<br>
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- Leaves import selected<br>
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0.81 Damien McGinnes 2005-01-09<br>
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- handle missing images better<br>
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2005-12-19 17:21:55 +00:00
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2005-12-15 01:42:45 +00:00
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0.8 Damien McGinnes 2005-01-08<br>
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- copies sticky UV coords to face ones<br>
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- handles images better<br>
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- Recommend that you run 'RemoveDoubles' on each imported mesh after using this script
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"""
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2005-12-19 17:21:55 +00:00
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# $Id$
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#
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2005-12-15 01:42:45 +00:00
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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2005-12-19 17:21:55 +00:00
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# Script copyright (C) Bob Holcomb
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2005-12-15 01:42:45 +00:00
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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2005-12-19 17:21:55 +00:00
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2005-12-15 01:42:45 +00:00
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# Importing modules
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import Blender
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2005-12-19 17:21:55 +00:00
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from Blender import NMesh, Scene, Object, Material, Image, Texture
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2005-12-15 01:42:45 +00:00
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import sys, struct, string
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import os
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2005-12-19 17:21:55 +00:00
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######################################################
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# Data Structures
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######################################################
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#----- Primary Chunk,
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PRIMARY = long("0x4D4D",16) # should be aat the beginning of each file
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VERSION = long("0x0002",16) #This gives the version of the .3ds file
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EDITOR_BLOCK = long("0x3D3D",16) #this is the Editor Data block, contains objects, materials
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KEYFRAME_BLOCK = long("0xB000",16) #This is the header for all of the key frame info
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#------ sub defines of EDITOR_BLOCK
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MATERIAL_BLOCK = long("0xAFFF",16) #This stores the Material info
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OBJECT_BLOCK = long("0x4000",16) #This stores the Object,Camera,Light
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#------ sub defines of OBJECT_BLOCK
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OBJECT_MESH = long("0x4100",16) # This lets us know that we are reading a new object
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OBJECT_LIGHT = long("0x4600",16) # This lets un know we are reading a light object
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OBJECT_CAMERA = long("0x4700",16) # This lets un know we are reading a camera object
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#------ sub defines of OBJECT_MESH
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MESH_VERTICES = long("0x4110",16) # The objects vertices
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MESH_FACES = long("0x4120",16) # The objects faces
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MESH_MATERIAL = long("0x4130",16) # This is found if the object has a material, either texture map or color
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MESH_UV = long("0x4140",16) # The UV texture coordinates
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MESH_TRANS_MATRIX = long("0x4160",16) # The Object Matrix
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MESH_COLOR = long("0x4165",16) # The color of the object
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MESH_TEXTURE_INFO = long("0x470",16) # Info about the Object Texture
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#------ sub defines of OBJECT_CAMERA
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CAMERA_CONE = long("0x4710",16) # The camera see cone
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CAMERA_RANGES = long("0x4720",16) # The camera range values
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#------ sub defines of OBJECT_LIGHT
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LIGHT_SPOTLIGHT = long("0x4610",16) # A spotlight
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LIGHT_ATTENUATE = long("0x4625",16) # Light attenuation values
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#------ sub defines of MATERIAL_BLOCK
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MAT_NAME = long("0xA000",16) # This holds the material name
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MAT_AMBIENT = long("0xA010",16) # Ambient color of the object/material
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MAT_DIFFUSE = long("0xA020",16) # This holds the color of the object/material
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MAT_SPECULAR = long("0xA030",16) # SPecular color of the object/material
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MAT_SHINESS = long("0xA040",16) # ??
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MAT_TRANSPARENCY= long("0xA050",16) # Transparency value of material
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MAT_SELF_ILLUM = long("0xA080",16) # Self Illumination value of material
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MAT_WIRE = long("0xA085",16) # Only render's wireframe
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MAT_TEXTURE_MAP = long("0xA200",16) # This is a header for a new texture map
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MAT_SPECULAR_MAP= long("0xA204",16) # This is a header for a new specular map
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MAT_OPACITY_MAP = long("0xA210",16) # This is a header for a new opacity map
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MAT_REFLECTION_MAP= long("0xA220",16) # This is a header for a new reflection map
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MAT_BUMP_MAP = long("0xA230",16) # This is a header for a new bump map
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MAT_MAP_FILENAME= long("0xA300",16) # This holds the file name of the texture
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#lots more to add here for maps
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2005-12-15 01:42:45 +00:00
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2005-12-19 17:21:55 +00:00
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######################################################
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# Globals
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######################################################
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TEXTURE_DICT={}
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MATERIAL_DICT={}
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2005-12-15 01:42:45 +00:00
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######################################################
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2005-12-19 17:21:55 +00:00
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# Chunk Class
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2005-12-15 01:42:45 +00:00
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######################################################
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class chunk:
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ID=0
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length=0
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bytes_read=0
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binary_format="<HI"
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def __init__(self):
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self.ID=0
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self.length=0
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self.bytes_read=0
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def dump(self):
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print "ID in hex: ", hex(self.ID)
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print "length: ", self.length
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print "bytes_read: ", self.bytes_read
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2005-12-19 17:21:55 +00:00
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######################################################
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# Helper functions
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######################################################
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2005-12-15 01:42:45 +00:00
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def read_chunk(file, chunk):
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2005-12-19 17:21:55 +00:00
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temp_data=file.read(struct.calcsize(chunk.binary_format))
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data=struct.unpack(chunk.binary_format, temp_data)
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chunk.ID=data[0]
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chunk.length=data[1]
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chunk.bytes_read=6
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def skip_to_end(file, skip_chunk):
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buffer_size=skip_chunk.length-skip_chunk.bytes_read
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binary_format=str(buffer_size)+"c"
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temp_data=file.read(struct.calcsize(binary_format))
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skip_chunk.bytes_read+=buffer_size
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2005-12-15 01:42:45 +00:00
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def read_string(file):
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s=""
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index=0
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2005-12-19 17:21:55 +00:00
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#read the first character
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2005-12-15 01:42:45 +00:00
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temp_data=file.read(1)
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data=struct.unpack("c", temp_data)
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s=s+(data[0])
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2005-12-19 17:21:55 +00:00
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#read in the characters till we get a null character
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2005-12-15 01:42:45 +00:00
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while(ord(s[index])!=0):
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index+=1
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temp_data=file.read(1)
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data=struct.unpack("c", temp_data)
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s=s+(data[0])
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2005-12-19 17:21:55 +00:00
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the_string=s[:-1] #remove the null character from the string
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2005-12-15 01:42:45 +00:00
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return str(the_string)
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2005-12-19 17:21:55 +00:00
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def getUniqueName(name):
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newName = name
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uniqueInt = 0
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while 1:
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try:
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ob = Object.Get(newName)
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# Okay, this is working, so lets make a new name
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newName = '%s.%d' % (name, uniqueInt)
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uniqueInt +=1
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except AttributeError:
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if newName not in NMesh.GetNames():
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return newName
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else:
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newName = '%s.%d' % (name, uniqueInt)
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uniqueInt +=1
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2005-12-15 01:42:45 +00:00
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2005-12-19 17:21:55 +00:00
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def add_texture_to_material(image, texture, material, mapto):
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if mapto=="DIFFUSE":
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map=Texture.MapTo.COL
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elif mapto=="SPECULAR":
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map=Texture.MapTo.SPEC
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elif mapto=="OPACITY":
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map=Texture.MapTo.ALPHA
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elif mapto=="BUMP":
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map=Texture.MapTo.NOR
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else:
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print "/tError: Cannot map to ", mapto
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return
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2005-12-15 01:42:45 +00:00
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2005-12-19 17:21:55 +00:00
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texture.setImage(image)
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texture_list=material.getTextures()
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index=0
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for tex in texture_list:
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if tex==None:
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material.setTexture(index,texture,Texture.TexCo.OBJECT,map)
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return
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else:
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index+=1
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if index>10:
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print "/tError: Cannot add diffuse map. Too many textures"
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2005-12-15 01:42:45 +00:00
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2005-12-19 17:21:55 +00:00
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######################################################
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# Process an object (tri-mesh, Camera, or Light)
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######################################################
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def process_object_block(file, previous_chunk, object_list):
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2005-12-15 01:42:45 +00:00
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# Localspace variable names, faster.
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STRUCT_SIZE_2FLOAT = struct.calcsize("2f")
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STRUCT_SIZE_3FLOAT = struct.calcsize("3f")
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STRUCT_SIZE_UNSIGNED_SHORT = struct.calcsize("H")
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STRUCT_SIZE_4UNSIGNED_SHORT = struct.calcsize("4H")
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STRUCT_SIZE_4x3MAT = struct.calcsize("ffffffffffff")
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2005-12-19 17:21:55 +00:00
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#spare chunks
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new_chunk=chunk()
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temp_chunk=chunk()
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2005-12-15 01:42:45 +00:00
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2005-12-19 17:21:55 +00:00
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global TEXURE_DICT
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global MATERIAL_DICT
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2005-12-15 01:42:45 +00:00
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2005-12-19 17:21:55 +00:00
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#don't know which one we're making, so let's have a place for one of each
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new_mesh=None
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new_light=None
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new_camera=None
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#all objects have a name (first thing)
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tempName = str(read_string(file))
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obj_name = getUniqueName( tempName )
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previous_chunk.bytes_read += (len(tempName)+1)
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2005-12-15 01:42:45 +00:00
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while (previous_chunk.bytes_read<previous_chunk.length):
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read_chunk(file, new_chunk)
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2005-12-19 17:21:55 +00:00
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if (new_chunk.ID==OBJECT_MESH):
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new_mesh=Blender.NMesh.New(obj_name)
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while (new_chunk.bytes_read<new_chunk.length):
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read_chunk(file, temp_chunk)
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if (temp_chunk.ID==MESH_VERTICES):
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temp_data=file.read(STRUCT_SIZE_UNSIGNED_SHORT)
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data=struct.unpack("H", temp_data)
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temp_chunk.bytes_read+=2
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num_verts=data[0]
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for counter in range (num_verts):
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temp_data=file.read(STRUCT_SIZE_3FLOAT)
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temp_chunk.bytes_read += STRUCT_SIZE_3FLOAT
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data=struct.unpack("3f", temp_data)
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v=NMesh.Vert(data[0],data[1],data[2])
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new_mesh.verts.append(v)
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elif (temp_chunk.ID==MESH_FACES):
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temp_data=file.read(STRUCT_SIZE_UNSIGNED_SHORT)
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data=struct.unpack("H", temp_data)
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temp_chunk.bytes_read+=2
|
|
|
|
|
num_faces=data[0]
|
|
|
|
|
for counter in range(num_faces):
|
|
|
|
|
temp_data=file.read(STRUCT_SIZE_4UNSIGNED_SHORT)
|
|
|
|
|
temp_chunk.bytes_read += STRUCT_SIZE_4UNSIGNED_SHORT #4 short ints x 2 bytes each
|
|
|
|
|
data=struct.unpack("4H", temp_data)
|
|
|
|
|
#insert the mesh info into the faces, don't worry about data[3] it is a 3D studio thing
|
|
|
|
|
f = NMesh.Face( [new_mesh.verts[data[i]] for i in xrange(3)] )
|
|
|
|
|
f.uv = [ tuple(new_mesh.verts[data[i]].uvco[:2]) for i in xrange(3) ]
|
|
|
|
|
new_mesh.faces.append(f)
|
|
|
|
|
|
|
|
|
|
elif (temp_chunk.ID==MESH_MATERIAL):
|
|
|
|
|
material_name=""
|
|
|
|
|
material_name=str(read_string(file))
|
|
|
|
|
temp_chunk.bytes_read += len(material_name)+1 # remove 1 null character.
|
|
|
|
|
material_found=0
|
|
|
|
|
for mat in Material.Get():
|
|
|
|
|
if(mat.name==material_name):
|
|
|
|
|
if len(new_mesh.materials) >= 15:
|
|
|
|
|
print "\tCant assign more than 16 materials per mesh, keep going..."
|
|
|
|
|
break
|
|
|
|
|
else:
|
|
|
|
|
meshHasMat = 0
|
|
|
|
|
for myMat in new_mesh.materials:
|
|
|
|
|
if myMat.name == mat.name:
|
|
|
|
|
meshHasMat = 1
|
|
|
|
|
if meshHasMat == 0:
|
|
|
|
|
new_mesh.addMaterial(mat)
|
|
|
|
|
material_found=1
|
|
|
|
|
#figure out what material index this is for the mesh
|
|
|
|
|
for mat_counter in range(len(new_mesh.materials)):
|
|
|
|
|
if new_mesh.materials[mat_counter].name == material_name:
|
|
|
|
|
mat_index=mat_counter
|
|
|
|
|
break # get out of this for loop so we don't accidentally set material_found back to 0
|
|
|
|
|
else:
|
|
|
|
|
material_found=0
|
|
|
|
|
|
|
|
|
|
if material_found == 1:
|
|
|
|
|
#read the number of faces using this material
|
|
|
|
|
temp_data=file.read(STRUCT_SIZE_UNSIGNED_SHORT)
|
|
|
|
|
data=struct.unpack("H", temp_data)
|
|
|
|
|
temp_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT
|
|
|
|
|
num_faces_using_mat=data[0]
|
|
|
|
|
#list of faces using mat
|
|
|
|
|
for face_counter in range(num_faces_using_mat):
|
|
|
|
|
temp_data=file.read(STRUCT_SIZE_UNSIGNED_SHORT)
|
|
|
|
|
temp_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT
|
|
|
|
|
data=struct.unpack("H", temp_data)
|
|
|
|
|
new_mesh.faces[data[0]].materialIndex = mat_index
|
|
|
|
|
try:
|
|
|
|
|
mname = MATERIAL_DICT[mat.name]
|
|
|
|
|
new_mesh.faces[data[0]].image = TEXTURE_DICT[mname]
|
|
|
|
|
except:
|
|
|
|
|
continue
|
|
|
|
|
else:
|
|
|
|
|
#read past the information about the material you couldn't find
|
|
|
|
|
skip_to_end(file,temp_chunk)
|
|
|
|
|
|
|
|
|
|
elif (new_chunk.ID == MESH_UV):
|
|
|
|
|
temp_data=file.read(STRUCT_SIZE_UNSIGNED_SHORT)
|
|
|
|
|
data=struct.unpack("H", temp_data)
|
|
|
|
|
temp_chunk.bytes_read+=2
|
|
|
|
|
num_uv=data[0]
|
|
|
|
|
|
|
|
|
|
for counter in range(num_uv):
|
|
|
|
|
temp_data=file.read(STRUCT_SIZE_2FLOAT)
|
|
|
|
|
temp_chunk.bytes_read += STRUCT_SIZE_2FLOAT #2 float x 4 bytes each
|
|
|
|
|
data=struct.unpack("2f", temp_data)
|
|
|
|
|
#insert the insert the UV coords in the vertex data
|
|
|
|
|
new_mesh.verts[counter].uvco = data
|
|
|
|
|
|
|
|
|
|
elif (new_chunk.ID == MESH_TRANS_MATRIX):
|
|
|
|
|
temp_data=file.read(STRUCT_SIZE_4x3MAT)
|
|
|
|
|
data = list( struct.unpack("ffffffffffff", temp_data) )
|
|
|
|
|
temp_chunk.bytes_read += STRUCT_SIZE_4x3MAT
|
|
|
|
|
new_matrix = Blender.Mathutils.Matrix(\
|
|
|
|
|
data[:3] + [0],\
|
|
|
|
|
data[3:6] + [0],\
|
|
|
|
|
data[6:9] + [0],\
|
|
|
|
|
data[9:] + [1])
|
|
|
|
|
new_mesh.setMatrix(new_matrix)
|
|
|
|
|
else:
|
|
|
|
|
skip_to_end(file, temp_chunk)
|
|
|
|
|
|
|
|
|
|
new_chunk.bytes_read+=temp_chunk.bytes_read
|
|
|
|
|
|
|
|
|
|
elif (new_chunk.ID==OBJECT_LIGHT):
|
|
|
|
|
skip_to_end(file,new_chunk)
|
2005-12-15 01:42:45 +00:00
|
|
|
|
|
2005-12-19 17:21:55 +00:00
|
|
|
|
elif (new_chunk.ID==OBJECT_CAMERA):
|
|
|
|
|
skip_to_end(file,new_chunk)
|
2005-12-15 01:42:45 +00:00
|
|
|
|
|
2005-12-19 17:21:55 +00:00
|
|
|
|
else: #don't know what kind of object it is
|
|
|
|
|
skip_to_end(file,new_chunk)
|
2005-12-15 01:42:45 +00:00
|
|
|
|
|
2005-12-19 17:21:55 +00:00
|
|
|
|
if new_mesh!=None:
|
|
|
|
|
object_list.append(NMesh.PutRaw(new_mesh))
|
|
|
|
|
if new_light!=None:
|
|
|
|
|
object_list.append(new_light)
|
|
|
|
|
if new_camera!=None:
|
|
|
|
|
object_list.append(new_camera)
|
2005-12-15 01:42:45 +00:00
|
|
|
|
|
2005-12-19 17:21:55 +00:00
|
|
|
|
previous_chunk.bytes_read+=new_chunk.bytes_read
|
|
|
|
|
|
|
|
|
|
######################################################
|
|
|
|
|
# Process a Material
|
|
|
|
|
######################################################
|
|
|
|
|
def process_material_block(file, previous_chunk):
|
|
|
|
|
# Localspace variable names, faster.
|
|
|
|
|
STRUCT_SIZE_3BYTE = struct.calcsize("3B")
|
|
|
|
|
STRUCT_SIZE_UNSIGNED_SHORT = struct.calcsize("H")
|
|
|
|
|
|
|
|
|
|
#spare chunks
|
|
|
|
|
new_chunk=chunk()
|
|
|
|
|
temp_chunk=chunk()
|
|
|
|
|
|
|
|
|
|
global TEXURE_DICT
|
|
|
|
|
global MATERIAL_DICT
|
|
|
|
|
|
|
|
|
|
new_material=Blender.Material.New()
|
|
|
|
|
|
|
|
|
|
while (previous_chunk.bytes_read<previous_chunk.length):
|
|
|
|
|
#read the next chunk
|
|
|
|
|
read_chunk(file, new_chunk)
|
|
|
|
|
|
|
|
|
|
if (new_chunk.ID==MAT_NAME):
|
2005-12-15 01:42:45 +00:00
|
|
|
|
material_name=""
|
|
|
|
|
material_name=str(read_string(file))
|
2005-12-19 17:21:55 +00:00
|
|
|
|
new_chunk.bytes_read+=(len(material_name)+1) #plus one for the null character that ended the string
|
|
|
|
|
new_material.setName(material_name)
|
|
|
|
|
MATERIAL_DICT[material_name] = new_material.name
|
2005-12-15 01:42:45 +00:00
|
|
|
|
|
2005-12-19 17:21:55 +00:00
|
|
|
|
elif (new_chunk.ID==MAT_AMBIENT):
|
2005-12-15 01:42:45 +00:00
|
|
|
|
read_chunk(file, temp_chunk)
|
2005-12-19 17:21:55 +00:00
|
|
|
|
temp_data=file.read(STRUCT_SIZE_3BYTE)
|
2005-12-15 01:42:45 +00:00
|
|
|
|
data=struct.unpack("3B", temp_data)
|
|
|
|
|
temp_chunk.bytes_read+=3
|
2005-12-19 17:21:55 +00:00
|
|
|
|
new_material.mirCol = [float(col)/255 for col in data] # data [0,1,2] == rgb
|
2005-12-15 01:42:45 +00:00
|
|
|
|
new_chunk.bytes_read+=temp_chunk.bytes_read
|
|
|
|
|
|
2005-12-19 17:21:55 +00:00
|
|
|
|
elif (new_chunk.ID==MAT_DIFFUSE):
|
2005-12-15 01:42:45 +00:00
|
|
|
|
read_chunk(file, temp_chunk)
|
2005-12-19 17:21:55 +00:00
|
|
|
|
temp_data=file.read(STRUCT_SIZE_3BYTE)
|
2005-12-15 01:42:45 +00:00
|
|
|
|
data=struct.unpack("3B", temp_data)
|
|
|
|
|
temp_chunk.bytes_read+=3
|
2005-12-19 17:21:55 +00:00
|
|
|
|
new_material.rgbCol = [float(col)/255 for col in data] # data [0,1,2] == rgb
|
2005-12-15 01:42:45 +00:00
|
|
|
|
new_chunk.bytes_read+=temp_chunk.bytes_read
|
|
|
|
|
|
2005-12-19 17:21:55 +00:00
|
|
|
|
elif (new_chunk.ID==MAT_SPECULAR):
|
2005-12-15 01:42:45 +00:00
|
|
|
|
read_chunk(file, temp_chunk)
|
2005-12-19 17:21:55 +00:00
|
|
|
|
temp_data=file.read(STRUCT_SIZE_3BYTE)
|
2005-12-15 01:42:45 +00:00
|
|
|
|
data=struct.unpack("3B", temp_data)
|
|
|
|
|
temp_chunk.bytes_read+=3
|
2005-12-19 17:21:55 +00:00
|
|
|
|
new_material.specCol = [float(col)/255 for col in data] # data [0,1,2] == rgb
|
2005-12-15 01:42:45 +00:00
|
|
|
|
new_chunk.bytes_read+=temp_chunk.bytes_read
|
|
|
|
|
|
2005-12-19 17:21:55 +00:00
|
|
|
|
elif (new_chunk.ID==MAT_TEXTURE_MAP):
|
|
|
|
|
new_texture=Blender.Texture.New('Diffuse')
|
|
|
|
|
new_texture.setType('Image')
|
|
|
|
|
while (new_chunk.bytes_read<new_chunk.length):
|
|
|
|
|
read_chunk(file, temp_chunk)
|
|
|
|
|
|
|
|
|
|
if (temp_chunk.ID==MAT_MAP_FILENAME):
|
|
|
|
|
texture_name=""
|
|
|
|
|
texture_name=str(read_string(file))
|
|
|
|
|
try:
|
|
|
|
|
img = Image.Load(texture_name)
|
|
|
|
|
TEXTURE_DICT[new_material.name]=img
|
|
|
|
|
except IOError:
|
|
|
|
|
fname = os.path.join( os.path.dirname(FILENAME), texture_name)
|
|
|
|
|
try:
|
|
|
|
|
img = Image.Load(fname)
|
|
|
|
|
TEXTURE_DICT[new_material.name]=img
|
|
|
|
|
except IOError:
|
|
|
|
|
print "\tERROR: failed to load image ",texture_name
|
|
|
|
|
TEXTURE_DICT[new_material.name] = None # Dummy
|
|
|
|
|
img=Blender.Image.New(fname,1,1,24) #blank image
|
|
|
|
|
new_chunk.bytes_read += (len(texture_name)+1) #plus one for the null character that gets removed
|
2005-12-15 01:42:45 +00:00
|
|
|
|
|
2005-12-19 17:21:55 +00:00
|
|
|
|
else:
|
|
|
|
|
skip_to_end(file, temp_chunk)
|
|
|
|
|
|
|
|
|
|
new_chunk.bytes_read+=temp_chunk.bytes_read
|
2005-12-15 01:42:45 +00:00
|
|
|
|
|
2005-12-19 17:21:55 +00:00
|
|
|
|
#add the map to the material in the right channel
|
|
|
|
|
add_texture_to_material(img, new_texture, new_material, "DIFFUSE")
|
2005-12-15 01:42:45 +00:00
|
|
|
|
|
2005-12-19 17:21:55 +00:00
|
|
|
|
elif (new_chunk.ID==MAT_SPECULAR_MAP):
|
|
|
|
|
new_texture=Blender.Texture.New('Specular')
|
|
|
|
|
new_texture.setType('Image')
|
|
|
|
|
while (new_chunk.bytes_read<new_chunk.length):
|
|
|
|
|
read_chunk(file, temp_chunk)
|
2005-12-15 01:42:45 +00:00
|
|
|
|
|
2005-12-19 17:21:55 +00:00
|
|
|
|
if (temp_chunk.ID==MAT_MAP_FILENAME):
|
|
|
|
|
texture_name=""
|
|
|
|
|
texture_name=str(read_string(file))
|
|
|
|
|
try:
|
|
|
|
|
img = Image.Load(texture_name)
|
|
|
|
|
TEXTURE_DICT[new_material.name]=img
|
|
|
|
|
except IOError:
|
|
|
|
|
fname = os.path.join( os.path.dirname(FILENAME), texture_name)
|
|
|
|
|
try:
|
|
|
|
|
img = Image.Load(fname)
|
|
|
|
|
TEXTURE_DICT[new_material.name]=img
|
|
|
|
|
except IOError:
|
|
|
|
|
print "\tERROR: failed to load image ",texture_name
|
|
|
|
|
TEXTURE_DICT[new_material.name] = None # Dummy
|
|
|
|
|
img=Blender.Image.New(fname,1,1,24) #blank image
|
|
|
|
|
new_chunk.bytes_read += (len(texture_name)+1) #plus one for the null character that gets removed
|
2005-12-15 01:42:45 +00:00
|
|
|
|
else:
|
2005-12-19 17:21:55 +00:00
|
|
|
|
skip_to_end(file, temp_chunk)
|
|
|
|
|
|
|
|
|
|
new_chunk.bytes_read+=temp_chunk.bytes_read
|
|
|
|
|
|
|
|
|
|
#add the map to the material in the right channel
|
|
|
|
|
add_texture_to_material(img, new_texture, new_material, "SPECULAR")
|
|
|
|
|
|
|
|
|
|
elif (new_chunk.ID==MAT_OPACITY_MAP):
|
|
|
|
|
new_texture=Blender.Texture.New('Opacity')
|
|
|
|
|
new_texture.setType('Image')
|
|
|
|
|
while (new_chunk.bytes_read<new_chunk.length):
|
|
|
|
|
read_chunk(file, temp_chunk)
|
|
|
|
|
|
|
|
|
|
if (temp_chunk.ID==MAT_MAP_FILENAME):
|
|
|
|
|
texture_name=""
|
|
|
|
|
texture_name=str(read_string(file))
|
2005-12-15 01:42:45 +00:00
|
|
|
|
try:
|
2005-12-19 17:21:55 +00:00
|
|
|
|
img = Image.Load(texture_name)
|
|
|
|
|
TEXTURE_DICT[new_material.name]=img
|
|
|
|
|
except IOError:
|
|
|
|
|
fname = os.path.join( os.path.dirname(FILENAME), texture_name)
|
|
|
|
|
try:
|
|
|
|
|
img = Image.Load(fname)
|
|
|
|
|
TEXTURE_DICT[new_material.name]=img
|
|
|
|
|
except IOError:
|
|
|
|
|
print "\tERROR: failed to load image ",texture_name
|
|
|
|
|
TEXTURE_DICT[new_material.name] = None # Dummy
|
|
|
|
|
img=Blender.Image.New(fname,1,1,24) #blank image
|
|
|
|
|
new_chunk.bytes_read += (len(texture_name)+1) #plus one for the null character that gets removed
|
|
|
|
|
else:
|
|
|
|
|
skip_to_end(file, temp_chunk)
|
|
|
|
|
|
|
|
|
|
new_chunk.bytes_read+=temp_chunk.bytes_read
|
2005-12-15 01:42:45 +00:00
|
|
|
|
|
2005-12-19 17:21:55 +00:00
|
|
|
|
#add the map to the material in the right channel
|
|
|
|
|
add_texture_to_material(img, new_texture, new_material, "OPACITY")
|
2005-12-15 01:42:45 +00:00
|
|
|
|
|
2005-12-19 17:21:55 +00:00
|
|
|
|
elif (new_chunk.ID==MAT_BUMP_MAP):
|
|
|
|
|
new_texture=Blender.Texture.New('Bump')
|
|
|
|
|
new_texture.setType('Image')
|
|
|
|
|
while (new_chunk.bytes_read<new_chunk.length):
|
|
|
|
|
read_chunk(file, temp_chunk)
|
2005-12-15 01:42:45 +00:00
|
|
|
|
|
2005-12-19 17:21:55 +00:00
|
|
|
|
if (temp_chunk.ID==MAT_MAP_FILENAME):
|
|
|
|
|
texture_name=""
|
|
|
|
|
texture_name=str(read_string(file))
|
|
|
|
|
try:
|
|
|
|
|
img = Image.Load(texture_name)
|
|
|
|
|
TEXTURE_DICT[new_material.name]=img
|
|
|
|
|
except IOError:
|
|
|
|
|
fname = os.path.join( os.path.dirname(FILENAME), texture_name)
|
|
|
|
|
try:
|
|
|
|
|
img = Image.Load(fname)
|
|
|
|
|
TEXTURE_DICT[new_material.name]=img
|
|
|
|
|
except IOError:
|
|
|
|
|
print "\tERROR: failed to load image ",texture_name
|
|
|
|
|
TEXTURE_DICT[new_material.name] = None # Dummy
|
|
|
|
|
img=Blender.Image.New(fname,1,1,24) #blank image
|
|
|
|
|
new_chunk.bytes_read += (len(texture_name)+1) #plus one for the null character that gets removed
|
|
|
|
|
else:
|
|
|
|
|
skip_to_end(file, temp_chunk)
|
|
|
|
|
|
|
|
|
|
new_chunk.bytes_read+=temp_chunk.bytes_read
|
|
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#add the map to the material in the right channel
|
|
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|
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add_texture_to_material(img, new_texture, new_material, "BUMP")
|
2005-12-15 01:42:45 +00:00
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2005-12-19 17:21:55 +00:00
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elif (new_chunk.ID==MAT_TRANSPARENCY):
|
|
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|
|
read_chunk(file, temp_chunk)
|
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|
|
|
temp_data=file.read(STRUCT_SIZE_UNSIGNED_SHORT)
|
|
|
|
|
data=struct.unpack("H", temp_data)
|
|
|
|
|
temp_chunk.bytes_read+=2
|
|
|
|
|
new_material.setAlpha(1-(float(data[0])/100))
|
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|
|
|
new_chunk.bytes_read+=temp_chunk.bytes_read
|
2005-12-15 01:42:45 +00:00
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|
2005-12-19 17:21:55 +00:00
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else:
|
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|
|
skip_to_end(file,new_chunk)
|
2005-12-15 01:42:45 +00:00
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|
2005-12-19 17:21:55 +00:00
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previous_chunk.bytes_read+=new_chunk.bytes_read
|
2005-12-15 01:42:45 +00:00
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|
2005-12-19 17:21:55 +00:00
|
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|
|
######################################################
|
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|
|
|
# process a main chunk
|
|
|
|
|
######################################################
|
|
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|
|
def process_main_chunk(file,previous_chunk,new_object_list):
|
2005-12-15 01:42:45 +00:00
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|
2005-12-19 17:21:55 +00:00
|
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|
|
#spare chunks
|
|
|
|
|
new_chunk=chunk()
|
|
|
|
|
temp_chunk=chunk()
|
|
|
|
|
|
|
|
|
|
#Go through the main chunk
|
|
|
|
|
while (previous_chunk.bytes_read<previous_chunk.length):
|
|
|
|
|
read_chunk(file, new_chunk)
|
|
|
|
|
|
|
|
|
|
if (new_chunk.ID==VERSION):
|
|
|
|
|
temp_data=file.read(struct.calcsize("I"))
|
|
|
|
|
data=struct.unpack("I", temp_data)
|
|
|
|
|
version=data[0]
|
|
|
|
|
new_chunk.bytes_read+=4 #read the 4 bytes for the version number
|
|
|
|
|
if (version>3): #this loader works with version 3 and below, but may not with 4 and above
|
|
|
|
|
print "\tNon-Fatal Error: Version greater than 3, may not load correctly: ", version
|
|
|
|
|
|
|
|
|
|
elif (new_chunk.ID==EDITOR_BLOCK):
|
|
|
|
|
while(new_chunk.bytes_read<new_chunk.length):
|
|
|
|
|
read_chunk(file, temp_chunk)
|
|
|
|
|
if (temp_chunk.ID==MATERIAL_BLOCK):
|
|
|
|
|
process_material_block(file, temp_chunk)
|
|
|
|
|
elif (temp_chunk.ID==OBJECT_BLOCK):
|
|
|
|
|
process_object_block(file, temp_chunk,new_object_list)
|
|
|
|
|
else:
|
|
|
|
|
skip_to_end(file,temp_chunk)
|
|
|
|
|
|
|
|
|
|
new_chunk.bytes_read+=temp_chunk.bytes_read
|
|
|
|
|
else:
|
|
|
|
|
skip_to_end(file,new_chunk)
|
2005-12-15 01:42:45 +00:00
|
|
|
|
|
2005-12-19 17:21:55 +00:00
|
|
|
|
previous_chunk.bytes_read+=new_chunk.bytes_read
|
2005-12-15 01:42:45 +00:00
|
|
|
|
|
2005-12-19 17:21:55 +00:00
|
|
|
|
#***********************************************
|
|
|
|
|
# main entry point for loading 3ds files
|
|
|
|
|
#***********************************************
|
2005-12-15 01:42:45 +00:00
|
|
|
|
def load_3ds (filename):
|
2005-12-19 17:21:55 +00:00
|
|
|
|
current_chunk=chunk()
|
|
|
|
|
print "--------------------------------"
|
2005-12-15 01:42:45 +00:00
|
|
|
|
print 'Importing "%s"' % filename
|
2005-12-19 17:21:55 +00:00
|
|
|
|
time1 = Blender.sys.time() #for timing purposes
|
|
|
|
|
file=open(filename,"rb")
|
|
|
|
|
new_object_list = []
|
2005-12-15 01:42:45 +00:00
|
|
|
|
|
|
|
|
|
global FILENAME
|
|
|
|
|
FILENAME=filename
|
|
|
|
|
|
|
|
|
|
read_chunk(file, current_chunk)
|
2005-12-19 17:21:55 +00:00
|
|
|
|
|
2005-12-15 01:42:45 +00:00
|
|
|
|
if (current_chunk.ID!=PRIMARY):
|
|
|
|
|
print "\tFatal Error: Not a valid 3ds file: ", filename
|
|
|
|
|
file.close()
|
|
|
|
|
return
|
2005-12-19 17:21:55 +00:00
|
|
|
|
|
|
|
|
|
process_main_chunk(file, current_chunk, new_object_list)
|
2005-12-15 01:42:45 +00:00
|
|
|
|
|
|
|
|
|
# Select all new objects.
|
|
|
|
|
for ob in new_object_list: ob.sel = 1
|
|
|
|
|
|
|
|
|
|
print 'finished importing: "%s" in %.4f sec.' % (filename, (Blender.sys.time()-time1))
|
|
|
|
|
file.close()
|
|
|
|
|
|
|
|
|
|
#***********************************************
|
|
|
|
|
# MAIN
|
|
|
|
|
#***********************************************
|
|
|
|
|
def my_callback(filename):
|
|
|
|
|
load_3ds(filename)
|
|
|
|
|
|
|
|
|
|
Blender.Window.FileSelector(my_callback, "Import 3DS", '*.3ds')
|
|
|
|
|
|
|
|
|
|
# For testing compatibility
|
|
|
|
|
'''
|
|
|
|
|
TIME = Blender.sys.time()
|
|
|
|
|
import os
|
|
|
|
|
for _3ds in os.listdir('/3ds/'):
|
|
|
|
|
if _3ds.lower().endswith('3ds'):
|
|
|
|
|
print _3ds
|
|
|
|
|
newScn = Scene.New(_3ds)
|
|
|
|
|
newScn.makeCurrent()
|
|
|
|
|
my_callback('/3ds/' + _3ds)
|
|
|
|
|
|
|
|
|
|
print "TOTAL TIME: ", Blender.sys.time() - TIME
|
|
|
|
|
'''
|