forked from bartvdbraak/blender
183 lines
8.1 KiB
Plaintext
183 lines
8.1 KiB
Plaintext
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# Microsoft Developer Studio Project File - Name="GP_ps2" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=GP_ps2 - Win32 Profile
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "GP_ps2.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "GP_ps2.mak" CFG="GP_ps2 - Win32 Profile"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "GP_ps2 - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "GP_ps2 - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE "GP_ps2 - Win32 Profile" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "GP_ps2 - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ps2"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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!ELSEIF "$(CFG)" == "GP_ps2 - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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!ELSEIF "$(CFG)" == "GP_ps2 - Win32 Profile"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "GP_ps2___Win32_Profile"
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# PROP BASE Intermediate_Dir "GP_ps2___Win32_Profile"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "GP_ps2___Win32_Profile"
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# PROP Intermediate_Dir "GP_ps2___Win32_Profile"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "GP_ps2 - Win32 Release"
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# Name "GP_ps2 - Win32 Debug"
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# Name "GP_ps2 - Win32 Profile"
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.cpp
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\ExampleEngine.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Canvas.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2InputDevice.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Rasterizer.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2RenderTools.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h
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# End Project
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