blender/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
#include "PyObjectPlus.h"
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#include "KX_PhysicsObjectWrapper.h"
#include "PHY_IPhysicsEnvironment.h"
#include "PHY_IPhysicsController.h"
KX_PhysicsObjectWrapper::KX_PhysicsObjectWrapper(
PHY_IPhysicsController* ctrl,
PHY_IPhysicsEnvironment* physenv) :
PyObjectPlus(),
m_ctrl(ctrl),
m_physenv(physenv)
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{
}
KX_PhysicsObjectWrapper::~KX_PhysicsObjectWrapper()
{
}
#ifdef WITH_PYTHON
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PyObject* KX_PhysicsObjectWrapper::PySetPosition(PyObject* args)
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{
float x,y,z;
if (PyArg_ParseTuple(args,"fff:setPosition",&x,&y,&z))
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{
m_ctrl->setPosition(x,y,z);
}
else {
return NULL;
}
Py_RETURN_NONE;
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}
PyObject* KX_PhysicsObjectWrapper::PySetLinearVelocity(PyObject* args)
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{
float x,y,z;
int local;
if (PyArg_ParseTuple(args,"fffi:setLinearVelocity",&x,&y,&z,&local))
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{
m_ctrl->SetLinearVelocity(x,y,z,local != 0);
}
else {
return NULL;
}
Py_RETURN_NONE;
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}
PyObject* KX_PhysicsObjectWrapper::PySetAngularVelocity(PyObject* args)
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{
float x,y,z;
int local;
if (PyArg_ParseTuple(args,"fffi:setAngularVelocity",&x,&y,&z,&local))
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{
m_ctrl->SetAngularVelocity(x,y,z,local != 0);
}
else {
return NULL;
}
Py_RETURN_NONE;
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}
PyObject* KX_PhysicsObjectWrapper::PySetActive(PyObject* args)
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{
int active;
if (PyArg_ParseTuple(args,"i:setActive",&active))
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{
m_ctrl->SetActive(active!=0);
}
else {
return NULL;
}
Py_RETURN_NONE;
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}
PyAttributeDef KX_PhysicsObjectWrapper::Attributes[] = {
{ NULL } //Sentinel
};
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//python specific stuff
PyTypeObject KX_PhysicsObjectWrapper::Type = {
PyVarObject_HEAD_INIT(NULL, 0)
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"KX_PhysicsObjectWrapper",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,0,0,0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
&PyObjectPlus::Type,
0,0,0,0,0,0,
py_base_new
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};
PyMethodDef KX_PhysicsObjectWrapper::Methods[] = {
{"setPosition",(PyCFunction) KX_PhysicsObjectWrapper::sPySetPosition, METH_VARARGS},
{"setLinearVelocity",(PyCFunction) KX_PhysicsObjectWrapper::sPySetLinearVelocity, METH_VARARGS},
{"setAngularVelocity",(PyCFunction) KX_PhysicsObjectWrapper::sPySetAngularVelocity, METH_VARARGS},
{"setActive",(PyCFunction) KX_PhysicsObjectWrapper::sPySetActive, METH_VARARGS},
{NULL,NULL} //Sentinel
};
#endif