forked from bartvdbraak/blender
46 lines
1.4 KiB
C
46 lines
1.4 KiB
C
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/*
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* Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies.
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* Erwin Coumans makes no representations about the suitability
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* of this software for any purpose.
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* It is provided "as is" without express or implied warranty.
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*/
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#ifndef BU_MOTIONSTATE
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#define BU_MOTIONSTATE
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#include <SimdTransform.h>
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#include <SimdPoint3.h>
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#include <SimdQuaternion.h>
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class BU_MotionStateInterface
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{
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public:
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virtual ~BU_MotionStateInterface(){};
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virtual void SetTransform(const SimdTransform& trans) = 0;
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virtual void GetTransform(SimdTransform& trans) const = 0;
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virtual void SetPosition(const SimdPoint3& position) = 0;
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virtual void GetPosition(SimdPoint3& position) const = 0;
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virtual void SetOrientation(const SimdQuaternion& orientation) = 0;
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virtual void GetOrientation(SimdQuaternion& orientation) const = 0;
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virtual void SetBasis(const SimdMatrix3x3& basis) = 0;
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virtual void GetBasis(SimdMatrix3x3& basis) const = 0;
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virtual void SetLinearVelocity(const SimdVector3& linvel) = 0;
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virtual void GetLinearVelocity(SimdVector3& linvel) const = 0;
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virtual void GetAngularVelocity(SimdVector3& angvel) const = 0;
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virtual void SetAngularVelocity(const SimdVector3& angvel) = 0;
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};
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#endif //BU_MOTIONSTATE
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