2012-04-30 07:43:21 +00:00
|
|
|
/*
|
|
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*
|
|
|
|
* The Original Code is Copyright (C) 2012 Blender Foundation.
|
|
|
|
* All rights reserved.
|
|
|
|
*
|
|
|
|
* The Original Code is: all of this file.
|
|
|
|
*
|
|
|
|
* Contributor(s): Peter Larabell.
|
|
|
|
*
|
|
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
|
|
*/
|
|
|
|
/** \file raskter.c
|
|
|
|
* \ingroup RASKTER
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <malloc.h>
|
|
|
|
#include "raskter.h"
|
|
|
|
|
2012-05-03 07:32:26 +00:00
|
|
|
// from BLI_utildefines.h
|
|
|
|
#define MIN2(x,y) ( (x)<(y) ? (x) : (y) )
|
|
|
|
#define MAX2(x,y) ( (x)>(y) ? (x) : (y) )
|
|
|
|
|
2012-04-30 07:43:21 +00:00
|
|
|
|
|
|
|
struct e_status {
|
|
|
|
int x;
|
|
|
|
int ybeg;
|
|
|
|
int xshift;
|
|
|
|
int xdir;
|
|
|
|
int drift;
|
|
|
|
int drift_inc;
|
|
|
|
int drift_dec;
|
|
|
|
int num;
|
|
|
|
struct e_status *e_next;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct r_buffer_stats {
|
|
|
|
float *buf;
|
|
|
|
int sizex;
|
|
|
|
int sizey;
|
|
|
|
};
|
|
|
|
|
|
|
|
static struct e_status *all_edges, *possible_edges;
|
|
|
|
static struct r_buffer_stats rb;
|
|
|
|
/*
|
|
|
|
* Sort all the edges of the input polygon by Y, then by X, of the "first" vertex encountered.
|
|
|
|
* This will ensure we can scan convert the entire poly in one pass.
|
|
|
|
*
|
|
|
|
* Really the poly should be clipped to the frame buffer's dimensions here for speed of drawing
|
|
|
|
* just the poly. Since the DEM code could end up being coupled with this, we'll keep it separate
|
|
|
|
* for now.
|
|
|
|
*/
|
|
|
|
static void preprocess_all_edges(struct poly_vert * verts, int num_verts, struct e_status * open_edge) {
|
|
|
|
int i;
|
|
|
|
int xbeg;
|
|
|
|
int ybeg;
|
|
|
|
int xend;
|
|
|
|
int yend;
|
|
|
|
int dx;
|
|
|
|
int dy;
|
2012-05-03 07:32:26 +00:00
|
|
|
int temp_pos;
|
2012-04-30 07:43:21 +00:00
|
|
|
int xdist;
|
|
|
|
struct e_status *e_new;
|
|
|
|
struct e_status *next_edge;
|
|
|
|
struct e_status **next_edge_ref;
|
|
|
|
struct poly_vert *v;
|
|
|
|
// set up pointers
|
|
|
|
v = verts;
|
|
|
|
all_edges = NULL;
|
|
|
|
// loop all verts
|
|
|
|
for(i = 0; i < num_verts; i++) {
|
2012-05-03 07:32:26 +00:00
|
|
|
// determine beginnings and endings of edges, linking last vertex to first vertex
|
2012-04-30 07:43:21 +00:00
|
|
|
xbeg = v[i].x;
|
|
|
|
ybeg = v[i].y;
|
2012-05-03 07:32:26 +00:00
|
|
|
if(i) {
|
|
|
|
// we're not at the last vert, so end of the edge is the previous vertex
|
2012-04-30 07:43:21 +00:00
|
|
|
xend = v[i-1].x;
|
|
|
|
yend = v[i-1].y;
|
2012-05-03 07:32:26 +00:00
|
|
|
} else {
|
|
|
|
// we're at the first vertex, so the "end" of this edge is the last vertex
|
|
|
|
xend = v[num_verts-1].x;
|
|
|
|
yend = v[num_verts-1].y;
|
2012-04-30 07:43:21 +00:00
|
|
|
}
|
|
|
|
// make sure our edges are facing the correct direction
|
|
|
|
if(ybeg > yend) {
|
2012-05-03 07:32:26 +00:00
|
|
|
// flip the Xs
|
|
|
|
temp_pos = xbeg;
|
|
|
|
xbeg = xend;
|
|
|
|
xend = temp_pos;
|
|
|
|
// flip the Ys
|
|
|
|
temp_pos = ybeg;
|
|
|
|
ybeg = yend;
|
|
|
|
yend = temp_pos;
|
2012-04-30 07:43:21 +00:00
|
|
|
}
|
2012-05-03 07:32:26 +00:00
|
|
|
|
|
|
|
// calculate y delta
|
|
|
|
dy = yend - ybeg;
|
|
|
|
// dont draw horizontal lines directly, they are scanned as part of the edges they connect, so skip em. :)
|
|
|
|
if(dy) {
|
|
|
|
// create the edge and determine it's slope (for incremental line drawing)
|
2012-04-30 07:43:21 +00:00
|
|
|
e_new = open_edge++;
|
2012-05-03 07:32:26 +00:00
|
|
|
|
|
|
|
// calculate x delta
|
|
|
|
dx = xend - xbeg;
|
|
|
|
if(dx > 0){
|
|
|
|
e_new->xdir = 1;
|
|
|
|
xdist = dx;
|
|
|
|
}else{
|
|
|
|
e_new->xdir = -1;
|
|
|
|
xdist = -dx;
|
|
|
|
}
|
|
|
|
|
2012-04-30 07:43:21 +00:00
|
|
|
e_new->x = xbeg;
|
|
|
|
e_new->ybeg = ybeg;
|
|
|
|
e_new->num = dy;
|
|
|
|
e_new->drift_dec = dy;
|
2012-05-03 07:32:26 +00:00
|
|
|
|
|
|
|
// calculate deltas for incremental drawing
|
2012-04-30 07:43:21 +00:00
|
|
|
if(dx >= 0) {
|
|
|
|
e_new->drift = 0;
|
|
|
|
} else {
|
|
|
|
e_new->drift = -dy + 1;
|
|
|
|
}
|
|
|
|
if(dy >= xdist) {
|
|
|
|
e_new->drift_inc = xdist;
|
|
|
|
e_new->xshift = 0;
|
|
|
|
} else {
|
|
|
|
e_new->drift_inc = xdist % dy;
|
|
|
|
e_new->xshift = (xdist / dy) * e_new->xdir;
|
|
|
|
}
|
|
|
|
next_edge_ref = &all_edges;
|
|
|
|
// link in all the edges, in sorted order
|
|
|
|
for(;;) {
|
|
|
|
next_edge = *next_edge_ref;
|
2012-05-03 07:32:26 +00:00
|
|
|
if(!next_edge || (next_edge->ybeg > ybeg) || ((next_edge->ybeg == ybeg) && (next_edge->x >= xbeg))) {
|
2012-04-30 07:43:21 +00:00
|
|
|
e_new->e_next = next_edge;
|
|
|
|
*next_edge_ref = e_new;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
next_edge_ref = &next_edge->e_next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This function clips drawing to the frame buffer. That clipping will likely be moved into the preprocessor
|
|
|
|
* for speed, but waiting on final design choices for curve-data before eliminating data the DEM code will need
|
|
|
|
* if it ends up being coupled with this function.
|
|
|
|
*/
|
|
|
|
int rast_scan_fill(struct poly_vert * verts, int num_verts) {
|
|
|
|
int x_curr; // current pixel position in X
|
|
|
|
int y_curr; // current scan line being drawn
|
|
|
|
int yp; // y-pixel's position in frame buffer
|
|
|
|
int swixd = 0; // whether or not edges switched position in X
|
|
|
|
float *cpxl; // pixel pointers...
|
|
|
|
float *mpxl;
|
|
|
|
float *spxl;
|
|
|
|
struct e_status *e_curr; // edge pointers...
|
|
|
|
struct e_status *e_temp;
|
|
|
|
struct e_status *edgbuf;
|
|
|
|
struct e_status **edgec;
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
If the number of verts specified to render as a polygon is less than 3,
|
|
|
|
return immediately. Obviously we cant render a poly with sides < 3. The
|
|
|
|
return for this we set to 1, simply so it can be distinguished from the
|
|
|
|
next place we could return, which is a failure to allocate memory.
|
|
|
|
*/
|
|
|
|
if(num_verts < 3) {
|
|
|
|
return(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
Try to allocate an edge buffer in memory. needs to be the size of the edge tracking data
|
|
|
|
multiplied by the number of edges, which is always equal to the number of verts in
|
|
|
|
a 2D polygon. Here we return 0 to indicate a memory allocation failure, as opposed to a 1 for
|
|
|
|
the preceeding error, which was a rasterization request on a 2D poly with less than
|
|
|
|
3 sides.
|
|
|
|
*/
|
|
|
|
if((edgbuf = (struct e_status *)(malloc(sizeof(struct e_status) * num_verts))) == NULL) {
|
|
|
|
return(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
Do some preprocessing on all edges. This constructs a table structure in memory of all
|
|
|
|
the edge properties and can "flip" some edges so sorting works correctly.
|
|
|
|
*/
|
|
|
|
preprocess_all_edges(verts, num_verts, edgbuf);
|
|
|
|
|
|
|
|
/*
|
|
|
|
Set the pointer for tracking the edges currently in processing to NULL to make sure
|
|
|
|
we don't get some crazy value after initialization.
|
|
|
|
*/
|
|
|
|
possible_edges = NULL;
|
|
|
|
|
|
|
|
/*
|
|
|
|
Loop through all scan lines to be drawn. Since we sorted by Y values during
|
|
|
|
preprocess_all_edges(), we can already exact values for the lowest and
|
|
|
|
highest Y values we could possibly need by induction. The preprocessing sorted
|
|
|
|
out edges by Y position, we can cycle the current edge being processed once
|
|
|
|
it runs out of Y pixels. When we have no more edges, meaning the current edge
|
|
|
|
is NULL after setting the "current" edge to be the previous current edge's
|
|
|
|
"next" edge in the Y sorted edge connection chain, we can stop looping Y values,
|
|
|
|
since we can't possibly have more scan lines if we ran out of edges. :)
|
|
|
|
|
|
|
|
TODO: This clips Y to the frame buffer, which should be done in the preprocessor, but for now is done here.
|
|
|
|
Will get changed once DEM code gets in.
|
|
|
|
*/
|
2012-05-03 07:32:26 +00:00
|
|
|
for(y_curr = MAX2(all_edges->ybeg,0); (all_edges || possible_edges) && (y_curr < rb.sizey); y_curr++) {
|
2012-04-30 07:43:21 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
Link any edges that start on the current scan line into the list of
|
|
|
|
edges currently needed to draw at least this, if not several, scan lines.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
Set the current edge to the beginning of the list of edges to be rasterized
|
|
|
|
into this scan line.
|
|
|
|
|
|
|
|
We could have lots of edge here, so iterate over all the edges needed. The
|
|
|
|
preprocess_all_edges() function sorted edges by X within each chunk of Y sorting
|
|
|
|
so we safely cycle edges to thier own "next" edges in order.
|
|
|
|
|
|
|
|
At each iteration, make sure we still have a non-NULL edge.
|
|
|
|
*/
|
2012-05-03 07:32:26 +00:00
|
|
|
for(edgec = &possible_edges; all_edges && (all_edges->ybeg == y_curr);) {
|
2012-04-30 07:43:21 +00:00
|
|
|
x_curr = all_edges->x; // Set current X position.
|
2012-05-03 07:32:26 +00:00
|
|
|
for(;;) { // Start looping edges. Will break when edges run out.
|
|
|
|
e_curr = *edgec; // Set up a current edge pointer.
|
|
|
|
if(!e_curr || (e_curr->x >= x_curr)) { // If we have an no edge, or we need to skip some X-span,
|
2012-04-30 07:43:21 +00:00
|
|
|
e_temp = all_edges->e_next; // set a temp "next" edge to test.
|
|
|
|
*edgec = all_edges; // Add this edge to the list to be scanned.
|
|
|
|
all_edges->e_next = e_curr; // Set up the next edge.
|
|
|
|
edgec = &all_edges->e_next; // Set our list to the next edge's location in memory.
|
|
|
|
all_edges = e_temp; // Skip the NULL or bad X edge, set pointer to next edge.
|
2012-05-03 07:32:26 +00:00
|
|
|
break; // Stop looping edges (since we ran out or hit empty X span.
|
2012-04-30 07:43:21 +00:00
|
|
|
} else {
|
2012-05-03 07:32:26 +00:00
|
|
|
edgec = &e_curr->e_next; // Set the pointer to the edge list the "next" edge.
|
2012-04-30 07:43:21 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
Determine the current scan line's offset in the pixel buffer based on its Y position.
|
|
|
|
Basically we just multiply the current scan line's Y value by the number of pixels in each line.
|
|
|
|
*/
|
|
|
|
yp = y_curr * rb.sizex;
|
|
|
|
/*
|
|
|
|
Set a "scan line pointer" in memory. The location of the buffer plus the row offset.
|
|
|
|
*/
|
|
|
|
spxl = rb.buf + (yp);
|
|
|
|
/*
|
|
|
|
Set up the current edge to the first (in X) edge. The edges which could possibly be in this
|
|
|
|
list were determined in the preceeding edge loop above. They were already sorted in X by the
|
|
|
|
initial processing function.
|
|
|
|
|
|
|
|
At each iteration, test for a NULL edge. Since we'll keep cycling edge's to their own "next" edge
|
|
|
|
we will eventually hit a NULL when the list runs out.
|
|
|
|
*/
|
2012-05-03 07:32:26 +00:00
|
|
|
for(e_curr = possible_edges; e_curr; e_curr = e_curr->e_next) {
|
2012-04-30 07:43:21 +00:00
|
|
|
/*
|
|
|
|
Calculate a span of pixels to fill on the current scan line.
|
|
|
|
|
|
|
|
Set the current pixel pointer by adding the X offset to the scan line's start offset.
|
|
|
|
Cycle the current edge the next edge.
|
|
|
|
Set the max X value to draw to be one less than the next edge's first pixel. This way we are
|
|
|
|
sure not to ever get into a situation where we have overdraw. (drawing the same pixel more than
|
|
|
|
one time because it's on a vertex connecting two edges)
|
|
|
|
|
|
|
|
Then blast through all the pixels in the span, advancing the pointer and setting the color to white.
|
|
|
|
|
|
|
|
TODO: Here we clip to the scan line, this is not efficient, and should be done in the preprocessor,
|
|
|
|
but for now it is done here until the DEM code comes in.
|
|
|
|
*/
|
2012-05-03 07:32:26 +00:00
|
|
|
// set up xmin and xmax bounds on this scan line
|
|
|
|
cpxl = spxl + MAX2(e_curr->x,0);
|
2012-04-30 07:43:21 +00:00
|
|
|
e_curr = e_curr->e_next;
|
2012-05-03 07:32:26 +00:00
|
|
|
mpxl = spxl + MIN2(e_curr->x,rb.sizex) - 1;
|
|
|
|
|
|
|
|
// draw the pixels.
|
2012-04-30 07:43:21 +00:00
|
|
|
for(; cpxl <= mpxl; *cpxl++ = 1.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
Loop through all edges of polygon that could be hit by this scan line,
|
|
|
|
and figure out their x-intersections with the next scan line.
|
|
|
|
|
|
|
|
Either A.) we wont have any more edges to test, or B.) we just add on the
|
|
|
|
slope delta computed in preprocessing step. Since this draws non-antialiased
|
|
|
|
polygons, we dont have fractional positions, so we only move in x-direction
|
|
|
|
when needed to get all the way to the next pixel over...
|
|
|
|
*/
|
2012-05-03 07:32:26 +00:00
|
|
|
for(edgec = &possible_edges; (e_curr = *edgec);) {
|
|
|
|
if(!(--(e_curr->num))) {
|
2012-04-30 07:43:21 +00:00
|
|
|
*edgec = e_curr->e_next;
|
|
|
|
} else {
|
|
|
|
e_curr->x += e_curr->xshift;
|
|
|
|
if((e_curr->drift += e_curr->drift_inc) > 0) {
|
|
|
|
e_curr->x += e_curr->xdir;
|
|
|
|
e_curr->drift -= e_curr->drift_dec;
|
|
|
|
}
|
|
|
|
edgec = &e_curr->e_next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
It's possible that some edges may have crossed during the last step, so we'll be sure
|
|
|
|
that we ALWAYS intersect scan lines in order by shuffling if needed to make all edges
|
|
|
|
sorted by x-intersection coordinate. We'll always scan through at least once to see if
|
|
|
|
edges crossed, and if so, we set the 'swixd' flag. If 'swixd' gets set on the initial
|
|
|
|
pass, then we know we need to sort by x, so then cycle through edges again and perform
|
|
|
|
the sort.-
|
|
|
|
*/
|
2012-05-03 07:32:26 +00:00
|
|
|
if(possible_edges) {
|
|
|
|
for(edgec = &possible_edges; (e_curr = *edgec)->e_next; edgec = &(*edgec)->e_next) {
|
|
|
|
// if the current edge hits scan line at greater X than the next edge, we need to exchange the edges
|
2012-04-30 07:43:21 +00:00
|
|
|
if(e_curr->x > e_curr->e_next->x) {
|
|
|
|
*edgec = e_curr->e_next;
|
2012-05-03 07:32:26 +00:00
|
|
|
// exchange the pointers
|
|
|
|
e_temp = e_curr->e_next->e_next;
|
2012-04-30 07:43:21 +00:00
|
|
|
e_curr->e_next->e_next = e_curr;
|
|
|
|
e_curr->e_next = e_temp;
|
2012-05-03 07:32:26 +00:00
|
|
|
// set flag that we had at least one switch
|
2012-04-30 07:43:21 +00:00
|
|
|
swixd = 1;
|
|
|
|
}
|
|
|
|
}
|
2012-05-03 07:32:26 +00:00
|
|
|
// if we did have a switch, look for more (there will more if there was one)
|
|
|
|
for(;;) {
|
|
|
|
// reset exchange flag so it's only set if we encounter another one
|
2012-04-30 07:43:21 +00:00
|
|
|
swixd = 0;
|
2012-05-03 07:32:26 +00:00
|
|
|
for(edgec = &possible_edges; (e_curr = *edgec)->e_next; edgec = &(*edgec)->e_next) {
|
|
|
|
// again, if current edge hits scan line at higher X than next edge, exchange the edges and set flag
|
2012-04-30 07:43:21 +00:00
|
|
|
if(e_curr->x > e_curr->e_next->x) {
|
|
|
|
*edgec = e_curr->e_next;
|
2012-05-03 07:32:26 +00:00
|
|
|
// exchange the pointers
|
|
|
|
e_temp = e_curr->e_next->e_next;
|
2012-04-30 07:43:21 +00:00
|
|
|
e_curr->e_next->e_next = e_curr;
|
|
|
|
e_curr->e_next = e_temp;
|
2012-05-03 07:32:26 +00:00
|
|
|
// flip the exchanged flag
|
2012-04-30 07:43:21 +00:00
|
|
|
swixd = 1;
|
|
|
|
}
|
2012-05-03 07:32:26 +00:00
|
|
|
}
|
|
|
|
// if we had no exchanges, we're done reshuffling the pointers
|
|
|
|
if(!swixd) {
|
|
|
|
break;
|
2012-04-30 07:43:21 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
free(edgbuf);
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int PLX_raskterize(float * verts, int num, float * buf, int buf_x, int buf_y) {
|
|
|
|
int i; // i: Loop counter.
|
|
|
|
struct poly_vert *ply; // ply: Pointer to a list of integer buffer-space vertex coordinates.
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Allocate enough memory for our poly_vert list. It'll be the size of the poly_vert
|
|
|
|
* data structure multiplied by the number of verts.
|
|
|
|
*
|
|
|
|
* In the event of a failure to allocate the memory, return 0, so this error can
|
|
|
|
* be distinguished as a memory allocation error.
|
|
|
|
*/
|
|
|
|
if((ply = (struct poly_vert *)(malloc(sizeof(struct poly_vert) * num))) == NULL) {
|
|
|
|
return(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Loop over all verts passed in to be rasterized. Each vertex's X and Y coordinates are
|
|
|
|
* then converted from normalized screen space (0.0 <= POS <= 1.0) to integer coordinates
|
|
|
|
* in the buffer-space coordinates passed in inside buf_x and buf_y.
|
|
|
|
*
|
|
|
|
* It's worth noting that this function ONLY outputs fully white pixels in a mask. Every pixel
|
|
|
|
* drawn will be 1.0f in value, there is no anti-aliasing.
|
|
|
|
*/
|
|
|
|
for(i = 0; i < num; i++) { // Loop over all verts.
|
|
|
|
ply[i].x = (verts[i<<1] * buf_x) + 0.5f; // Range expand normalized X to integer buffer-space X.
|
|
|
|
ply[i].y = (verts[(i<<1)+1] * buf_y) + 0.5f; // Range expand normalized Y to integer buffer-space Y.
|
|
|
|
}
|
|
|
|
|
|
|
|
rb.buf = buf; // Set the output buffer pointer.
|
|
|
|
rb.sizex = buf_x; // Set the output buffer size in X. (width)
|
|
|
|
rb.sizey = buf_y; // Set the output buffer size in Y. (height)
|
|
|
|
|
|
|
|
i = rast_scan_fill(ply, num); // Call our rasterizer, passing in the integer coords for each vert.
|
|
|
|
free(ply); // Free the memory allocated for the integer coordinate table.
|
|
|
|
return(i); // Return the value returned by the rasterizer.
|
|
|
|
}
|
2012-05-03 07:32:26 +00:00
|
|
|
|