2014-10-04 13:00:26 +00:00
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/*
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* Copyright 2011-2014 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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CCL_NAMESPACE_BEGIN
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ccl_device_inline void debug_data_init(DebugData *debug_data)
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{
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debug_data->num_bvh_traversal_steps = 0;
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}
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ccl_device_inline void kernel_write_debug_passes(KernelGlobals *kg,
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ccl_global float *buffer,
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PathState *state,
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DebugData *debug_data,
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int sample)
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{
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2014-10-06 09:52:22 +00:00
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int flag = kernel_data.film.pass_flag;
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if(flag & PASS_BVH_TRAVERSAL_STEPS) {
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kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_traversal_steps,
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sample,
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debug_data->num_bvh_traversal_steps);
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}
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2014-10-04 13:00:26 +00:00
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}
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CCL_NAMESPACE_END
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