2011-04-27 11:58:34 +00:00
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/*
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2013-08-18 14:16:15 +00:00
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* Copyright 2011-2013 Blender Foundation
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* http://www.apache.org/licenses/LICENSE-2.0
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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2011-04-27 11:58:34 +00:00
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*/
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#include "stdosl.h"
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shader node_attribute(
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string bump_offset = "center",
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string name = "",
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output point Vector = point(0.0, 0.0, 0.0),
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2012-12-11 16:06:03 +00:00
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output color Color = 0.0,
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2011-04-27 11:58:34 +00:00
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output float Fac = 0.0)
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{
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getattribute(name, Color);
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Vector = point(Color);
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getattribute(name, Fac);
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2012-10-17 01:47:37 +00:00
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if (bump_offset == "dx") {
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2011-04-27 11:58:34 +00:00
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Color += Dx(Color);
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Vector += Dx(Vector);
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Fac += Dx(Fac);
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}
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2012-10-17 01:47:37 +00:00
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else if (bump_offset == "dy") {
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2011-04-27 11:58:34 +00:00
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Color += Dy(Color);
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Vector += Dy(Vector);
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Fac += Dy(Fac);
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}
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}
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