2013-08-17 16:08:03 +00:00
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/*
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This source is published under the following 3-clause BSD license.
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Copyright (c) 2012 - 2013, Lukas Hosek and Alexander Wilkie
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* None of the names of the contributors may be used to endorse or promote
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products derived from this software without specific prior written
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permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/* ============================================================================
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This file is part of a sample implementation of the analytical skylight and
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solar radiance models presented in the SIGGRAPH 2012 paper
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"An Analytic Model for Full Spectral Sky-Dome Radiance"
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and the 2013 IEEE CG&A paper
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"Adding a Solar Radiance Function to the Hosek Skylight Model"
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both by
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Lukas Hosek and Alexander Wilkie
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Charles University in Prague, Czech Republic
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Version: 1.4a, February 22nd, 2013
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Version history:
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1.4a February 22nd, 2013
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Removed unnecessary and counter-intuitive solar radius parameters
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from the interface of the colourspace sky dome initialisation functions.
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1.4 February 11th, 2013
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Fixed a bug which caused the relative brightness of the solar disc
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and the sky dome to be off by a factor of about 6. The sun was too
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bright: this affected both normal and alien sun scenarios. The
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coefficients of the solar radiance function were changed to fix this.
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1.3 January 21st, 2013 (not released to the public)
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Added support for solar discs that are not exactly the same size as
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the terrestrial sun. Also added support for suns with a different
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emission spectrum ("Alien World" functionality).
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1.2a December 18th, 2012
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Fixed a mistake and some inaccuracies in the solar radiance function
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explanations found in ArHosekSkyModel.h. The actual source code is
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unchanged compared to version 1.2.
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1.2 December 17th, 2012
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Native RGB data and a solar radiance function that matches the turbidity
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conditions were added.
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1.1 September 2012
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The coefficients of the spectral model are now scaled so that the output
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is given in physical units: W / (m^-2 * sr * nm). Also, the output of the
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XYZ model is now no longer scaled to the range [0...1]. Instead, it is
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the result of a simple conversion from spectral data via the CIE 2 degree
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standard observer matching functions. Therefore, after multiplication
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with 683 lm / W, the Y channel now corresponds to luminance in lm.
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1.0 May 11th, 2012
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Initial release.
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Please visit http://cgg.mff.cuni.cz/projects/SkylightModelling/ to check if
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an updated version of this code has been published!
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============================================================================ */
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/*
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This code is taken from ART, a rendering research system written in a
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mix of C99 / Objective C. Since ART is not a small system and is intended to
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be inter-operable with other libraries, and since C does not have namespaces,
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the structures and functions in ART all have to have somewhat wordy
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canonical names that begin with Ar.../ar..., like those seen in this example.
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Usage information:
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==================
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Model initialisation
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--------------------
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A separate ArHosekSkyModelState has to be maintained for each spectral
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band you want to use the model for. So in a renderer with 'num_channels'
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bands, you would need something like
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ArHosekSkyModelState * skymodel_state[num_channels];
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You then have to allocate and initialise these states. In the following code
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snippet, we assume that 'albedo' is defined as
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double albedo[num_channels];
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with a ground albedo value between [0,1] for each channel. The solar elevation
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is given in radians.
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for ( unsigned int i = 0; i < num_channels; i++ )
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skymodel_state[i] =
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arhosekskymodelstate_alloc_init(
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turbidity,
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albedo[i],
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solarElevation
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);
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Note that starting with version 1.3, there is also a second initialisation
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function which generates skydome states for different solar emission spectra
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and solar radii: 'arhosekskymodelstate_alienworld_alloc_init()'.
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See the notes about the "Alien World" functionality provided further down for a
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discussion of the usefulness and limits of that second initalisation function.
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2013-10-31 23:52:44 +00:00
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Sky model states that have been initialized with either function behave in a
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2013-08-17 16:08:03 +00:00
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completely identical fashion during use and cleanup.
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Using the model to generate skydome samples
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-------------------------------------------
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Generating a skydome radiance spectrum "skydome_result" for a given location
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on the skydome determined via the angles theta and gamma works as follows:
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double skydome_result[num_channels];
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for ( unsigned int i = 0; i < num_channels; i++ )
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skydome_result[i] =
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arhosekskymodel_radiance(
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skymodel_state[i],
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theta,
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gamma,
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channel_center[i]
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);
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The variable "channel_center" is assumed to hold the channel center wavelengths
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for each of the num_channels samples of the spectrum we are building.
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Cleanup after use
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-----------------
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After rendering is complete, the content of the sky model states should be
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disposed of via
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for ( unsigned int i = 0; i < num_channels; i++ )
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arhosekskymodelstate_free( skymodel_state[i] );
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CIE XYZ Version of the Model
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----------------------------
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Usage of the CIE XYZ version of the model is exactly the same, except that
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num_channels is of course always 3, and that ArHosekTristimSkyModelState and
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arhosek_tristim_skymodel_radiance() have to be used instead of their spectral
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counterparts.
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RGB Version of the Model
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------------------------
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The RGB version uses sRGB primaries with a linear gamma ramp. The same set of
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functions as with the XYZ data is used, except the model is initialized
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by calling arhosek_rgb_skymodelstate_alloc_init.
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Solar Radiance Function
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-----------------------
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For each position on the solar disc, this function returns the entire radiance
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one sees - direct emission, as well as in-scattered light in the area of the
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solar disc. The latter is important for low solar elevations - nice images of
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the setting sun would not be possible without this. This is also the reason why
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this function, just like the regular sky dome model evaluation function, needs
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access to the sky dome data structures, as these provide information on
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in-scattered radiance.
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CAVEAT #1: in this release, this function is only provided in spectral form!
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RGB/XYZ versions to follow at a later date.
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CAVEAT #2: (fixed from release 1.3 onwards)
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CAVEAT #3: limb darkening renders the brightness of the solar disc
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inhomogeneous even for high solar elevations - only taking a single
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sample at the centre of the sun will yield an incorrect power
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estimate for the solar disc! Always take multiple random samples
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across the entire solar disc to estimate its power!
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CAVEAT #4: in this version, the limb darkening calculations still use a fairly
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computationally expensive 5th order polynomial that was directly
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taken from astronomical literature. For the purposes of Computer
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Graphics, this is needlessly accurate, though, and will be replaced
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by a cheaper approximation in a future release.
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"Alien World" functionality
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---------------------------
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The Hosek sky model can be used to roughly (!) predict the appearance of
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outdoor scenes on earth-like planets, i.e. planets of a similar size and
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atmospheric make-up. Since the spectral version of our model predicts sky dome
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luminance patterns and solar radiance independently for each waveband, and
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since the intensity of each waveband is solely dependent on the input radiance
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from the star that the world in question is orbiting, it is trivial to re-scale
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the wavebands to match a different star radiance.
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At least in theory, the spectral version of the model has always been capable
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of this sort of thing, and the actual sky dome and solar radiance models were
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actually not altered at all in this release. All we did was to add some support
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functionality for doing this more easily with the existing data and functions,
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and to add some explanations.
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Just use 'arhosekskymodelstate_alienworld_alloc_init()' to initialise the sky
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model states (you will have to provide values for star temperature and solar
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intensity compared to the terrestrial sun), and do everything else as you
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did before.
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CAVEAT #1: we assume the emission of the star that illuminates the alien world
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to be a perfect blackbody emission spectrum. This is never entirely
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realistic - real star emission spectra are considerably more complex
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than this, mainly due to absorption effects in the outer layers of
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stars. However, blackbody spectra are a reasonable first assumption
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in a usage scenario like this, where 100% accuracy is simply not
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necessary: for rendering purposes, there are likely no visible
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differences between a highly accurate solution based on a more
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involved simulation, and this approximation.
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CAVEAT #2: we always use limb darkening data from our own sun to provide this
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"appearance feature", even for suns of strongly different
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temperature. Which is presumably not very realistic, but (as with
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the unaltered blackbody spectrum from caveat #1) probably not a bad
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first guess, either. If you need more accuracy than we provide here,
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please make inquiries with a friendly astro-physicst of your choice.
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CAVEAT #3: you have to provide a value for the solar intensity of the star
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which illuminates the alien world. For this, please bear in mind
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that there is very likely a comparatively tight range of absolute
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solar irradiance values for which an earth-like planet with an
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atmosphere like the one we assume in our model can exist in the
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first place!
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Too much irradiance, and the atmosphere probably boils off into
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space, too little, it freezes. Which means that stars of
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considerably different emission colour than our sun will have to be
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fairly different in size from it, to still provide a reasonable and
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inhabitable amount of irradiance. Red stars will need to be much
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larger than our sun, while white or blue stars will have to be
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comparatively tiny. The initialisation function handles this and
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computes a plausible solar radius for a given emission spectrum. In
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terms of absolute radiometric values, you should probably not stray
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all too far from a solar intensity value of 1.0.
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CAVEAT #4: although we now support different solar radii for the actual solar
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disc, the sky dome luminance patterns are *not* parameterised by
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this value - i.e. the patterns stay exactly the same for different
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solar radii! Which is of course not correct. But in our experience,
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solar discs up to several degrees in diameter (! - our own sun is
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half a degree across) do not cause the luminance patterns on the sky
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to change perceptibly. The reason we know this is that we initially
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used unrealistically large suns in our brute force path tracer, in
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order to improve convergence speeds (which in the beginning were
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abysmal). Later, we managed to do the reference renderings much
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faster even with realistically small suns, and found that there was
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no real difference in skydome appearance anyway.
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Conclusion: changing the solar radius should not be over-done, so
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close orbits around red supergiants are a no-no. But for the
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purposes of getting a fairly credible first impression of what an
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alien world with a reasonably sized sun would look like, what we are
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doing here is probably still o.k.
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HINT #1: if you want to model the sky of an earth-like planet that orbits
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a binary star, just super-impose two of these models with solar
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intensity of ~0.5 each, and closely spaced solar positions. Light is
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additive, after all. Tattooine, here we come... :-)
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P.S. according to Star Wars canon, Tattooine orbits a binary
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that is made up of a G and K class star, respectively.
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So ~5500K and ~4200K should be good first guesses for their
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temperature. Just in case you were wondering, after reading the
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previous paragraph.
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*/
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CCL_NAMESPACE_BEGIN
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#ifndef _SKY_MODEL_H_
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#define _SKY_MODEL_H_
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typedef double ArHosekSkyModelConfiguration[9];
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// Spectral version of the model
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/* ----------------------------------------------------------------------------
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ArHosekSkyModelState struct
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---------------------------
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This struct holds the pre-computation data for one particular albedo value.
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Most fields are self-explanatory, but users should never directly
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manipulate any of them anyway. The only consistent way to manipulate such
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structs is via the functions 'arhosekskymodelstate_alloc_init' and
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'arhosekskymodelstate_free'.
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'emission_correction_factor_sky'
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'emission_correction_factor_sun'
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The original model coefficients were fitted against the emission of
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our local sun. If a different solar emission is desired (i.e. if the
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model is being used to predict skydome appearance for an earth-like
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planet that orbits a different star), these correction factors, which
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are determined during the alloc_init step, are applied to each waveband
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separately (they default to 1.0 in normal usage). This is the simplest
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way to retrofit this sort of capability to the existing model. The
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different factors for sky and sun are needed since the solar disc may
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be of a different size compared to the terrestrial sun.
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---------------------------------------------------------------------------- */
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typedef struct ArHosekSkyModelState
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{
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ArHosekSkyModelConfiguration configs[11];
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double radiances[11];
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double turbidity;
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double solar_radius;
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double emission_correction_factor_sky[11];
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double emission_correction_factor_sun[11];
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double albedo;
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double elevation;
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}
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ArHosekSkyModelState;
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/* ----------------------------------------------------------------------------
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arhosekskymodelstate_alloc_init() function
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------------------------------------------
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Initialises an ArHosekSkyModelState struct for a terrestrial setting.
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---------------------------------------------------------------------------- */
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ArHosekSkyModelState * arhosekskymodelstate_alloc_init(
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const double solar_elevation,
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const double atmospheric_turbidity,
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const double ground_albedo
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);
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/* ----------------------------------------------------------------------------
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arhosekskymodelstate_alienworld_alloc_init() function
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-----------------------------------------------------
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Initialises an ArHosekSkyModelState struct for an "alien world" setting
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with a sun of a surface temperature given in 'kelvin'. The parameter
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'solar_intensity' controls the overall brightness of the sky, relative
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to the solar irradiance on Earth. A value of 1.0 yields a sky dome that
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is, on average over the wavelenghts covered in the model (!), as bright
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as the terrestrial sky in radiometric terms.
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Which means that the solar radius has to be adjusted, since the
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emissivity of a solar surface with a given temperature is more or less
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fixed. So hotter suns have to be smaller to be equally bright as the
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terrestrial sun, while cooler suns have to be larger. Note that there are
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limits to the validity of the luminance patterns of the underlying model:
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see the discussion above for more on this. In particular, an alien sun with
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a surface temperature of only 2000 Kelvin has to be very large if it is
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to be as bright as the terrestrial sun - so large that the luminance
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patterns are no longer a really good fit in that case.
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If you need information about the solar radius that the model computes
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for a given temperature (say, for light source sampling purposes), you
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have to query the 'solar_radius' variable of the sky model state returned
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*after* running this function.
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---------------------------------------------------------------------------- */
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ArHosekSkyModelState * arhosekskymodelstate_alienworld_alloc_init(
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const double solar_elevation,
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const double solar_intensity,
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const double solar_surface_temperature_kelvin,
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const double atmospheric_turbidity,
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const double ground_albedo
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);
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void arhosekskymodelstate_free(
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ArHosekSkyModelState * state
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);
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double arhosekskymodel_radiance(
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ArHosekSkyModelState * state,
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double theta,
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double gamma,
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double wavelength
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);
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// CIE XYZ and RGB versions
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ArHosekSkyModelState * arhosek_xyz_skymodelstate_alloc_init(
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const double turbidity,
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const double albedo,
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const double elevation
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);
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ArHosekSkyModelState * arhosek_rgb_skymodelstate_alloc_init(
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const double turbidity,
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const double albedo,
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const double elevation
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);
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double arhosek_tristim_skymodel_radiance(
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ArHosekSkyModelState * state,
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double theta,
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double gamma,
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int channel
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);
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// Delivers the complete function: sky + sun, including limb darkening.
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// Please read the above description before using this - there are several
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// caveats!
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double arhosekskymodel_solar_radiance(
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ArHosekSkyModelState * state,
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double theta,
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double gamma,
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double wavelength
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);
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#endif // _SKY_MODEL_H_
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CCL_NAMESPACE_END
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