2013-07-03 23:46:56 +00:00
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/*
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2013-08-18 14:16:15 +00:00
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* Copyright 2011-2013 Blender Foundation
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2013-07-03 23:46:56 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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2013-07-03 23:46:56 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* http://www.apache.org/licenses/LICENSE-2.0
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2013-07-03 23:46:56 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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2013-07-03 23:46:56 +00:00
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*/
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CCL_NAMESPACE_BEGIN
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2013-11-15 23:17:10 +00:00
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ccl_device void svm_node_combine_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint hue_in, uint saturation_in, uint value_in, int *offset)
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2013-07-03 23:46:56 +00:00
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{
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uint4 node1 = read_node(kg, offset);
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uint color_out = node1.y;
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float hue = stack_load_float(stack, hue_in);
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float saturation = stack_load_float(stack, saturation_in);
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float value = stack_load_float(stack, value_in);
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/* Combine, and convert back to RGB */
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float3 color = hsv_to_rgb(make_float3(hue, saturation, value));
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if (stack_valid(color_out))
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stack_store_float3(stack, color_out, color);
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}
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2013-11-15 23:17:10 +00:00
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ccl_device void svm_node_separate_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint color_in, uint hue_out, uint saturation_out, int *offset)
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2013-07-03 23:46:56 +00:00
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{
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uint4 node1 = read_node(kg, offset);
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uint value_out = node1.y;
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float3 color = stack_load_float3(stack, color_in);
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/* Convert to HSV */
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color = rgb_to_hsv(color);
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if (stack_valid(hue_out))
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stack_store_float(stack, hue_out, color.x);
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if (stack_valid(saturation_out))
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stack_store_float(stack, saturation_out, color.y);
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if (stack_valid(value_out))
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stack_store_float(stack, value_out, color.z);
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}
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CCL_NAMESPACE_END
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