blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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* Ketsji Logic Extenstion: Network Message Actuator class
*/
#ifndef __KX_NETWORKMESSAGEACTUATOR_H
#define __KX_NETWORKMESSAGEACTUATOR_H
#include "STR_String.h"
#include "SCA_IActuator.h"
#include "NG_NetworkMessage.h"
class KX_NetworkMessageActuator : public SCA_IActuator
{
Py_Header;
bool m_lastEvent;
class NG_NetworkScene* m_networkscene; // needed for replication
STR_String m_toPropName;
STR_String m_subject;
bool m_bPropBody;
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STR_String m_body;
public:
KX_NetworkMessageActuator(
SCA_IObject* gameobj,
NG_NetworkScene* networkscene,
const STR_String &toPropName,
const STR_String &subject,
int bodyType,
const STR_String &body);
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virtual ~KX_NetworkMessageActuator();
virtual bool Update();
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virtual CValue* GetReplica();
/* ------------------------------------------------------------ */
/* Python interface ------------------------------------------- */
/* ------------------------------------------------------------ */
};
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#endif //__KX_NETWORKMESSAGEACTUATOR_H