blender/intern/cycles/scene/background.h

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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __BACKGROUND_H__
#define __BACKGROUND_H__
#include "graph/node.h"
#include "util/types.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Scene;
class Shader;
class Background : public Node {
public:
NODE_DECLARE
NODE_SOCKET_API(bool, use_shader)
NODE_SOCKET_API(uint, visibility)
NODE_SOCKET_API(Shader *, shader)
NODE_SOCKET_API(bool, transparent)
NODE_SOCKET_API(bool, transparent_glass)
NODE_SOCKET_API(float, transparent_roughness_threshold)
NODE_SOCKET_API(float, volume_step_size)
Background();
~Background();
void device_update(Device *device, DeviceScene *dscene, Scene *scene);
void device_free(Device *device, DeviceScene *dscene);
void tag_update(Scene *scene);
Shader *get_shader(const Scene *scene);
};
CCL_NAMESPACE_END
#endif /* __BACKGROUND_H__ */