2011-04-27 11:58:34 +00:00
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/*
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2013-08-18 14:16:15 +00:00
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* Copyright 2011-2013 Blender Foundation
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* http://www.apache.org/licenses/LICENSE-2.0
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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2014-12-25 01:50:24 +00:00
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* limitations under the License.
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2011-04-27 11:58:34 +00:00
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*/
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#ifndef __FILM_H__
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#define __FILM_H__
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2021-10-24 12:19:19 +00:00
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#include "scene/pass.h"
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2021-10-24 12:19:19 +00:00
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#include "util/string.h"
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#include "util/vector.h"
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Cycles: Render Passes
Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
Diffuse/Glossy/Transmission x Direct/Indirect/Color
Not supported yet:
* UV, Vector, Mist
Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-01-25 17:23:52 +00:00
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2021-10-24 12:19:19 +00:00
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#include "kernel/types.h"
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2011-04-27 11:58:34 +00:00
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Cycles: Make all #include statements relative to cycles source directory
The idea is to make include statements more explicit and obvious where the
file is coming from, additionally reducing chance of wrong header being
picked up.
For example, it was not obvious whether bvh.h was refferring to builder
or traversal, whenter node.h is a generic graph node or a shader node
and cases like that.
Surely this might look obvious for the active developers, but after some
time of not touching the code it becomes less obvious where file is coming
from.
This was briefly mentioned in T50824 and seems @brecht is fine with such
explicitness, but need to agree with all active developers before committing
this.
Please note that this patch is lacking changes related on GPU/OpenCL
support. This will be solved if/when we all agree this is a good idea to move
forward.
Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner
Reviewed By: lukasstockner97, maiself, nirved, dingto
Subscribers: brecht
Differential Revision: https://developer.blender.org/D2586
2017-03-28 18:39:14 +00:00
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#include "graph/node.h"
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2016-05-07 18:30:16 +00:00
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2011-04-27 11:58:34 +00:00
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CCL_NAMESPACE_BEGIN
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class Device;
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class DeviceScene;
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class Scene;
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2013-04-01 20:26:43 +00:00
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typedef enum FilterType {
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FILTER_BOX,
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2015-08-06 19:04:43 +00:00
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FILTER_GAUSSIAN,
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2016-02-10 14:09:45 +00:00
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FILTER_BLACKMAN_HARRIS,
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FILTER_NUM_TYPES,
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2013-04-01 20:26:43 +00:00
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} FilterType;
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2016-05-07 18:30:16 +00:00
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class Film : public Node {
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2011-04-27 11:58:34 +00:00
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public:
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2017-03-06 13:16:45 +00:00
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NODE_DECLARE
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2016-05-07 18:30:16 +00:00
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2020-11-04 10:17:38 +00:00
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NODE_SOCKET_API(float, exposure)
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NODE_SOCKET_API(float, pass_alpha_threshold)
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2017-05-07 12:40:58 +00:00
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2020-11-04 10:17:38 +00:00
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NODE_SOCKET_API(PassType, display_pass)
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 15:59:20 +00:00
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NODE_SOCKET_API(bool, show_active_pixels)
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2013-04-01 20:26:43 +00:00
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2020-11-04 10:17:38 +00:00
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NODE_SOCKET_API(FilterType, filter_type)
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NODE_SOCKET_API(float, filter_width)
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2013-06-07 12:45:26 +00:00
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2020-11-04 10:17:38 +00:00
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NODE_SOCKET_API(float, mist_start)
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NODE_SOCKET_API(float, mist_depth)
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NODE_SOCKET_API(float, mist_falloff)
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2013-06-07 18:59:23 +00:00
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2020-11-04 10:17:38 +00:00
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NODE_SOCKET_API(CryptomatteType, cryptomatte_passes)
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NODE_SOCKET_API(int, cryptomatte_depth)
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2020-03-05 11:05:42 +00:00
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 15:59:20 +00:00
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/* Approximate shadow catcher pass into its matte pass, so that both artificial objects and
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* shadows can be alpha-overed onto a backdrop. */
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NODE_SOCKET_API(bool, use_approximate_shadow_catcher)
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2011-04-27 11:58:34 +00:00
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2020-11-04 10:17:38 +00:00
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private:
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 15:59:20 +00:00
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size_t filter_table_offset_;
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bool prev_have_uv_pass = false;
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bool prev_have_motion_pass = false;
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bool prev_have_ao_pass = false;
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2020-11-04 10:17:38 +00:00
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public:
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2011-04-27 11:58:34 +00:00
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Film();
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~Film();
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2020-08-18 10:15:46 +00:00
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/* add default passes to scene */
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static void add_default(Scene *scene);
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2013-04-01 20:26:43 +00:00
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void device_update(Device *device, DeviceScene *dscene, Scene *scene);
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void device_free(Device *device, DeviceScene *dscene, Scene *scene);
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2011-04-27 11:58:34 +00:00
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2020-08-18 10:15:46 +00:00
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int get_aov_offset(Scene *scene, string name, bool &is_color);
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2020-11-04 10:17:38 +00:00
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 15:59:20 +00:00
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/* Update passes so that they contain all passes required for the configured functionality.
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*
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* If `add_sample_count_pass` is true then the SAMPLE_COUNT pass is ensured to be added. */
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void update_passes(Scene *scene, bool add_sample_count_pass);
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uint get_kernel_features(const Scene *scene) const;
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private:
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void add_auto_pass(Scene *scene, PassType type, const char *name = nullptr);
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void add_auto_pass(Scene *scene, PassType type, PassMode mode, const char *name = nullptr);
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void remove_auto_passes(Scene *scene);
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void finalize_passes(Scene *scene, const bool use_denoise);
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2011-04-27 11:58:34 +00:00
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};
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CCL_NAMESPACE_END
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#endif /* __FILM_H__ */
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