2021-01-25 13:56:57 +00:00
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/*
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* Copyright 2011-2018 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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2021-10-24 12:19:19 +00:00
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#include "scene/procedural.h"
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2021-10-24 12:19:19 +00:00
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#include "scene/scene.h"
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#include "scene/stats.h"
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2021-01-25 13:56:57 +00:00
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2021-10-24 12:19:19 +00:00
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#include "util/foreach.h"
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#include "util/progress.h"
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2021-01-25 13:56:57 +00:00
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CCL_NAMESPACE_BEGIN
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NODE_ABSTRACT_DEFINE(Procedural)
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{
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NodeType *type = NodeType::add("procedural_base", NULL);
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return type;
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}
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Procedural::Procedural(const NodeType *type) : Node(type)
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{
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}
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Procedural::~Procedural()
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{
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}
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ProceduralManager::ProceduralManager()
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{
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need_update_ = true;
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}
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ProceduralManager::~ProceduralManager()
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{
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}
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void ProceduralManager::update(Scene *scene, Progress &progress)
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{
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if (!need_update()) {
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return;
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}
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progress.set_status("Updating Procedurals");
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scoped_callback_timer timer([scene](double time) {
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if (scene->update_stats) {
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scene->update_stats->procedurals.times.add_entry({"update", time});
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}
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});
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foreach (Procedural *procedural, scene->procedurals) {
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if (progress.get_cancel()) {
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return;
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}
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procedural->generate(scene, progress);
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}
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if (progress.get_cancel()) {
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return;
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}
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need_update_ = false;
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}
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void ProceduralManager::tag_update()
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{
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need_update_ = true;
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}
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bool ProceduralManager::need_update() const
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{
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return need_update_;
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}
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CCL_NAMESPACE_END
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