blender/source/gameengine/Rasterizer/RAS_BucketManager.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
/** \file RAS_BucketManager.h
* \ingroup bgerast
*/
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#ifndef __RAS_BUCKETMANAGER_H__
#define __RAS_BUCKETMANAGER_H__
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#include "MT_Transform.h"
#include "RAS_MaterialBucket.h"
#include "CTR_Map.h"
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#include <vector>
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class RAS_BucketManager
{
typedef std::vector<class RAS_MaterialBucket*> BucketList;
BucketList m_SolidBuckets;
BucketList m_AlphaBuckets;
struct sortedmeshslot;
struct backtofront;
struct fronttoback;
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public:
RAS_BucketManager();
virtual ~RAS_BucketManager();
void Renderbuckets(const MT_Transform & cameratrans,
RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools);
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RAS_MaterialBucket* FindBucket(RAS_IPolyMaterial * material, bool &bucketCreated);
void OptimizeBuckets(MT_Scalar distance);
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void ReleaseDisplayLists(RAS_IPolyMaterial * material = NULL);
void ReleaseMaterials(RAS_IPolyMaterial * material = NULL);
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void RemoveMaterial(RAS_IPolyMaterial * mat); // freeing scenes only
/* for merging */
void MergeBucketManager(RAS_BucketManager *other, SCA_IScene *scene);
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BucketList & GetSolidBuckets() {return m_SolidBuckets;}
BucketList & GetAlphaBuckets() {return m_AlphaBuckets;}
/*void PrintStats(int verbose_level) {
printf("\nMappings...\n");
printf("\t m_SolidBuckets: %d\n", m_SolidBuckets.size());
printf("\t\t m_SolidBuckets: %d\n", m_SolidBuckets.size());
printf("\t m_AlphaBuckets: %d\n", m_AlphaBuckets.size());
}*/
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private:
void OrderBuckets(const MT_Transform& cameratrans, BucketList& buckets, vector<sortedmeshslot>& slots, bool alpha);
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void RenderSolidBuckets(const MT_Transform& cameratrans,
RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools);
void RenderAlphaBuckets(const MT_Transform& cameratrans,
RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools);
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:RAS_BucketManager")
#endif
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};
#endif //__RAS_BUCKETMANAGER_H__
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