blender/intern/SoundSystem/make/msvc_7_0/SoundSystem.vcproj

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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="SoundSystem"
ProjectGUID="{98330220-47A6-42E0-9DE4-AD0FF5D204D6}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\..\..\..\..\obj\windows\intern\soundsystem\debug"
IntermediateDirectory=".\..\..\..\..\obj\windows\intern\soundsystem\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\dummy;..\..\openal;..\..\..\..\..\lib\windows\string\include;..\..\..\..\..\lib\windows\moto\include"
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PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\intern\soundsystem\debug/SoundSystem.pch"
AssemblerListingLocation=".\..\..\..\..\obj\windows\intern\soundsystem\debug/"
ObjectFile=".\..\..\..\..\obj\windows\intern\soundsystem\debug/"
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\intern\soundsystem\debug/"
WarningLevel="1"
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SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\obj\windows\intern\soundsystem\debug\libSoundSystem.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="ECHO Copying header files
XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h
ECHO Copying lib
XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\debug\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.lib
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ECHO Done
"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\..\..\..\..\obj\windows\intern\soundsystem"
IntermediateDirectory=".\..\..\..\..\obj\windows\intern\soundsystem"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..;..\..\dummy;..\..\openal;..\..\..\..\..\lib\windows\string\include;..\..\..\..\..\lib\windows\moto\include"
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PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\intern\soundsystem/SoundSystem.pch"
AssemblerListingLocation=".\..\..\..\..\obj\windows\intern\soundsystem/"
ObjectFile=".\..\..\..\..\obj\windows\intern\soundsystem/"
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\intern\soundsystem/"
WarningLevel="1"
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SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\obj\windows\intern\soundsystem\libSoundSystem.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="ECHO Copying header files
XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h
ECHO Copying lib
XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\*.lib
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ECHO Done
"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="..\..\intern\SND_AudioDevice.cpp">
</File>
<File
RelativePath="..\..\intern\SND_C-api.cpp">
</File>
<File
RelativePath="..\..\intern\SND_CDObject.cpp">
</File>
<File
RelativePath="..\..\intern\SND_DeviceManager.cpp">
</File>
<File
RelativePath="..\..\intern\SND_IdObject.cpp">
</File>
<File
RelativePath="..\..\intern\SND_Scene.cpp">
</File>
<File
RelativePath="..\..\intern\SND_SoundListener.cpp">
</File>
<File
RelativePath="..\..\intern\SND_SoundObject.cpp">
</File>
<File
RelativePath="..\..\intern\SND_Utils.cpp">
</File>
<File
RelativePath="..\..\intern\SND_WaveCache.cpp">
</File>
<File
RelativePath="..\..\intern\SND_WaveSlot.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="..\..\intern\SND_AudioDevice.h">
</File>
<File
RelativePath="..\..\SND_C-api.h">
</File>
<File
RelativePath="..\..\SND_CDObject.h">
</File>
<File
RelativePath="..\..\SND_DependKludge.h">
</File>
<File
RelativePath="..\..\SND_DeviceManager.h">
</File>
<File
RelativePath="..\..\SND_IAudioDevice.h">
</File>
<File
RelativePath="..\..\intern\SND_IdObject.h">
</File>
<File
RelativePath="..\..\SND_Object.h">
</File>
<File
RelativePath="..\..\SND_Scene.h">
</File>
<File
RelativePath="..\..\SND_SoundListener.h">
</File>
<File
RelativePath="..\..\SND_SoundObject.h">
</File>
<File
RelativePath="..\..\SND_Utils.h">
</File>
<File
RelativePath="..\..\SND_WaveCache.h">
</File>
<File
RelativePath="..\..\SND_WaveSlot.h">
</File>
<File
RelativePath="..\..\SoundDefines.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>