2004-04-07 18:17:37 +00:00
|
|
|
<?xml version="1.0" encoding = "Windows-1252"?>
|
|
|
|
<VisualStudioProject
|
|
|
|
ProjectType="Visual C++"
|
|
|
|
Version="7.00"
|
|
|
|
Name="PHY_Physics"
|
|
|
|
SccProjectName=""
|
|
|
|
SccLocalPath="">
|
|
|
|
<Platforms>
|
|
|
|
<Platform
|
|
|
|
Name="Win32"/>
|
|
|
|
</Platforms>
|
|
|
|
<Configurations>
|
|
|
|
<Configuration
|
|
|
|
Name="Debug|Win32"
|
|
|
|
OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\debug"
|
|
|
|
IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\debug"
|
|
|
|
ConfigurationType="4"
|
|
|
|
UseOfMFC="0"
|
|
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
|
|
|
CharacterSet="2">
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
Optimization="0"
|
2004-06-24 07:29:15 +00:00
|
|
|
AdditionalIncludeDirectories="common;dummy;..\..\..\..\intern\moto\include"
|
2004-04-07 18:17:37 +00:00
|
|
|
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
|
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
RuntimeLibrary="5"
|
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\debug/PHY_Physics.pch"
|
|
|
|
AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\debug/"
|
|
|
|
ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\debug/"
|
|
|
|
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\debug/"
|
|
|
|
WarningLevel="3"
|
|
|
|
SuppressStartupBanner="TRUE"
|
|
|
|
DebugInformationFormat="4"
|
|
|
|
CompileAs="0"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLibrarianTool"
|
|
|
|
OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\debug\PHY_Physics.lib"
|
|
|
|
SuppressStartupBanner="TRUE"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
PreprocessorDefinitions="_DEBUG"
|
|
|
|
Culture="1033"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
|
|
|
Name="Release|Win32"
|
|
|
|
OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics"
|
|
|
|
IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics"
|
|
|
|
ConfigurationType="4"
|
|
|
|
UseOfMFC="0"
|
|
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
|
|
|
CharacterSet="2">
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
InlineFunctionExpansion="1"
|
2004-04-16 22:31:34 +00:00
|
|
|
AdditionalIncludeDirectories="common;dummy;..\..\..\..\intern\moto\include"
|
2004-04-07 18:17:37 +00:00
|
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
|
|
|
|
StringPooling="TRUE"
|
|
|
|
RuntimeLibrary="4"
|
|
|
|
EnableFunctionLevelLinking="TRUE"
|
|
|
|
DefaultCharIsUnsigned="TRUE"
|
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics/PHY_Physics.pch"
|
|
|
|
AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics/"
|
|
|
|
ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics/"
|
|
|
|
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics/"
|
|
|
|
WarningLevel="3"
|
|
|
|
SuppressStartupBanner="TRUE"
|
|
|
|
CompileAs="0"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLibrarianTool"
|
|
|
|
OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\PHY_Physics.lib"
|
|
|
|
SuppressStartupBanner="TRUE"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
PreprocessorDefinitions="NDEBUG"
|
|
|
|
Culture="1033"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
|
|
|
Name="MT DLL Release|Win32"
|
|
|
|
OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll"
|
|
|
|
IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll"
|
|
|
|
ConfigurationType="4"
|
|
|
|
UseOfMFC="0"
|
|
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
|
|
|
CharacterSet="2">
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
InlineFunctionExpansion="1"
|
|
|
|
AdditionalIncludeDirectories="common,dummy"
|
|
|
|
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
|
|
|
|
StringPooling="TRUE"
|
|
|
|
RuntimeLibrary="2"
|
|
|
|
EnableFunctionLevelLinking="TRUE"
|
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/PHY_Physics.pch"
|
|
|
|
AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
|
|
|
|
ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
|
|
|
|
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
|
|
|
|
WarningLevel="3"
|
|
|
|
SuppressStartupBanner="TRUE"
|
|
|
|
CompileAs="0"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLibrarianTool"
|
|
|
|
OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll\PHY_Physics.lib"
|
|
|
|
SuppressStartupBanner="TRUE"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
PreprocessorDefinitions="NDEBUG"
|
|
|
|
Culture="1033"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
|
|
|
Name="MT DLL Debug|Win32"
|
|
|
|
OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug"
|
|
|
|
IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug"
|
|
|
|
ConfigurationType="4"
|
|
|
|
UseOfMFC="0"
|
|
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
|
|
|
CharacterSet="2">
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
Optimization="0"
|
|
|
|
AdditionalIncludeDirectories="common,dummy"
|
|
|
|
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
|
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
RuntimeLibrary="3"
|
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/PHY_Physics.pch"
|
|
|
|
AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
|
|
|
|
ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
|
|
|
|
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
|
|
|
|
WarningLevel="3"
|
|
|
|
SuppressStartupBanner="TRUE"
|
|
|
|
DebugInformationFormat="4"
|
|
|
|
CompileAs="0"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLibrarianTool"
|
|
|
|
OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug\PHY_Physics.lib"
|
|
|
|
SuppressStartupBanner="TRUE"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
PreprocessorDefinitions="_DEBUG"
|
|
|
|
Culture="1033"/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
|
|
</Configuration>
|
|
|
|
</Configurations>
|
|
|
|
<Files>
|
|
|
|
<Filter
|
|
|
|
Name="Source Files"
|
|
|
|
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp">
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp">
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp">
|
|
|
|
</File>
|
|
|
|
</Filter>
|
|
|
|
<Filter
|
|
|
|
Name="Header Files"
|
|
|
|
Filter="h;hpp;hxx;hm;inl">
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h">
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h">
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h">
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h">
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h">
|
|
|
|
</File>
|
|
|
|
</Filter>
|
|
|
|
</Files>
|
|
|
|
<Globals>
|
|
|
|
</Globals>
|
|
|
|
</VisualStudioProject>
|