2004-01-28 19:16:50 +00:00
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#!BPY
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"""
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2004-06-11 02:12:37 +00:00
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Name: 'Radiosity (.radio)...'
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2004-01-28 19:16:50 +00:00
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Blender: 232
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Group: 'Import'
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2004-06-11 02:12:37 +00:00
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Tooltip: 'Import Radiosity File Format (.radio) with vertex colors'
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2004-01-28 19:16:50 +00:00
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"""
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2004-11-07 16:31:13 +00:00
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__author__ = "Anthony D'Agostino (Scorpius)"
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__url__ = ("blender", "elysiun",
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"Author's homepage, http://www.redrival.com/scorpius")
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__version__ = "Part of IOSuite 0.5"
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__bpydoc__ = """\
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This script imports Radiosity files to Blender.
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2004-11-30 02:27:46 +00:00
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The Radiosity file format is my own personal format. I created it to
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learn how meshes and vertex colors were stored. See IO-Examples.zip, the
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example *.radio files on my web page.
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2004-11-07 16:31:13 +00:00
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2004-11-30 02:27:46 +00:00
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Usage:<br>
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Execute this script from the "File->Import" menu and choose a Radiosity
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file to open.
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2004-11-07 16:31:13 +00:00
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"""
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2004-06-10 03:27:46 +00:00
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# $Id$
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#
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2004-01-28 19:16:50 +00:00
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# +---------------------------------------------------------+
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# | Copyright (c) 2002 Anthony D'Agostino |
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2004-06-07 01:34:15 +00:00
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# | http://www.redrival.com/scorpius |
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# | scorpius@netzero.com |
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2004-01-28 19:16:50 +00:00
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# | April 11, 2002 |
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# | Read and write Radiosity File Format (*.radio) |
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# +---------------------------------------------------------+
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2006-01-29 19:17:53 +00:00
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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2005-03-21 05:26:52 +00:00
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import Blender, meshtools
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2004-01-28 19:16:50 +00:00
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#import time
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2004-06-07 01:34:15 +00:00
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2004-01-28 19:16:50 +00:00
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try:
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import struct
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except:
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msg = "Error: you need a full Python install to run this script."
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2005-03-21 05:26:52 +00:00
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meshtools.print_boxed(msg)
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2004-06-07 01:34:15 +00:00
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Blender.Draw.PupMenu("ERROR%t|"+msg)
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2004-01-28 19:16:50 +00:00
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# ===============================
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# ====== Read Radio Format ======
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# ===============================
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def read(filename):
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#start = time.clock()
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file = open(filename, "rb")
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mesh = Blender.NMesh.GetRaw()
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2004-06-07 01:34:15 +00:00
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#mesh.addMaterial(Blender.Material.New())
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2004-01-28 19:16:50 +00:00
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# === Object Name ===
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namelen, = struct.unpack("<h", file.read(2))
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objname, = struct.unpack("<"+`namelen`+"s", file.read(namelen))
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# === Vertex List ===
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numverts, = struct.unpack("<l", file.read(4))
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for i in range(numverts):
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2005-03-21 05:26:52 +00:00
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if not i%100 and meshtools.show_progress:
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2004-01-28 19:16:50 +00:00
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Blender.Window.DrawProgressBar(float(i)/numverts, "Reading Verts")
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x, y, z = struct.unpack("<fff", file.read(12))
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mesh.verts.append(Blender.NMesh.Vert(x, y, z))
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# === Face List ===
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numfaces, = struct.unpack("<l", file.read(4))
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for i in range(numfaces):
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2005-03-21 05:26:52 +00:00
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if not i%100 and meshtools.show_progress:
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2004-01-28 19:16:50 +00:00
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Blender.Window.DrawProgressBar(float(i)/numfaces, "Reading Faces")
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face = Blender.NMesh.Face()
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numfaceverts, = struct.unpack("<b", file.read(1))
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for j in range(numfaceverts):
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index, = struct.unpack("<h", file.read(2))
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face.v.append(mesh.verts[index])
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for j in range(4):
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r, g, b, a = struct.unpack("<BBBB", file.read(4))
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vertexcolor = Blender.NMesh.Col(r, g, b, a)
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face.col.append(vertexcolor)
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if len(face.v) == 3:
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face.uv = [ (0,0), (0,1), (1,1) ]
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else:
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face.uv = [ (0,0), (0,1), (1,1), (1,0) ]
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face.mode = 0
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mesh.faces.append(face)
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# ->tools.create_mesh(verts, faces, objname):
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Blender.NMesh.PutRaw(mesh, objname)
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object = Blender.Object.GetSelected()
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object[0].name=objname
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# ->tools.create_mesh(verts, faces, objname):
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Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
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file.close()
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#end = time.clock()
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#seconds = " in %.2f %s" % (end-start, "seconds")
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message = "Successfully imported " + Blender.sys.basename(filename)# + seconds
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2005-03-21 05:26:52 +00:00
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meshtools.print_boxed(message)
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2004-01-28 19:16:50 +00:00
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def fs_callback(filename):
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read(filename)
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2004-06-11 02:12:37 +00:00
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Blender.Window.FileSelector(fs_callback, "Import Radio")
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