blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* GHOST Blender Player application implementation file.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
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#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#include <windows.h>
#endif
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
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#endif
#include "GPG_Application.h"
#include <iostream>
#include <MT_assert.h>
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/**********************************
* Begin Blender include block
**********************************/
#ifdef __cplusplus
extern "C"
{
#endif // __cplusplus
#include "BLI_blenlib.h"
#include "BLO_readfile.h"
#include "BKE_global.h"
#include "BKE_main.h"
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#ifdef __cplusplus
}
#endif // __cplusplus
/**********************************
* End Blender include block
**********************************/
#include "SYS_System.h"
#include "KX_KetsjiEngine.h"
// include files needed by "KX_BlenderSceneConverter.h"
#include "GEN_Map.h"
#include "SCA_IActuator.h"
#include "RAS_MeshObject.h"
#include "RAS_OpenGLRasterizer.h"
#include "RAS_VAOpenGLRasterizer.h"
#include "RAS_GLExtensionManager.h"
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#include "KX_PythonInit.h"
#include "KX_PyConstraintBinding.h"
#include "BL_Material.h" // MAXTEX
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#include "KX_BlenderSceneConverter.h"
#include "NG_LoopBackNetworkDeviceInterface.h"
#include "SND_DeviceManager.h"
#include "GPC_MouseDevice.h"
#include "GPC_RenderTools.h"
#include "GPG_Canvas.h"
#include "GPG_KeyboardDevice.h"
#include "GPG_System.h"
#include "STR_String.h"
#include "GHOST_ISystem.h"
#include "GHOST_IEvent.h"
#include "GHOST_IEventConsumer.h"
#include "GHOST_IWindow.h"
#include "GHOST_Rect.h"
static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time);
static GHOST_ISystem* fSystem = 0;
static const int kTimerFreq = 10;
GPG_Application::GPG_Application(GHOST_ISystem* system, struct Main* maggie, STR_String startSceneName)
: m_startSceneName(startSceneName),
m_maggie(maggie),
m_exitRequested(0),
m_system(system),
m_mainWindow(0),
m_frameTimer(0),
m_cursor(GHOST_kStandardCursorFirstCursor),
m_engineInitialized(0),
m_engineRunning(0),
m_ketsjiengine(0),
m_kxsystem(0),
m_keyboard(0),
m_mouse(0),
m_canvas(0),
m_rendertools(0),
m_rasterizer(0),
m_sceneconverter(0),
m_networkdevice(0),
m_audiodevice(0),
m_blendermat(0)
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{
fSystem = system;
}
GPG_Application::~GPG_Application(void)
{
exitEngine();
fSystem->disposeWindow(m_mainWindow);
}
bool GPG_Application::SetGameEngineData(struct Main* maggie, STR_String startSceneName)
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{
bool result = false;
if (maggie != NULL && startSceneName != "")
{
G.scene = (Scene*)maggie->scene.first;
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m_maggie = maggie;
m_startSceneName = startSceneName;
result = true;
}
return result;
}
#ifdef WIN32
#define SCR_SAVE_MOUSE_MOVE_THRESHOLD 15
static HWND found_ghost_window_hwnd;
static GHOST_IWindow* ghost_window_to_find;
static WNDPROC ghost_wnd_proc;
static POINT scr_save_mouse_pos;
static LRESULT CALLBACK screenSaverWindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
BOOL close = FALSE;
switch (uMsg)
{
case WM_MOUSEMOVE:
{
POINT pt;
GetCursorPos(&pt);
LONG dx = scr_save_mouse_pos.x - pt.x;
LONG dy = scr_save_mouse_pos.y - pt.y;
if (abs(dx) > SCR_SAVE_MOUSE_MOVE_THRESHOLD
|| abs(dy) > SCR_SAVE_MOUSE_MOVE_THRESHOLD)
{
close = TRUE;
}
scr_save_mouse_pos = pt;
break;
}
case WM_LBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_KEYDOWN:
close = TRUE;
}
if (close)
PostMessage(hwnd,WM_CLOSE,0,0);
return CallWindowProc(ghost_wnd_proc, hwnd, uMsg, wParam, lParam);
}
BOOL CALLBACK findGhostWindowHWNDProc(HWND hwnd, LPARAM lParam)
{
GHOST_IWindow *p = (GHOST_IWindow*) GetWindowLong(hwnd, GWL_USERDATA);
BOOL ret = TRUE;
if (p == ghost_window_to_find)
{
found_ghost_window_hwnd = hwnd;
ret = FALSE;
}
return ret;
}
static HWND findGhostWindowHWND(GHOST_IWindow* window)
{
found_ghost_window_hwnd = NULL;
ghost_window_to_find = window;
EnumWindows(findGhostWindowHWNDProc, NULL);
return found_ghost_window_hwnd;
}
bool GPG_Application::startScreenSaverPreview(
HWND parentWindow,
const bool stereoVisual,
const int stereoMode)
{
bool success = false;
RECT rc;
if (GetWindowRect(parentWindow, &rc))
{
int windowWidth = rc.right - rc.left;
int windowHeight = rc.bottom - rc.top;
STR_String title = "";
m_mainWindow = fSystem->createWindow(title, 0, 0, windowWidth, windowHeight, GHOST_kWindowStateMinimized,
GHOST_kDrawingContextTypeOpenGL, stereoVisual);
if (!m_mainWindow) {
printf("error: could not create main window\n");
exit(-1);
}
HWND ghost_hwnd = findGhostWindowHWND(m_mainWindow);
if (!ghost_hwnd) {
printf("error: could find main window\n");
exit(-1);
}
SetParent(ghost_hwnd, parentWindow);
LONG style = GetWindowLong(ghost_hwnd, GWL_STYLE);
LONG exstyle = GetWindowLong(ghost_hwnd, GWL_EXSTYLE);
RECT adjrc = { 0, 0, windowWidth, windowHeight };
AdjustWindowRectEx(&adjrc, style, FALSE, exstyle);
style = (style & (~(WS_POPUP|WS_OVERLAPPEDWINDOW|WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_THICKFRAME|WS_MINIMIZEBOX|WS_MAXIMIZEBOX|WS_TILEDWINDOW ))) | WS_CHILD;
SetWindowLong(ghost_hwnd, GWL_STYLE, style);
SetWindowPos(ghost_hwnd, NULL, adjrc.left, adjrc.top, 0, 0, SWP_NOZORDER|SWP_NOSIZE|SWP_NOACTIVATE);
/* Check the size of the client rectangle of the window and resize the window
* so that the client rectangle has the size requested.
*/
m_mainWindow->setClientSize(windowWidth, windowHeight);
success = initEngine(m_mainWindow, stereoMode);
if (success) {
success = startEngine();
}
}
return success;
}
bool GPG_Application::startScreenSaverFullScreen(
int width,
int height,
int bpp,int frequency,
const bool stereoVisual,
const int stereoMode)
{
bool ret = startFullScreen(width, height, bpp, frequency, stereoVisual, stereoMode);
if (ret)
{
HWND ghost_hwnd = findGhostWindowHWND(m_mainWindow);
if (ghost_hwnd != NULL)
{
GetCursorPos(&scr_save_mouse_pos);
ghost_wnd_proc = (WNDPROC) GetWindowLong(ghost_hwnd, GWL_WNDPROC);
SetWindowLong(ghost_hwnd,GWL_WNDPROC, (LONG) screenSaverWindowProc);
}
}
return ret;
}
#endif
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bool GPG_Application::startWindow(STR_String& title,
int windowLeft,
int windowTop,
int windowWidth,
int windowHeight,
const bool stereoVisual,
const int stereoMode)
{
bool success;
// Create the main window
//STR_String title ("Blender Player - GHOST");
m_mainWindow = fSystem->createWindow(title, windowLeft, windowTop, windowWidth, windowHeight, GHOST_kWindowStateNormal,
GHOST_kDrawingContextTypeOpenGL, stereoVisual);
if (!m_mainWindow) {
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printf("error: could not create main window\n");
exit(-1);
}
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/* Check the size of the client rectangle of the window and resize the window
* so that the client rectangle has the size requested.
*/
m_mainWindow->setClientSize(windowWidth, windowHeight);
m_mainWindow->setCursorVisibility(false);
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success = initEngine(m_mainWindow, stereoMode);
if (success) {
success = startEngine();
}
return success;
}
bool GPG_Application::startFullScreen(
int width,
int height,
int bpp,int frequency,
const bool stereoVisual,
const int stereoMode)
{
bool success;
// Create the main window
GHOST_DisplaySetting setting;
setting.xPixels = width;
setting.yPixels = height;
setting.bpp = bpp;
setting.frequency = frequency;
fSystem->beginFullScreen(setting, &m_mainWindow, stereoVisual);
m_mainWindow->setCursorVisibility(false);
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success = initEngine(m_mainWindow, stereoMode);
if (success) {
success = startEngine();
}
return success;
}
bool GPG_Application::StartGameEngine(int stereoMode)
{
bool success = initEngine(m_mainWindow, stereoMode);
if (success)
success = startEngine();
return success;
}
void GPG_Application::StopGameEngine()
{
exitEngine();
}
bool GPG_Application::processEvent(GHOST_IEvent* event)
{
bool handled = true;
switch (event->getType())
{
case GHOST_kEventUnknown:
break;
case GHOST_kEventButtonDown:
handled = handleButton(event, true);
break;
case GHOST_kEventButtonUp:
handled = handleButton(event, false);
break;
case GHOST_kEventWheel:
handled = handleWheel(event);
break;
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case GHOST_kEventCursorMove:
handled = handleCursorMove(event);
break;
case GHOST_kEventKeyDown:
handleKey(event, true);
break;
case GHOST_kEventKeyUp:
handleKey(event, false);
break;
case GHOST_kEventWindowClose:
m_exitRequested = KX_EXIT_REQUEST_OUTSIDE;
break;
case GHOST_kEventWindowActivate:
handled = false;
break;
case GHOST_kEventWindowDeactivate:
handled = false;
break;
case GHOST_kEventWindowUpdate:
{
GHOST_IWindow* window = event->getWindow();
if (!m_system->validWindow(window)) break;
// Update the state of the game engine
if (m_kxsystem && !m_exitRequested)
{
// Proceed to next frame
window->activateDrawingContext();
// first check if we want to exit
m_exitRequested = m_ketsjiengine->GetExitCode();
// kick the engine
m_ketsjiengine->NextFrame();
// render the frame
m_ketsjiengine->Render();
}
m_exitString = m_ketsjiengine->GetExitString();
}
break;
case GHOST_kEventWindowSize:
{
GHOST_IWindow* window = event->getWindow();
if (!m_system->validWindow(window)) break;
if (m_canvas) {
GHOST_Rect bnds;
window->getClientBounds(bnds);
m_canvas->Resize(bnds.getWidth(), bnds.getHeight());
}
}
break;
default:
handled = false;
break;
}
return handled;
}
int GPG_Application::getExitRequested(void)
{
return m_exitRequested;
}
const STR_String& GPG_Application::getExitString(void)
{
return m_exitString;
}
bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
{
if (!m_engineInitialized)
{
bgl::InitExtensions(1);
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// get and set the preferences
SYS_SystemHandle syshandle = SYS_GetSystem();
if (!syshandle)
return false;
// SYS_WriteCommandLineInt(syshandle, "fixedtime", 0);
// SYS_WriteCommandLineInt(syshandle, "vertexarrays",1);
bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
bool useVertexArrays = SYS_GetCommandLineInt(syshandle,"vertexarrays",1) != 0;
#ifdef GL_ARB_multitexture
// ----------------------------------
if(bgl::RAS_EXT_support._ARB_multitexture && bgl::QueryVersion(1, 1)) {
m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", 0) != 0);
int unitmax=0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&unitmax);
bgl::max_texture_units = MAXTEX>unitmax?unitmax:MAXTEX;
//std::cout << "using(" << bgl::max_texture_units << ") of(" << unitmax << ") texture units." << std::endl;
} else {
bgl::max_texture_units = 0;
}
#else
m_blendermat=0;
#endif//GL_ARB_multitexture
// ----------------------------------
// create the canvas, rasterizer and rendertools
m_canvas = new GPG_Canvas(window);
if (!m_canvas)
return false;
m_canvas->Init();
m_rendertools = new GPC_RenderTools();
if (!m_rendertools)
goto initFailed;
if (useVertexArrays && bgl::QueryVersion(1, 1))
m_rasterizer = new RAS_VAOpenGLRasterizer(m_canvas);
else
m_rasterizer = new RAS_OpenGLRasterizer(m_canvas);
m_rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) stereoMode);
if (!m_rasterizer)
goto initFailed;
// create the inputdevices
m_keyboard = new GPG_KeyboardDevice();
if (!m_keyboard)
goto initFailed;
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m_mouse = new GPC_MouseDevice();
if (!m_mouse)
goto initFailed;
// create a networkdevice
m_networkdevice = new NG_LoopBackNetworkDeviceInterface();
if (!m_networkdevice)
goto initFailed;
// get an audiodevice
SND_DeviceManager::Subscribe();
m_audiodevice = SND_DeviceManager::Instance();
if (!m_audiodevice)
goto initFailed;
m_audiodevice->UseCD();
// create a ketsjisystem (only needed for timing and stuff)
m_kxsystem = new GPG_System (m_system);
if (!m_kxsystem)
goto initFailed;
// create the ketsjiengine
m_ketsjiengine = new KX_KetsjiEngine(m_kxsystem);
// set the devices
m_ketsjiengine->SetKeyboardDevice(m_keyboard);
m_ketsjiengine->SetMouseDevice(m_mouse);
m_ketsjiengine->SetNetworkDevice(m_networkdevice);
m_ketsjiengine->SetCanvas(m_canvas);
m_ketsjiengine->SetRenderTools(m_rendertools);
m_ketsjiengine->SetRasterizer(m_rasterizer);
m_ketsjiengine->SetNetworkDevice(m_networkdevice);
m_ketsjiengine->SetAudioDevice(m_audiodevice);
m_ketsjiengine->SetTimingDisplay(frameRate, false, false);
m_ketsjiengine->SetUseFixedTime(false);
m_ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
m_engineInitialized = true;
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}
return m_engineInitialized;
initFailed:
delete m_kxsystem;
delete m_audiodevice;
delete m_networkdevice;
delete m_mouse;
delete m_keyboard;
delete m_rasterizer;
delete m_rendertools;
delete m_canvas;
m_canvas = NULL;
m_rendertools = NULL;
m_rasterizer = NULL;
m_keyboard = NULL;
m_mouse = NULL;
m_networkdevice = NULL;
m_audiodevice = NULL;
m_kxsystem = NULL;
return false;
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}
bool GPG_Application::startEngine(void)
{
if (m_engineRunning) {
return false;
}
// Temporary hack to disable banner display for NaN approved content.
/*
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m_canvas->SetBannerDisplayEnabled(true);
Camera* cam;
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cam = (Camera*)G.scene->camera->data;
if (cam) {
if (((cam->flag) & 48)==48) {
m_canvas->SetBannerDisplayEnabled(false);
}
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}
else {
showError(CString("Camera data invalid."));
return false;
}
*/
// create a scene converter, create and convert the stratingscene
m_sceneconverter = new KX_BlenderSceneConverter(m_maggie,0, m_ketsjiengine);
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if (m_sceneconverter)
{
STR_String startscenename = m_startSceneName.Ptr();
m_ketsjiengine->SetSceneConverter(m_sceneconverter);
// if (always_use_expand_framing)
// sceneconverter->SetAlwaysUseExpandFraming(true);
if(m_blendermat)
m_sceneconverter->SetMaterials(true);
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KX_Scene* startscene = new KX_Scene(m_keyboard,
m_mouse,
m_networkdevice,
m_audiodevice,
startscenename);
// some python things
PyObject* m_dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest);
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m_ketsjiengine->SetPythonDictionary(m_dictionaryobject);
initRasterizer(m_rasterizer, m_canvas);
initGameLogic(startscene);
initGameKeys();
initPythonConstraintBinding();
m_sceneconverter->ConvertScene(
startscenename,
startscene,
m_dictionaryobject,
m_keyboard,
m_rendertools,
m_canvas);
m_ketsjiengine->AddScene(startscene);
// Create a timer that is used to kick the engine
if (!m_frameTimer) {
m_frameTimer = m_system->installTimer(0, kTimerFreq, frameTimerProc, m_mainWindow);
}
m_rasterizer->Init();
m_ketsjiengine->StartEngine();
m_engineRunning = true;
}
if (!m_engineRunning)
{
stopEngine();
}
return m_engineRunning;
}
void GPG_Application::stopEngine()
{
// when exiting the mainloop
exitGamePythonScripting();
m_ketsjiengine->StopEngine();
m_networkdevice->Disconnect();
if (m_sceneconverter) {
delete m_sceneconverter;
m_sceneconverter = 0;
}
if (m_system && m_frameTimer) {
m_system->removeTimer(m_frameTimer);
m_frameTimer = 0;
}
m_engineRunning = false;
}
void GPG_Application::exitEngine()
{
if (m_ketsjiengine)
{
stopEngine();
delete m_ketsjiengine;
m_ketsjiengine = 0;
}
if (m_kxsystem)
{
delete m_kxsystem;
m_kxsystem = 0;
}
if (m_audiodevice)
{
SND_DeviceManager::Unsubscribe();
m_audiodevice = 0;
}
if (m_networkdevice)
{
delete m_networkdevice;
m_networkdevice = 0;
}
if (m_mouse)
{
delete m_mouse;
m_mouse = 0;
}
if (m_keyboard)
{
delete m_keyboard;
m_keyboard = 0;
}
if (m_rasterizer)
{
delete m_rasterizer;
m_rasterizer = 0;
}
if (m_rendertools)
{
delete m_rendertools;
m_rendertools = 0;
}
if (m_canvas)
{
delete m_canvas;
m_canvas = 0;
}
m_exitRequested = 0;
m_engineInitialized = false;
}
bool GPG_Application::handleWheel(GHOST_IEvent* event)
{
bool handled = false;
MT_assert(event);
if (m_mouse)
{
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
GHOST_TEventWheelData* wheelData = static_cast<GHOST_TEventWheelData*>(eventData);
GPC_MouseDevice::TButtonId button;
if (wheelData->z > 0)
button = GPC_MouseDevice::buttonWheelUp;
else
button = GPC_MouseDevice::buttonWheelDown;
m_mouse->ConvertButtonEvent(button, true);
handled = true;
}
return handled;
}
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bool GPG_Application::handleButton(GHOST_IEvent* event, bool isDown)
{
bool handled = false;
MT_assert(event);
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if (m_mouse)
{
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
GHOST_TEventButtonData* buttonData = static_cast<GHOST_TEventButtonData*>(eventData);
GPC_MouseDevice::TButtonId button;
switch (buttonData->button)
{
case GHOST_kButtonMaskMiddle:
button = GPC_MouseDevice::buttonMiddle;
break;
case GHOST_kButtonMaskRight:
button = GPC_MouseDevice::buttonRight;
break;
case GHOST_kButtonMaskLeft:
default:
button = GPC_MouseDevice::buttonLeft;
break;
}
m_mouse->ConvertButtonEvent(button, isDown);
handled = true;
}
return handled;
}
bool GPG_Application::handleCursorMove(GHOST_IEvent* event)
{
bool handled = false;
MT_assert(event);
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if (m_mouse && m_mainWindow)
{
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
GHOST_TEventCursorData* cursorData = static_cast<GHOST_TEventCursorData*>(eventData);
GHOST_TInt32 x, y;
m_mainWindow->screenToClient(cursorData->x, cursorData->y, x, y);
m_mouse->ConvertMoveEvent(x, y);
handled = true;
}
return handled;
}
bool GPG_Application::handleKey(GHOST_IEvent* event, bool isDown)
{
bool handled = false;
MT_assert(event);
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if (m_keyboard)
{
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
GHOST_TEventKeyData* keyData = static_cast<GHOST_TEventKeyData*>(eventData);
if (fSystem->getFullScreen()) {
if (keyData->key == GHOST_kKeyEsc) {
m_exitRequested = KX_EXIT_REQUEST_OUTSIDE;
}
}
m_keyboard->ConvertEvent(keyData->key, isDown);
handled = true;
}
return handled;
}
static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time)
{
GHOST_IWindow* window = (GHOST_IWindow*)task->getUserData();
if (fSystem->validWindow(window)) {
window->invalidate();
}
}