forked from bartvdbraak/blender
58 lines
1.4 KiB
C
58 lines
1.4 KiB
C
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/*
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* Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies.
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* Erwin Coumans makes no representations about the suitability
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* of this software for any purpose.
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* It is provided "as is" without express or implied warranty.
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*/
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#ifndef CONVEX_CAST_H
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#define CONVEX_CAST_H
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#include <SimdTransform.h>
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#include <SimdVector3.h>
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#include <SimdScalar.h>
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class MinkowskiSumShape;
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/// ConvexCast is an interface for Casting
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class ConvexCast
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{
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public:
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virtual ~ConvexCast();
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///RayResult stores the closest result
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/// alternatively, add a callback method to decide about closest/all results
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struct CastResult
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{
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//virtual bool addRayResult(const SimdVector3& normal,SimdScalar fraction) = 0;
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virtual void DebugDraw(SimdScalar fraction) {}
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virtual void DrawCoordSystem(const SimdTransform& trans) {}
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CastResult()
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:m_fraction(1e30f)
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{
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}
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SimdVector3 m_normal;
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SimdScalar m_fraction;
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SimdTransform m_hitTransformA;
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SimdTransform m_hitTransformB;
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};
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/// cast a convex against another convex object
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virtual bool calcTimeOfImpact(
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const SimdTransform& fromA,
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const SimdTransform& toA,
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const SimdTransform& fromB,
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const SimdTransform& toB,
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CastResult& result) = 0;
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};
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#endif //CONVEX_CAST_H
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