2005-02-20 21:33:11 +00:00
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2004-04-07 18:17:37 +00:00
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2004-04-07 18:17:37 +00:00
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2005-02-20 21:33:11 +00:00
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2004-04-07 18:17:37 +00:00
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2004-04-07 18:17:37 +00:00
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2004-04-07 18:17:37 +00:00
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2004-04-07 18:17:37 +00:00
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2004-04-07 18:17:37 +00:00
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2005-02-20 21:33:11 +00:00
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2004-04-07 18:17:37 +00:00
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2004-04-07 18:17:37 +00:00
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2005-02-20 21:33:11 +00:00
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2005-02-20 21:33:11 +00:00
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2004-04-07 18:17:37 +00:00
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2004-04-07 18:17:37 +00:00
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2005-02-20 21:33:11 +00:00
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2005-02-20 21:33:11 +00:00
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Name="VCXMLDataGeneratorTool"/>
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Name="VCManagedWrapperGeneratorTool"/>
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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2004-04-07 18:17:37 +00:00
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</Configuration>
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</Configurations>
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2006-04-17 20:05:39 +00:00
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<References>
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</References>
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2004-04-07 18:17:37 +00:00
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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|
RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp">
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</File>
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|
<File
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp">
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</File>
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<File
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2005-02-20 21:33:11 +00:00
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp">
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2004-04-07 18:17:37 +00:00
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2005-02-20 21:33:11 +00:00
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp">
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2004-04-07 18:17:37 +00:00
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</File>
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl">
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<File
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h">
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</File>
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<File
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|
RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h">
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</File>
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<File
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|
|
|
RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h">
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|
</File>
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|
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<File
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h">
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</Filter>
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<Globals>
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</Globals>
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</VisualStudioProject>
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