blender/intern/cycles/kernel/svm/svm_displace.h

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
CCL_NAMESPACE_BEGIN
/* Bump Node */
__device void svm_node_set_bump(ShaderData *sd, float *stack, uint c_offset, uint x_offset, uint y_offset)
{
#ifdef __RAY_DIFFERENTIALS__
float h_c = stack_load_float(stack, c_offset);
float h_x = stack_load_float(stack, x_offset);
float h_y = stack_load_float(stack, y_offset);
float3 Rx = cross(sd->dP.dy, sd->N);
float3 Ry = cross(sd->N, sd->dP.dx);
float det = dot(sd->dP.dx, Rx);
float3 surfgrad = (h_x - h_c)*Rx + (h_y - h_c)*Ry;
surfgrad *= 0.1f; /* todo: remove this factor */
float absdet = fabsf(det);
sd->N = normalize(absdet*sd->N - signf(det)*surfgrad);
#endif
}
/* Displacement Node */
__device void svm_node_set_displacement(ShaderData *sd, float *stack, uint fac_offset)
{
float d = stack_load_float(stack, fac_offset);
sd->P += sd->N*d*0.1f; /* todo: get rid of this factor */
}
CCL_NAMESPACE_END