blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript

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#!/usr/bin/python
Import ('user_options_dict')
Import ('library_env')
ras_openglrasterizer_env = library_env.Copy ()
source_files = ['RAS_GLExtensionManager.cpp',
'RAS_OpenGLRasterizer.cpp',
'RAS_VAOpenGLRasterizer.cpp']
ras_openglrasterizer_env.Append (CPPPATH=['.',
'#source/kernel/gen_system',
'#intern/string',
'#intern/moto/include',
'#source/gameengine/Rasterizer'
])
ras_openglrasterizer_env.Append (CPPPATH = user_options_dict['OPENGL_INCLUDE'])
ras_openglrasterizer_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/RAS_OpenGLRasterizer', source=source_files)