blender/intern/cycles/kernel/svm/svm_brightness.h

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
CCL_NAMESPACE_BEGIN
__device void svm_node_brightness(ShaderData *sd, float *stack, uint in_color, uint out_color, uint node)
{
uint bright_offset, contrast_offset;
float3 color = stack_load_float3(stack, in_color);
decode_node_uchar4(node, &bright_offset, &contrast_offset, NULL, NULL);
float brightness = stack_load_float(stack, bright_offset);
float contrast = stack_load_float(stack, contrast_offset);
brightness *= 1.0f/100.0f;
float delta = contrast * (1.0f/200.0f);
float a = 1.0f - delta * 2.0f;
float b;
/*
* The algorithm is by Werner D. Streidt
* (http://visca.com/ffactory/archives/5-99/msg00021.html)
* Extracted of OpenCV demhist.c
*/
if (contrast > 0.0f) {
a = (a > 0.0f? (1.0f / a): 0.0f);
b = a * (brightness - delta);
}
else {
delta *= -1.0f;
b = a * (brightness + delta);
}
color.x = a*color.x + b;
color.y = a*color.y + b;
color.z = a*color.z + b;
if (stack_valid(out_color))
stack_store_float3(stack, out_color, color);
}
CCL_NAMESPACE_END