blender/source/gameengine/Ketsji/KX_VisibilityActuator.cpp

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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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* Actuator to toggle visibility/invisibility of objects
*/
#include "KX_VisibilityActuator.h"
#include "KX_GameObject.h"
KX_VisibilityActuator::KX_VisibilityActuator(
SCA_IObject* gameobj,
bool visible,
bool occlusion,
bool recursive
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)
: SCA_IActuator(gameobj, KX_ACT_VISIBILITY),
m_visible(visible),
m_occlusion(occlusion),
m_recursive(recursive)
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{
// intentionally empty
}
KX_VisibilityActuator::~KX_VisibilityActuator(
void
)
{
// intentionally empty
}
CValue*
KX_VisibilityActuator::GetReplica(
void
)
{
KX_VisibilityActuator* replica = new KX_VisibilityActuator(*this);
replica->ProcessReplica();
return replica;
}
bool
KX_VisibilityActuator::Update()
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{
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
if (bNegativeEvent) return false;
KX_GameObject *obj = (KX_GameObject*) GetParent();
obj->SetVisible(m_visible, m_recursive);
obj->SetOccluder(m_occlusion, m_recursive);
obj->UpdateBuckets(m_recursive);
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return false;
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}
#ifdef WITH_PYTHON
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/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject KX_VisibilityActuator::Type = {
PyVarObject_HEAD_INIT(NULL, 0)
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"KX_VisibilityActuator",
sizeof(PyObjectPlus_Proxy),
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0,
py_base_dealloc,
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0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,0,0,0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
&SCA_IActuator::Type,
0,0,0,0,0,0,
py_base_new
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};
PyMethodDef KX_VisibilityActuator::Methods[] = {
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{NULL,NULL} //Sentinel
};
PyAttributeDef KX_VisibilityActuator::Attributes[] = {
KX_PYATTRIBUTE_BOOL_RW("visibility", KX_VisibilityActuator, m_visible),
KX_PYATTRIBUTE_BOOL_RW("useOcclusion", KX_VisibilityActuator, m_occlusion),
KX_PYATTRIBUTE_BOOL_RW("useRecursion", KX_VisibilityActuator, m_recursive),
{ NULL } //Sentinel
};
#endif // WITH_PYTHON