blender/release/scripts/modules/rigify/__init__.py

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
from Mathutils import Vector
# TODO, have these in a more general module
from rna_prop_ui import rna_idprop_ui_get, rna_idprop_ui_prop_get
empty_layer = [False] * 32
def auto_class(slots, name="ContainerClass"):
return type(name, (object,), {"__slots__":tuple(slots)})
def auto_class_instance(slots, name="ContainerClass"):
return auto_class(slots, name)()
def bone_class_instance(obj, slots, name="BoneContainer"):
slots = slots[:] # dont modify the original
for i in range(len(slots)):
member = slots[i]
slots.append(member + "_b") # bone bone
slots.append(member + "_p") # pose bone
slots.append(member + "_e") # edit bone
slots.extend(["obj", "update"])
instance = auto_class_instance(slots, name)
def update():
'''
Re-Assigns bones from the blender data
'''
arm = obj.data
bbones = arm.bones
pbones = obj.pose.bones
ebones = arm.edit_bones
for member in slots:
if member in ("update", "obj"):
continue
if not member[-2] == "_":
name = getattr(instance, member, None)
if name is not None:
setattr(instance, member + "_b", bbones.get(name, None))
setattr(instance, member + "_p", pbones.get(name, None))
setattr(instance, member + "_e", ebones.get(name, None))
instance.update = update
return instance
def gen_none(obj, orig_bone_name):
pass
def get_bone_data(obj, bone_name):
arm = obj.data
pbone = obj.pose.bones[bone_name]
if obj.mode == 'EDIT':
bone = arm.edit_bones[bone_name]
else:
bone = arm.bones[bone_name]
return arm, pbone, bone
def copy_bone_simple(arm, from_bone, name, parent=False):
ebone = arm.edit_bones[from_bone]
ebone_new = arm.edit_bones.new(name)
if parent:
ebone_new.connected = ebone.connected
ebone_new.parent = ebone.parent
ebone_new.head = ebone.head
ebone_new.tail = ebone.tail
ebone_new.roll = ebone.roll
return ebone_new
def add_stretch_to(obj, from_name, to_name, name):
'''
Adds a bone that stretches from one to another
'''
mode_orig = obj.mode
bpy.ops.object.mode_set(mode='EDIT')
arm = obj.data
stretch_ebone = arm.edit_bones.new(name)
stretch_name = stretch_ebone.name
del name
head = stretch_ebone.head = arm.edit_bones[from_name].head.copy()
#tail = stretch_ebone.tail = arm.edit_bones[to_name].head.copy()
# annoying exception for zero length bones, since its using stretch_to the rest pose doesnt really matter
#if (head - tail).length < 0.1:
if 1:
tail = stretch_ebone.tail = arm.edit_bones[from_name].tail.copy()
# Now for the constraint
bpy.ops.object.mode_set(mode='OBJECT')
from_pbone = obj.pose.bones[from_name]
to_pbone = obj.pose.bones[to_name]
stretch_pbone = obj.pose.bones[stretch_name]
con = stretch_pbone.constraints.new('COPY_LOCATION')
con.target = obj
con.subtarget = from_name
con = stretch_pbone.constraints.new('STRETCH_TO')
con.target = obj
con.subtarget = to_name
con.original_length = (head - tail).length
con.keep_axis = 'PLANE_X'
con.volume = 'NO_VOLUME'
bpy.ops.object.mode_set(mode=mode_orig)
def add_pole_target_bone(obj, base_name, name, mode='CROSS'):
'''
Does not actually create a poll target, just the bone to use as a poll target
'''
mode_orig = obj.mode
bpy.ops.object.mode_set(mode='EDIT')
arm = obj.data
poll_ebone = arm.edit_bones.new(base_name + "_poll")
base_ebone = arm.edit_bones[base_name]
poll_name = poll_ebone.name
parent_ebone = base_ebone.parent
base_head = base_ebone.head.copy()
base_tail = base_ebone.tail.copy()
base_dir = base_head - base_tail
parent_head = parent_ebone.head.copy()
parent_tail = parent_ebone.tail.copy()
parent_dir = parent_head - parent_tail
distance = (base_dir.length + parent_dir.length)
if mode == 'CROSS':
offset = base_dir.copy().normalize() - parent_dir.copy().normalize()
offset.length = distance
else:
offset = Vector(0,0,0)
if mode[0]=="+":
val = distance
else:
val = -distance
setattr(offset, mode[1].lower(), val)
poll_ebone.head = base_head + offset
poll_ebone.tail = base_head + (offset * (1.0 - (1.0 / 4.0)))
bpy.ops.object.mode_set(mode=mode_orig)
return poll_name
def generate_rig(context, ob):
global_undo = context.user_preferences.edit.global_undo
context.user_preferences.edit.global_undo = False
# add_stretch_to(ob, "a", "b", "c")
bpy.ops.object.mode_set(mode='OBJECT')
# copy object and data
ob.selected = False
ob_new = ob.copy()
ob_new.data = ob.data.copy()
scene = context.scene
scene.objects.link(ob_new)
scene.objects.active = ob_new
ob_new.selected = True
# enter armature editmode
for pbone_name in ob_new.pose.bones.keys():
bone_type = ob_new.pose.bones[pbone_name].get("type", "")
if bone_type == "":
continue
# submodule = getattr(self, bone_type)
# exec("from rigify import %s as submodule")
submodule = __import__(name="%s.%s" % (__package__, bone_type), fromlist=[bone_type])
reload(submodule) # XXX, dev only
# Toggle editmode so the pose data is always up to date
bpy.ops.object.mode_set(mode='EDIT')
submodule.main(ob_new, pbone_name)
bpy.ops.object.mode_set(mode='OBJECT')
# needed to update driver deps
# context.scene.update()
# Only for demo'ing
ob.restrict_view = True
ob_new.data.draw_axes = False
context.user_preferences.edit.global_undo = global_undo
if __name__ == "__main__":
generate_rig(bpy.context, bpy.context.object)