blender/source/gameengine/SceneGraph/SConscript

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sg_scenegraph_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('user_options_dict')
sg_scenegraph_env.Append (CCFLAGS = cflags)
sg_scenegraph_env.Append (CXXFLAGS = cxxflags)
sg_scenegraph_env.Append (CPPDEFINES = defines)
source_files = ['SG_Controller.cpp',
'SG_IObject.cpp',
'SG_Node.cpp',
'SG_Spatial.cpp']
sg_scenegraph_env.Append (CPPPATH=['.',
'#intern/moto/include'
])
sg_scenegraph_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/SG_SceneGraph', source=source_files)