blender/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj

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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="RAS_rasterizer"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
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Name="Debug|Win32"
OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\debug"
IntermediateDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\debug"
ConfigurationType="4"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
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AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\rasterizer\debug/"
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ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer\debug/"
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CompileAs="0"/>
<Tool
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PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
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Name="MT DLL Release|Win32"
OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll"
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OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer"
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ObjectFile=".\..\..\..\obj\windows\gameengine\rasterizer/"
ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer/"
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Name="VCCustomBuildTool"/>
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Name="VCLibrarianTool"
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Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
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</File>
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</File>
<File
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<Globals>
</Globals>
</VisualStudioProject>