blender/intern/SoundSystem/SConscript

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2004-01-04 21:11:59 +00:00
# TODO: Add the options for building with fmod and/or OpenAL
import sys
soundsys_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('use_openal')
Import ('use_fmod')
Import ('extra_includes')
soundsys_env.Append (CCFLAGS = cflags)
soundsys_env.Append (CXXFLAGS = cxxflags)
soundsys_env.Append (CPPDEFINES = defines)
source_files = ['dummy/SND_DummyDevice.cpp',
'intern/SND_AudioDevice.cpp',
'intern/SND_C-api.cpp',
'intern/SND_CDObject.cpp',
'intern/SND_DeviceManager.cpp',
'intern/SND_IdObject.cpp',
'intern/SND_Scene.cpp',
'intern/SND_SoundListener.cpp',
'intern/SND_SoundObject.cpp',
'intern/SND_Utils.cpp',
'intern/SND_WaveCache.cpp',
'intern/SND_WaveSlot.cpp']
soundsys_env.Append (CPPPATH = ['.',
'intern',
'../moto/include',
'../string',
'dummy',
'openal'])
if use_openal == 'true':
source_files += ['openal/SND_OpenALDevice.cpp',
'openal/pthread_cancel.cpp']
if sys.platform=='win32':
cflags += ' /D_LIB'
if use_fmod == 'true':
source_files += ['fmod/SND_FmodDevice.cpp']
if use_openal == 'false' and use_fmod == 'false':
soundsys_env.Append (CPPDEFINES = 'NO_SOUND')
soundsys_env.Append (CPPPATH = extra_includes)
soundsys_env.Library (target='#/lib/soundsystem', source=source_files)