forked from bartvdbraak/blender
53 lines
1.6 KiB
Python
53 lines
1.6 KiB
Python
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# TODO: Add the options for building with fmod and/or OpenAL
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import sys
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soundsys_env = Environment()
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# Import the C flags set in the SConstruct file
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Import ('cflags')
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Import ('cxxflags')
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Import ('defines')
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Import ('use_openal')
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Import ('use_fmod')
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Import ('extra_includes')
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soundsys_env.Append (CCFLAGS = cflags)
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soundsys_env.Append (CXXFLAGS = cxxflags)
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soundsys_env.Append (CPPDEFINES = defines)
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source_files = ['dummy/SND_DummyDevice.cpp',
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'intern/SND_AudioDevice.cpp',
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'intern/SND_C-api.cpp',
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'intern/SND_CDObject.cpp',
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'intern/SND_DeviceManager.cpp',
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'intern/SND_IdObject.cpp',
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'intern/SND_Scene.cpp',
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'intern/SND_SoundListener.cpp',
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'intern/SND_SoundObject.cpp',
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'intern/SND_Utils.cpp',
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'intern/SND_WaveCache.cpp',
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'intern/SND_WaveSlot.cpp']
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soundsys_env.Append (CPPPATH = ['.',
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'intern',
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'../moto/include',
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'../string',
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'dummy',
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'openal'])
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if use_openal == 'true':
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source_files += ['openal/SND_OpenALDevice.cpp',
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'openal/pthread_cancel.cpp']
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if sys.platform=='win32':
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cflags += ' /D_LIB'
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if use_fmod == 'true':
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source_files += ['fmod/SND_FmodDevice.cpp']
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if use_openal == 'false' and use_fmod == 'false':
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soundsys_env.Append (CPPDEFINES = 'NO_SOUND')
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soundsys_env.Append (CPPPATH = extra_includes)
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soundsys_env.Library (target='#/lib/soundsystem', source=source_files)
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