blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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* Ketsji Logic Extenstion: Network Message Actuator generic implementation
*/
#include "NG_NetworkScene.h"
#include "KX_NetworkMessageActuator.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
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KX_NetworkMessageActuator::KX_NetworkMessageActuator(
SCA_IObject* gameobj, // the actuator controlling object
NG_NetworkScene* networkscene, // needed for replication
const STR_String &toPropName,
const STR_String &subject,
int bodyType,
const STR_String &body) :
SCA_IActuator(gameobj, KX_ACT_MESSAGE),
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m_networkscene(networkscene),
m_toPropName(toPropName),
m_subject(subject),
m_bPropBody(bodyType),
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m_body(body)
{
}
KX_NetworkMessageActuator::~KX_NetworkMessageActuator()
{
}
// returns true if the actuators needs to be running over several frames
bool KX_NetworkMessageActuator::Update()
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{
//printf("update messageactuator\n");
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
if (bNegativeEvent) {
return false; // do nothing on negative events
//printf("messageactuator false event\n");
}
//printf("messageactuator true event\n");
if (m_bPropBody) // ACT_MESG_PROP in DNA_actuator_types.h
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{
m_networkscene->SendMessage(
m_toPropName,
GetParent()->GetName(),
m_subject,
GetParent()->GetPropertyText(m_body));
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} else
{
m_networkscene->SendMessage(
m_toPropName,
GetParent()->GetName(),
m_subject,
m_body);
}
return false;
}
CValue* KX_NetworkMessageActuator::GetReplica()
{
KX_NetworkMessageActuator* replica =
new KX_NetworkMessageActuator(*this);
replica->ProcessReplica();
return replica;
}
#ifndef DISABLE_PYTHON
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/* -------------------------------------------------------------------- */
/* Python interface --------------------------------------------------- */
/* -------------------------------------------------------------------- */
/* Integration hooks -------------------------------------------------- */
PyTypeObject KX_NetworkMessageActuator::Type = {
PyVarObject_HEAD_INIT(NULL, 0)
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"KX_NetworkMessageActuator",
sizeof(PyObjectPlus_Proxy),
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0,
py_base_dealloc,
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0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,0,0,0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
&SCA_IActuator::Type,
0,0,0,0,0,0,
py_base_new
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};
PyMethodDef KX_NetworkMessageActuator::Methods[] = {
{NULL,NULL} // Sentinel
};
PyAttributeDef KX_NetworkMessageActuator::Attributes[] = {
KX_PYATTRIBUTE_STRING_RW("propName", 0, 100, false, KX_NetworkMessageActuator, m_toPropName),
KX_PYATTRIBUTE_STRING_RW("subject", 0, 100, false, KX_NetworkMessageActuator, m_subject),
KX_PYATTRIBUTE_BOOL_RW("usePropBody", KX_NetworkMessageActuator, m_bPropBody),
KX_PYATTRIBUTE_STRING_RW("body", 0, 16384, false, KX_NetworkMessageActuator, m_body),
{ NULL } //Sentinel
};
#endif // DISABLE_PYTHON