blender/intern/audaspace/CMakeLists.txt

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# $Id$
# ***** BEGIN LGPL LICENSE BLOCK *****
#
# Copyright 2009 Jörg Hermann Müller
#
# This file is part of AudaSpace.
#
# AudaSpace is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# AudaSpace is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
#
# ***** END LGPL LICENSE BLOCK *****
set(INC
.
intern
FX SRC
${PTHREADS_INC}
${LIBSAMPLERATE_INC}
)
set(SRC
FX/AUD_AccumulatorFactory.cpp
FX/AUD_BaseIIRFilterReader.cpp
FX/AUD_ButterworthFactory.cpp
FX/AUD_CallbackIIRFilterReader.cpp
FX/AUD_DelayFactory.cpp
FX/AUD_DelayReader.cpp
FX/AUD_DoubleFactory.cpp
FX/AUD_DoubleReader.cpp
FX/AUD_EffectFactory.cpp
FX/AUD_EffectReader.cpp
FX/AUD_EnvelopeFactory.cpp
FX/AUD_FaderFactory.cpp
FX/AUD_FaderReader.cpp
FX/AUD_HighpassFactory.cpp
FX/AUD_IIRFilterFactory.cpp
FX/AUD_IIRFilterReader.cpp
FX/AUD_LimiterFactory.cpp
FX/AUD_LimiterReader.cpp
FX/AUD_LoopFactory.cpp
FX/AUD_LoopReader.cpp
FX/AUD_LowpassFactory.cpp
FX/AUD_PingPongFactory.cpp
FX/AUD_PitchFactory.cpp
FX/AUD_PitchReader.cpp
FX/AUD_RectifyFactory.cpp
FX/AUD_ReverseFactory.cpp
FX/AUD_ReverseReader.cpp
FX/AUD_SquareFactory.cpp
FX/AUD_SumFactory.cpp
FX/AUD_SuperposeFactory.cpp
FX/AUD_SuperposeReader.cpp
FX/AUD_VolumeFactory.cpp
intern/AUD_3DMath.h
intern/AUD_Buffer.cpp
intern/AUD_Buffer.h
intern/AUD_BufferReader.cpp
intern/AUD_BufferReader.h
intern/AUD_C-API.cpp
intern/AUD_C-API.h
intern/AUD_ChannelMapperFactory.cpp
intern/AUD_ChannelMapperFactory.h
intern/AUD_ChannelMapperReader.cpp
intern/AUD_ChannelMapperReader.h
intern/AUD_ConverterFactory.cpp
intern/AUD_ConverterFactory.h
intern/AUD_ConverterFunctions.cpp
intern/AUD_ConverterFunctions.h
intern/AUD_ConverterReader.cpp
intern/AUD_ConverterReader.h
intern/AUD_DefaultMixer.cpp
intern/AUD_DefaultMixer.h
intern/AUD_FileFactory.cpp
intern/AUD_FileFactory.h
intern/AUD_I3DDevice.h
intern/AUD_IDevice.h
intern/AUD_IFactory.h
intern/AUD_IReader.h
intern/AUD_LinearResampleFactory.cpp
intern/AUD_LinearResampleFactory.h
intern/AUD_LinearResampleReader.cpp
intern/AUD_LinearResampleReader.h
intern/AUD_Mixer.cpp
intern/AUD_Mixer.h
intern/AUD_MixerFactory.cpp
intern/AUD_MixerFactory.h
intern/AUD_NULLDevice.cpp
intern/AUD_NULLDevice.h
intern/AUD_PyInit.h
intern/AUD_ReadDevice.cpp
intern/AUD_ReadDevice.h
intern/AUD_Reference.h
intern/AUD_ResampleFactory.h
intern/AUD_SequencerFactory.cpp
intern/AUD_SequencerFactory.h
intern/AUD_SequencerReader.cpp
intern/AUD_SequencerReader.h
intern/AUD_SilenceFactory.cpp
intern/AUD_SilenceFactory.h
intern/AUD_SilenceReader.cpp
intern/AUD_SilenceReader.h
intern/AUD_SinusFactory.cpp
intern/AUD_SinusFactory.h
intern/AUD_SinusReader.cpp
intern/AUD_SinusReader.h
intern/AUD_SoftwareDevice.cpp
intern/AUD_SoftwareDevice.h
intern/AUD_Space.h
intern/AUD_StreamBufferFactory.cpp
intern/AUD_StreamBufferFactory.h
FX/AUD_AccumulatorFactory.h
FX/AUD_BaseIIRFilterReader.h
FX/AUD_ButterworthFactory.h
FX/AUD_CallbackIIRFilterReader.h
FX/AUD_DelayFactory.h
FX/AUD_DelayReader.h
FX/AUD_DoubleFactory.h
FX/AUD_DoubleReader.h
FX/AUD_EffectFactory.h
FX/AUD_EffectReader.h
FX/AUD_EnvelopeFactory.h
FX/AUD_FaderFactory.h
FX/AUD_FaderReader.h
FX/AUD_HighpassFactory.h
FX/AUD_IIRFilterFactory.h
FX/AUD_IIRFilterReader.h
FX/AUD_LimiterFactory.h
FX/AUD_LimiterReader.h
FX/AUD_LoopFactory.h
FX/AUD_LoopReader.h
FX/AUD_LowpassFactory.h
FX/AUD_PingPongFactory.h
FX/AUD_PitchFactory.h
FX/AUD_PitchReader.h
FX/AUD_RectifyFactory.h
FX/AUD_ReverseFactory.h
FX/AUD_ReverseReader.h
FX/AUD_SquareFactory.h
FX/AUD_SumFactory.h
FX/AUD_SuperposeFactory.h
FX/AUD_SuperposeReader.h
FX/AUD_VolumeFactory.h
)
if(WITH_CODEC_FFMPEG)
add_definitions(-DWITH_FFMPEG)
list(APPEND INC ffmpeg ${FFMPEG_INC})
set(FFMPEGSRC
ffmpeg/AUD_FFMPEGFactory.cpp
ffmpeg/AUD_FFMPEGReader.cpp
ffmpeg/AUD_FFMPEGFactory.h
ffmpeg/AUD_FFMPEGReader.h
)
endif()
if(WITH_SDL)
add_definitions(-DWITH_SDL)
list(APPEND INC SDL ${SDL_INCLUDE_DIR})
set(SDLSRC
SDL/AUD_SDLDevice.cpp
SDL/AUD_SDLDevice.h
)
endif()
if(WITH_OPENAL)
add_definitions(-DWITH_OPENAL)
list(APPEND INC OpenAL ${OPENAL_INCLUDE_DIR})
set(OPENALSRC
OpenAL/AUD_OpenALDevice.cpp
OpenAL/AUD_OpenALDevice.h
)
endif()
if(WITH_JACK)
add_definitions(-DWITH_JACK)
list(APPEND INC jack ${JACK_INC})
set(JACKSRC
jack/AUD_JackDevice.cpp
jack/AUD_JackDevice.h
)
endif()
if(WITH_CODEC_SNDFILE)
add_definitions(-DWITH_SNDFILE)
list(APPEND INC sndfile ${SNDFILE_INC})
set(SNDFILESRC
sndfile/AUD_SndFileFactory.cpp
sndfile/AUD_SndFileReader.cpp
sndfile/AUD_SndFileFactory.h
sndfile/AUD_SndFileReader.h
)
endif()
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if(WITH_SAMPLERATE)
add_definitions(-DWITH_SAMPLERATE)
set(SRCFILESRC
SRC/AUD_SRCResampleFactory.cpp
SRC/AUD_SRCResampleReader.cpp
SRC/AUD_SRCResampleFactory.h
SRC/AUD_SRCResampleReader.h
)
endif()
if(WITH_FFTW3 AND FALSE)
add_definitions(-DWITH_FFTW3)
list(APPEND INC fftw ${FFTW3_INC})
set(FFTW3SRC
fftw/AUD_BandPassFactory.cpp
fftw/AUD_BandPassReader.cpp
fftw/AUD_BandPassFactory.h
fftw/AUD_BandPassReader.h
)
endif()
if(WITH_PYTHON)
list(APPEND INC Python ${PYTHON_INCLUDE_DIRS})
set(PYTHONSRC
Python/AUD_PyAPI.cpp
Python/AUD_PyAPI.h
)
add_definitions(-DWITH_PYTHON)
endif()
set(SRC
${SRC}
${FFMPEGSRC}
${SNDFILESRC}
${SRCFILESRC}
${FFTW3SRC}
${SDLSRC}
${OPENALSRC}
${JACKSRC}
${PYTHONSRC}
)
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blender_add_lib(bf_intern_audaspace "${SRC}" "${INC}")