blender/source/gameengine/Converter/KX_ConvertControllers.h

46 lines
1.3 KiB
C
Raw Normal View History

2002-10-12 11:37:38 +00:00
/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
2002-10-12 11:37:38 +00:00
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
2002-10-12 11:37:38 +00:00
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
2002-10-12 11:37:38 +00:00
*/
#ifndef __KX_CONVERTCONTROLLERS_H
#define __KX_CONVERTCONTROLLERS_H
#include "KX_Python.h"
void BL_ConvertControllers(
struct Object* blenderobject,
class KX_GameObject* gameobj,
class SCA_LogicManager* logicmgr,
2002-10-12 11:37:38 +00:00
int activeLayerBitInfo,
bool isInActiveLayer,
class KX_BlenderSceneConverter* converter
);
#endif //__KX_CONVERTCONTROLLERS_H