blender/extern/bullet/Bullet/CollisionDispatch/EmptyCollisionAlgorithm.h

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/*
* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies.
* Erwin Coumans makes no representations about the suitability
* of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*/
#ifndef EMPTY_ALGORITH
#define EMPTY_ALGORITH
#include "BroadphaseCollision/CollisionAlgorithm.h"
#define ATTRIBUTE_ALIGNED(a)
///EmptyAlgorithm is a stub for unsupported collision pairs.
///The dispatcher can dispatch a persistent EmptyAlgorithm to avoid a search every frame.
class EmptyAlgorithm : public CollisionAlgorithm
{
public:
EmptyAlgorithm(const CollisionAlgorithmConstructionInfo& ci);
virtual void ProcessCollision (BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,float timeStep, int stepCount, bool useContinuous);
virtual float CalculateTimeOfImpact(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,float timeStep,int stepCount);
} ATTRIBUTE_ALIGNED(16);
#endif //EMPTY_ALGORITH