blender/release/scripts/import_mdd.py

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#!BPY
#"""
#Name: 'Load MDD to Mesh RVKs'
#Blender: 242
#Group: 'Animation'
#Tooltip: 'baked vertex animation to active mesh object.'
#"""
__author__ = "Bill L.Nieuwendorp"
__bpydoc__ = """\
This script Imports Lightwaves MotionDesigner format.
The .mdd format has become quite a popular Pipeline format<br>
for moving animations from package to package.
"""
# mdd importer
#
# Warning if the vertex order or vertex count differs from the
# origonal model the mdd was Baked out from their will be Strange
# behavior
#
#
#vertex animation to ShapeKeys with ipo and gives the frame a value of 1.0
#A modifier to read mdd files would be Ideal but thats for another day :)
#
#Please send any fixes,updates,bugs to Slow67_at_Gmail.com
#Bill Niewuendorp
try:
import struct
except:
struct= None
import Blender
from Blender import Mesh, Object, Scene
import BPyMessages
def mdd_import(filepath, ob, PREF_IPONAME, PREF_START_FRAME, PREF_JUMP):
print '\n\nimporting mdd "%s"' % filepath
Blender.Window.DrawProgressBar (0.0, "Importing mdd ...")
Blender.Window.EditMode(0)
Blender.Window.WaitCursor(1)
file = open(filepath, 'rb')
toUnpack = file.read(8)
frames, points = struct.unpack(">2i",toUnpack)
floatBytes = frames * 4
furtherUnpack = file.read(floatBytes)
floatBytes2 = points * 12
floatBytes3 = 12 * points * frames
restsize = points * 3
pfsize = points * frames * 3
restPoseUnpack = file.read(floatBytes2)
PerFrameUnpack = file.read(floatBytes3)
pattern = ">%df" % frames
pattern2 = ">%df" % restsize
pattern3 = ">%df" % pfsize
time = struct.unpack(pattern, furtherUnpack)
rest_pose = struct.unpack(pattern2, restPoseUnpack)
PerFramexyz = struct.unpack(pattern3, PerFrameUnpack)
print '\tpoints:%d frames:%d' % (points,frames)
scn = Scene.GetCurrent()
ctx = scn.getRenderingContext()
#ctx.startFrame(PREF_START_FRAME)
#ctx.endFrame(PREF_START_FRAME+frames)
Blender.Set("curframe", PREF_START_FRAME)
me = ob.getData(mesh=1)
xyzs = PerFramexyz
Point_list = []
for i in xrange(len(xyzs)/3):
xpos, zpos = i*3, (i*3)+3
Point_list.append(xyzs[xpos:zpos])
Frm_points = []
Blender.Window.DrawProgressBar (0.2, "3 Importing mdd ...")
for i in xrange(len(Point_list)):
first, last = i*points, (i*points)+points
Frm_points.append(Point_list[first:last])
def UpdateMesh(me,fr):
for vidx, v in enumerate(me.verts):
v.co[:] = Frm_points[fr][vidx][0], Frm_points[fr][vidx][2], Frm_points[fr][vidx][1]
me.update()
Blender.Window.DrawProgressBar (0.4, "4 Importing mdd ...")
curfr = ctx.currentFrame()
print'\twriting mdd data...'
for i in xrange(frames):
Blender.Set("curframe", i+PREF_START_FRAME)
if len(me.verts) > 1 and (curfr >= PREF_START_FRAME) and (curfr <= PREF_START_FRAME+frames):
UpdateMesh(me, i)
ob.insertShapeKey()
ob.makeDisplayList()
Blender.Window.RedrawAll()
Blender.Window.DrawProgressBar (0.5, "5 Importing mdd ...")
key= me.key
# Add the key of its not there
if not key:
me.insertKey(1, 'relative')
key= me.key
key.ipo = Blender.Ipo.New("Key", PREF_IPONAME)
ipo = key.ipo
block = key.getBlocks()
all_keys = ipo.curveConsts
for i in xrange(PREF_JUMP, len(all_keys), PREF_JUMP):
curve = ipo.getCurve(i)
if curve == None:
ipo.addCurve(all_keys[i])
Blender.Window.DrawProgressBar (0.8, "appending to ipos")
for i in xrange(PREF_JUMP, len(all_keys), PREF_JUMP):# Key Reduction
mkpoints = ipo.getCurve(i)
mkpoints.append((1+PREF_START_FRAME+i-1,1))
mkpoints.append((1+PREF_START_FRAME+i- PREF_JUMP -1,0))
mkpoints.append((1+PREF_START_FRAME+i+ PREF_JUMP-1,0))
mkpoints.setInterpolation('Linear')
mkpoints.recalc()
print 'done'
Blender.Window.WaitCursor(0)
Blender.Window.DrawProgressBar (1.0, '')
def mdd_import_ui(filepath):
if BPyMessages.Error_NoFile(filepath):
return
scn= Scene.GetCurrent()
ob_act= scn.objects.active
if ob_act == None or ob_act.type != 'Mesh':
BPyMessages.Error_NoMeshActive()
return
PREF_IPONAME = Blender.Draw.Create(filepath.split('/')[-1].split('\\')[-1].split('.')[0])
PREF_START_FRAME = Blender.Draw.Create(1)
PREF_JUMP = Blender.Draw.Create(1)
block = [\
("Ipo Name: ", PREF_IPONAME, 0, 30, "Ipo name for the new shape key"),\
("Start Frame: ", PREF_START_FRAME, 1, 3000, "Start frame for the animation"),\
("Key Skip: ", PREF_JUMP, 1, 100, "KeyReduction, Skip every Nth Frame")\
]
if not Blender.Draw.PupBlock("Import MDD", block):
return
orig_frame = Blender.Get('curframe')
mdd_import(filepath, ob_act, PREF_IPONAME.val, PREF_START_FRAME.val, PREF_JUMP.val)
Blender.Set('curframe', orig_frame)
if __name__ == '__main__':
if not struct:
Draw.PupMenu('Error%t|This script requires a full python install')
Blender.Window.FileSelector(mdd_import_ui, 'IMPORT MDD', '*.mdd')