blender/intern/ghost/intern/GHOST_WindowCocoa.mm

937 lines
26 KiB
Plaintext
Raw Normal View History

/**
2009-09-30 17:13:57 +00:00
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Maarten Gribnau 05/2001
Damien Plisson 10/2009
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <Cocoa/Cocoa.h>
#include "GHOST_WindowCocoa.h"
#include "GHOST_SystemCocoa.h"
#include "GHOST_Debug.h"
/*
AGLContext GHOST_WindowCocoa::s_firstaglCtx = NULL;
#ifdef GHOST_DRAW_CARBON_GUTTER
const GHOST_TInt32 GHOST_WindowCocoa::s_sizeRectSize = 16;
#endif //GHOST_DRAW_CARBON_GUTTER
static const GLint sPreferredFormatWindow[8] = {
AGL_RGBA,
AGL_DOUBLEBUFFER,
AGL_ACCELERATED,
AGL_DEPTH_SIZE, 32,
AGL_NONE,
};
static const GLint sPreferredFormatFullScreen[9] = {
AGL_RGBA,
AGL_DOUBLEBUFFER,
AGL_ACCELERATED,
AGL_FULLSCREEN,
AGL_DEPTH_SIZE, 32,
AGL_NONE,
};
WindowRef ugly_hack=NULL;
const EventTypeSpec kWEvents[] = {
{ kEventClassWindow, kEventWindowZoom }, // for new zoom behaviour
};
static OSStatus myWEventHandlerProc(EventHandlerCallRef handler, EventRef event, void* userData) {
WindowRef mywindow;
GHOST_WindowCocoa *ghost_window;
OSStatus err;
int theState;
if (::GetEventKind(event) == kEventWindowZoom) {
err = ::GetEventParameter (event,kEventParamDirectObject,typeWindowRef,NULL,sizeof(mywindow),NULL, &mywindow);
ghost_window = (GHOST_WindowCocoa *) GetWRefCon(mywindow);
theState = ghost_window->getMac_windowState();
if (theState == 1)
ghost_window->setMac_windowState(2);
else if (theState == 2)
ghost_window->setMac_windowState(1);
}
return eventNotHandledErr;
}*/
#pragma mark Cocoa delegate object
@interface CocoaWindowDelegate : NSObject
{
GHOST_SystemCocoa *systemCocoa;
GHOST_WindowCocoa *associatedWindow;
}
- (void)setSystemAndWindowCocoa:(const GHOST_SystemCocoa *)sysCocoa windowCocoa:(GHOST_WindowCocoa *)winCocoa;
- (void)windowWillClose:(NSNotification *)notification;
- (void)windowDidBecomeKey:(NSNotification *)notification;
- (void)windowDidResignKey:(NSNotification *)notification;
- (void)windowDidUpdate:(NSNotification *)notification;
- (void)windowDidResize:(NSNotification *)notification;
@end
@implementation CocoaWindowDelegate : NSObject
- (void)setSystemAndWindowCocoa:(GHOST_SystemCocoa *)sysCocoa windowCocoa:(GHOST_WindowCocoa *)winCocoa
{
systemCocoa = sysCocoa;
associatedWindow = winCocoa;
}
- (void)windowWillClose:(NSNotification *)notification
{
systemCocoa->handleWindowEvent(GHOST_kEventWindowClose, associatedWindow);
}
- (void)windowDidBecomeKey:(NSNotification *)notification
{
systemCocoa->handleWindowEvent(GHOST_kEventWindowActivate, associatedWindow);
}
- (void)windowDidResignKey:(NSNotification *)notification
{
systemCocoa->handleWindowEvent(GHOST_kEventWindowDeactivate, associatedWindow);
}
- (void)windowDidUpdate:(NSNotification *)notification
{
systemCocoa->handleWindowEvent(GHOST_kEventWindowUpdate, associatedWindow);
}
- (void)windowDidResize:(NSNotification *)notification
{
systemCocoa->handleWindowEvent(GHOST_kEventWindowSize, associatedWindow);
}
@end
#pragma mark NSOpenGLView subclass
//We need to subclass it in order to give Cocoa the feeling key events are trapped
@interface CocoaOpenGLView : NSOpenGLView
{
}
@end
@implementation CocoaOpenGLView
- (BOOL)acceptsFirstResponder
{
return YES;
}
//The trick to prevent Cocoa from complaining (beeping)
- (void)keyDown:(NSEvent *)theEvent
{}
- (BOOL)isOpaque
{
return YES;
}
@end
#pragma mark initialization / finalization
GHOST_WindowCocoa::GHOST_WindowCocoa(
const GHOST_SystemCocoa *systemCocoa,
const STR_String& title,
GHOST_TInt32 left,
GHOST_TInt32 top,
GHOST_TUns32 width,
GHOST_TUns32 height,
GHOST_TWindowState state,
GHOST_TDrawingContextType type,
const bool stereoVisual
) :
GHOST_Window(title, left, top, width, height, state, GHOST_kDrawingContextTypeNone),
m_customCursor(0),
m_fullScreenDirty(false)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
//fprintf(stderr," main screen top %i left %i height %i width %i\n", top, left, height, width);
/*
if (state >= GHOST_kWindowState8Normal ) {
if(state == GHOST_kWindowState8Normal) state= GHOST_kWindowStateNormal;
else if(state == GHOST_kWindowState8Maximized) state= GHOST_kWindowStateMaximized;
else if(state == GHOST_kWindowState8Minimized) state= GHOST_kWindowStateMinimized;
else if(state == GHOST_kWindowState8FullScreen) state= GHOST_kWindowStateFullScreen;
// state = state - 8; this was the simple version of above code, doesnt work in gcc 4.0
setMac_windowState(1);
} else
setMac_windowState(0);
*/
if (state != GHOST_kWindowStateFullScreen) {
//Creates the window
NSRect rect;
rect.origin.x = left;
rect.origin.y = top;
rect.size.width = width;
rect.size.height = height;
m_window = [[NSWindow alloc] initWithContentRect:rect
styleMask:NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask | NSMiniaturizableWindowMask
backing:NSBackingStoreBuffered defer:NO];
if (m_window == nil) {
[pool drain];
return;
}
[m_window setTitle:[NSString stringWithUTF8String:title]];
//Creates the OpenGL View inside the window
NSOpenGLPixelFormatAttribute attributes[] =
{
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAAccelerated,
NSOpenGLPFAAllowOfflineRenderers, // NOTE: Needed to connect to secondary GPUs
NSOpenGLPFADepthSize, 32,
0
};
NSOpenGLPixelFormat *pixelFormat =
[[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
m_openGLView = [[CocoaOpenGLView alloc] initWithFrame:rect
pixelFormat:pixelFormat];
[pixelFormat release];
m_openGLContext = [m_openGLView openGLContext];
[m_window setContentView:m_openGLView];
[m_window setInitialFirstResponder:m_openGLView];
[m_window setReleasedWhenClosed:NO]; //To avoid bad pointer exception in case of user closing the window
[m_window makeKeyAndOrderFront:nil];
setDrawingContextType(type);
updateDrawingContext();
activateDrawingContext();
// Boolean visible = (state == GHOST_kWindowStateNormal) || (state == GHOST_kWindowStateMaximized); /*unused*/
/*gen2mac(title, title255);
err = ::CreateNewWindow( kDocumentWindowClass,
kWindowStandardDocumentAttributes+kWindowLiveResizeAttribute,
&bnds,
&m_windowRef);
if ( err != noErr) {
fprintf(stderr," error creating window %i \n",(int)err);
} else {
::SetWRefCon(m_windowRef,(SInt32)this);
setTitle(title);
err = InstallWindowEventHandler (m_windowRef, myWEventHandlerProc, GetEventTypeCount(kWEvents), kWEvents,NULL,NULL);
if ( err != noErr) {
fprintf(stderr," error creating handler %i \n",(int)err);
} else {
// ::TransitionWindow (m_windowRef,kWindowZoomTransitionEffect,kWindowShowTransitionAction,NULL);
::ShowWindow(m_windowRef);
::MoveWindow (m_windowRef, left, top,true);
}
}
if (m_windowRef) {
m_grafPtr = ::GetWindowPort(m_windowRef);
setDrawingContextType(type);
updateDrawingContext();
activateDrawingContext();
}
if(ugly_hack==NULL) {
ugly_hack= m_windowRef;
// when started from commandline, window remains in the back... also for play anim
ProcessSerialNumber psn;
GetCurrentProcess(&psn);
SetFrontProcess(&psn);
}*/
}
else {
/*
Rect bnds = { top, left, top+height, left+width };
gen2mac("", title255);
m_windowRef = ::NewCWindow(
nil, // Storage
&bnds, // Bounding rectangle of the window
title255, // Title of the window
0, // Window initially visible
plainDBox, // procID
(WindowRef)-1L, // Put window before all other windows
0, // Window has minimize box
(SInt32)this); // Store a pointer to the class in the refCon
*/
//GHOST_PRINT("GHOST_WindowCocoa::GHOST_WindowCocoa(): creating full-screen OpenGL context\n");
setDrawingContextType(GHOST_kDrawingContextTypeOpenGL);
installDrawingContext(GHOST_kDrawingContextTypeOpenGL);
updateDrawingContext();
activateDrawingContext();
}
m_tablet.Active = GHOST_kTabletModeNone;
CocoaWindowDelegate *windowDelegate = [[CocoaWindowDelegate alloc] init];
[windowDelegate setSystemAndWindowCocoa:systemCocoa windowCocoa:this];
[m_window setDelegate:windowDelegate];
[m_window setAcceptsMouseMovedEvents:YES];
[pool drain];
}
GHOST_WindowCocoa::~GHOST_WindowCocoa()
{
if (m_customCursor) delete m_customCursor;
/*if(ugly_hack==m_windowRef) ugly_hack= NULL;
if(ugly_hack==NULL) setDrawingContextType(GHOST_kDrawingContextTypeNone);*/
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[m_openGLView release];
if (m_window) {
[m_window close];
[m_window release];
m_window = nil;
}
[pool drain];
}
#pragma mark accessors
bool GHOST_WindowCocoa::getValid() const
{
bool valid;
if (!m_fullScreen) {
valid = (m_window != 0); //&& ::IsValidWindowPtr(m_windowRef);
}
else {
valid = true;
}
return valid;
}
void GHOST_WindowCocoa::setTitle(const STR_String& title)
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::setTitle(): window invalid")
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSString *windowTitle = [[NSString alloc] initWithUTF8String:title];
[m_window setTitle:windowTitle];
[windowTitle release];
[pool drain];
}
void GHOST_WindowCocoa::getTitle(STR_String& title) const
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::getTitle(): window invalid")
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSString *windowTitle = [m_window title];
if (windowTitle != nil) {
title = [windowTitle UTF8String];
}
[pool drain];
}
void GHOST_WindowCocoa::getWindowBounds(GHOST_Rect& bounds) const
{
NSRect rect;
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::getWindowBounds(): window invalid")
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSRect screenSize = [[m_window screen] visibleFrame];
rect = [m_window frame];
bounds.m_b = screenSize.size.height - (rect.origin.y -screenSize.origin.y);
bounds.m_l = rect.origin.x -screenSize.origin.x;
bounds.m_r = rect.origin.x-screenSize.origin.x + rect.size.width;
bounds.m_t = screenSize.size.height - (rect.origin.y + rect.size.height -screenSize.origin.y);
[pool drain];
}
void GHOST_WindowCocoa::getClientBounds(GHOST_Rect& bounds) const
{
NSRect rect;
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::getClientBounds(): window invalid")
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSRect screenSize = [[m_window screen] visibleFrame];
//Max window contents as screen size (excluding title bar...)
NSRect contentRect = [NSWindow contentRectForFrameRect:screenSize
styleMask:(NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask)];
rect = [m_window contentRectForFrameRect:[m_window frame]];
bounds.m_b = contentRect.size.height - (rect.origin.y -contentRect.origin.y);
bounds.m_l = rect.origin.x -contentRect.origin.x;
bounds.m_r = rect.origin.x-contentRect.origin.x + rect.size.width;
bounds.m_t = contentRect.size.height - (rect.origin.y + rect.size.height -contentRect.origin.y);
[pool drain];
}
GHOST_TSuccess GHOST_WindowCocoa::setClientWidth(GHOST_TUns32 width)
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::setClientWidth(): window invalid")
GHOST_Rect cBnds, wBnds;
getClientBounds(cBnds);
if (((GHOST_TUns32)cBnds.getWidth()) != width) {
NSSize size;
size.width=width;
size.height=cBnds.getHeight();
[m_window setContentSize:size];
}
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_WindowCocoa::setClientHeight(GHOST_TUns32 height)
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::setClientHeight(): window invalid")
GHOST_Rect cBnds, wBnds;
getClientBounds(cBnds);
if (((GHOST_TUns32)cBnds.getHeight()) != height) {
NSSize size;
size.width=cBnds.getWidth();
size.height=height;
[m_window setContentSize:size];
}
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_WindowCocoa::setClientSize(GHOST_TUns32 width, GHOST_TUns32 height)
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::setClientSize(): window invalid")
GHOST_Rect cBnds, wBnds;
getClientBounds(cBnds);
if ((((GHOST_TUns32)cBnds.getWidth()) != width) ||
(((GHOST_TUns32)cBnds.getHeight()) != height)) {
NSSize size;
size.width=width;
size.height=height;
[m_window setContentSize:size];
}
return GHOST_kSuccess;
}
GHOST_TWindowState GHOST_WindowCocoa::getState() const
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::getState(): window invalid")
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
GHOST_TWindowState state;
if ([m_window isMiniaturized]) {
state = GHOST_kWindowStateMinimized;
}
else if ([m_window isZoomed]) {
state = GHOST_kWindowStateMaximized;
}
else {
state = GHOST_kWindowStateNormal;
}
[pool drain];
return state;
}
void GHOST_WindowCocoa::screenToClient(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::screenToClient(): window invalid")
NSPoint screenCoord;
NSPoint baseCoord;
screenCoord.x = inX;
screenCoord.y = inY;
baseCoord = [m_window convertScreenToBase:screenCoord];
outX = baseCoord.x;
outY = baseCoord.y;
}
void GHOST_WindowCocoa::clientToScreen(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::clientToScreen(): window invalid")
NSPoint screenCoord;
NSPoint baseCoord;
baseCoord.x = inX;
baseCoord.y = inY;
screenCoord = [m_window convertBaseToScreen:baseCoord];
outX = screenCoord.x;
outY = screenCoord.y;
}
GHOST_TSuccess GHOST_WindowCocoa::setState(GHOST_TWindowState state)
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::setState(): window invalid")
switch (state) {
case GHOST_kWindowStateMinimized:
[m_window miniaturize:nil];
break;
case GHOST_kWindowStateMaximized:
[m_window zoom:nil];
break;
case GHOST_kWindowStateNormal:
default:
if ([m_window isMiniaturized])
[m_window deminiaturize:nil];
else if ([m_window isZoomed])
[m_window zoom:nil];
break;
}
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_WindowCocoa::setModifiedState(bool isUnsavedChanges)
{
[m_window setDocumentEdited:isUnsavedChanges];
return GHOST_Window::setModifiedState(isUnsavedChanges);
}
GHOST_TSuccess GHOST_WindowCocoa::setOrder(GHOST_TWindowOrder order)
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::setOrder(): window invalid")
if (order == GHOST_kWindowOrderTop) {
[m_window orderFront:nil];
}
else {
[m_window orderBack:nil];
}
return GHOST_kSuccess;
}
#pragma mark Drawing context
/*#define WAIT_FOR_VSYNC 1*/
GHOST_TSuccess GHOST_WindowCocoa::swapBuffers()
{
if (m_drawingContextType == GHOST_kDrawingContextTypeOpenGL) {
if (m_openGLContext != nil) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[m_openGLContext flushBuffer];
[pool drain];
return GHOST_kSuccess;
}
}
return GHOST_kFailure;
}
GHOST_TSuccess GHOST_WindowCocoa::updateDrawingContext()
{
if (m_drawingContextType == GHOST_kDrawingContextTypeOpenGL) {
if (m_openGLContext != nil) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[m_openGLContext update];
[pool drain];
return GHOST_kSuccess;
}
}
return GHOST_kFailure;
}
GHOST_TSuccess GHOST_WindowCocoa::activateDrawingContext()
{
if (m_drawingContextType == GHOST_kDrawingContextTypeOpenGL) {
if (m_openGLContext != nil) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[m_openGLContext makeCurrentContext];
#ifdef GHOST_DRAW_CARBON_GUTTER
// Restrict drawing to non-gutter area
::aglEnable(m_aglCtx, AGL_BUFFER_RECT);
GHOST_Rect bnds;
getClientBounds(bnds);
GLint b[4] =
{
bnds.m_l,
bnds.m_t+s_sizeRectSize,
bnds.m_r-bnds.m_l,
bnds.m_b-bnds.m_t
};
GLboolean result = ::aglSetInteger(m_aglCtx, AGL_BUFFER_RECT, b);
#endif //GHOST_DRAW_CARBON_GUTTER
[pool drain];
return GHOST_kSuccess;
}
}
return GHOST_kFailure;
}
GHOST_TSuccess GHOST_WindowCocoa::installDrawingContext(GHOST_TDrawingContextType type)
{
GHOST_TSuccess success = GHOST_kFailure;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSOpenGLPixelFormat *pixelFormat;
NSOpenGLContext *tmpOpenGLContext;
switch (type) {
case GHOST_kDrawingContextTypeOpenGL:
if (!getValid()) break;
if(!m_fullScreen)
{
pixelFormat = [m_openGLView pixelFormat];
tmpOpenGLContext = [[NSOpenGLContext alloc] initWithFormat:pixelFormat
shareContext:m_openGLContext];
if (tmpOpenGLContext == nil)
break;
#ifdef WAIT_FOR_VSYNC
/* wait for vsync, to avoid tearing artifacts */
[tmpOpenGLContext setValues:1 forParameter:NSOpenGLCPSwapInterval];
#endif
[m_openGLView setOpenGLContext:tmpOpenGLContext];
[tmpOpenGLContext setView:m_openGLView];
//[m_openGLContext release];
m_openGLContext = tmpOpenGLContext;
}
/*
AGLPixelFormat pixelFormat;
if (!m_fullScreen) {
pixelFormat = ::aglChoosePixelFormat(0, 0, sPreferredFormatWindow);
m_aglCtx = ::aglCreateContext(pixelFormat, s_firstaglCtx);
if (!m_aglCtx) break;
if (!s_firstaglCtx) s_firstaglCtx = m_aglCtx;
success = ::aglSetDrawable(m_aglCtx, m_grafPtr) == GL_TRUE ? GHOST_kSuccess : GHOST_kFailure;
}
else {
//GHOST_PRINT("GHOST_WindowCocoa::installDrawingContext(): init full-screen OpenGL\n");
GDHandle device=::GetMainDevice();pixelFormat=::aglChoosePixelFormat(&device,1,sPreferredFormatFullScreen);
m_aglCtx = ::aglCreateContext(pixelFormat, 0);
if (!m_aglCtx) break;
if (!s_firstaglCtx) s_firstaglCtx = m_aglCtx;
//GHOST_PRINT("GHOST_WindowCocoa::installDrawingContext(): created OpenGL context\n");
//::CGGetActiveDisplayList(0, NULL, &m_numDisplays)
success = ::aglSetFullScreen(m_aglCtx, m_fullScreenWidth, m_fullScreenHeight, 75, 0) == GL_TRUE ? GHOST_kSuccess : GHOST_kFailure;
if (success == GHOST_kSuccess) {
GHOST_PRINT("GHOST_WindowCocoa::installDrawingContext(): init full-screen OpenGL succeeded\n");
}
else {
GHOST_PRINT("GHOST_WindowCocoa::installDrawingContext(): init full-screen OpenGL failed\n");
}
}
::aglDestroyPixelFormat(pixelFormat);*/
break;
case GHOST_kDrawingContextTypeNone:
success = GHOST_kSuccess;
break;
default:
break;
}
[pool drain];
return success;
}
GHOST_TSuccess GHOST_WindowCocoa::removeDrawingContext()
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
switch (m_drawingContextType) {
case GHOST_kDrawingContextTypeOpenGL:
[m_openGLView clearGLContext];
return GHOST_kSuccess;
case GHOST_kDrawingContextTypeNone:
return GHOST_kSuccess;
break;
default:
return GHOST_kFailure;
}
[pool drain];
}
GHOST_TSuccess GHOST_WindowCocoa::invalidate()
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::invalidate(): window invalid")
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
if (!m_fullScreen) {
[m_openGLView setNeedsDisplay:YES];
}
else {
//EventRef event;
//OSStatus status = ::CreateEvent(NULL, kEventClassWindow, kEventWindowUpdate, 0, 0, &event);
//GHOST_PRINT("GHOST_WindowCocoa::invalidate(): created event " << status << " \n");
//status = ::SetEventParameter(event, kEventParamDirectObject, typeWindowRef, sizeof(WindowRef), this);
//GHOST_PRINT("GHOST_WindowCocoa::invalidate(): set event parameter " << status << " \n");
//status = ::PostEventToQueue(::GetMainEventQueue(), event, kEventPriorityStandard);
//status = ::SendEventToEventTarget(event, ::GetApplicationEventTarget());
//GHOST_PRINT("GHOST_WindowCocoa::invalidate(): added event to queue " << status << " \n");
m_fullScreenDirty = true;
}
[pool drain];
return GHOST_kSuccess;
}
#pragma mark Cursor handling
void GHOST_WindowCocoa::loadCursor(bool visible, GHOST_TStandardCursor cursor) const
{
static bool systemCursorVisible = true;
NSAutoreleasePool *pool =[[NSAutoreleasePool alloc] init];
NSCursor *tmpCursor =nil;
if (visible != systemCursorVisible) {
if (visible) {
[NSCursor unhide];
systemCursorVisible = true;
}
else {
[NSCursor hide];
systemCursorVisible = false;
}
}
if (cursor == GHOST_kStandardCursorCustom && m_customCursor) {
tmpCursor = m_customCursor;
} else {
switch (cursor) {
case GHOST_kStandardCursorDestroy:
tmpCursor = [NSCursor disappearingItemCursor];
break;
case GHOST_kStandardCursorText:
tmpCursor = [NSCursor IBeamCursor];
break;
case GHOST_kStandardCursorCrosshair:
tmpCursor = [NSCursor crosshairCursor];
break;
case GHOST_kStandardCursorUpDown:
tmpCursor = [NSCursor resizeUpDownCursor];
break;
case GHOST_kStandardCursorLeftRight:
tmpCursor = [NSCursor resizeLeftRightCursor];
break;
case GHOST_kStandardCursorTopSide:
tmpCursor = [NSCursor resizeUpCursor];
break;
case GHOST_kStandardCursorBottomSide:
tmpCursor = [NSCursor resizeDownCursor];
break;
case GHOST_kStandardCursorLeftSide:
tmpCursor = [NSCursor resizeLeftCursor];
break;
case GHOST_kStandardCursorRightSide:
tmpCursor = [NSCursor resizeRightCursor];
break;
case GHOST_kStandardCursorRightArrow:
case GHOST_kStandardCursorInfo:
case GHOST_kStandardCursorLeftArrow:
case GHOST_kStandardCursorHelp:
case GHOST_kStandardCursorCycle:
case GHOST_kStandardCursorSpray:
case GHOST_kStandardCursorWait:
case GHOST_kStandardCursorTopLeftCorner:
case GHOST_kStandardCursorTopRightCorner:
case GHOST_kStandardCursorBottomRightCorner:
case GHOST_kStandardCursorBottomLeftCorner:
case GHOST_kStandardCursorDefault:
default:
tmpCursor = [NSCursor arrowCursor];
break;
};
}
[tmpCursor set];
[pool drain];
}
bool GHOST_WindowCocoa::getFullScreenDirty()
{
return m_fullScreen && m_fullScreenDirty;
}
GHOST_TSuccess GHOST_WindowCocoa::setWindowCursorVisibility(bool visible)
{
if ([m_window isVisible]) {
loadCursor(visible, getCursorShape());
}
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_WindowCocoa::setWindowCursorShape(GHOST_TStandardCursor shape)
{
if (m_customCursor) {
[m_customCursor release];
m_customCursor = nil;
}
if ([m_window isVisible]) {
loadCursor(getCursorVisibility(), shape);
}
return GHOST_kSuccess;
}
#if 0
/** Reverse the bits in a GHOST_TUns8 */
static GHOST_TUns8 uns8ReverseBits(GHOST_TUns8 ch)
{
ch= ((ch>>1)&0x55) | ((ch<<1)&0xAA);
ch= ((ch>>2)&0x33) | ((ch<<2)&0xCC);
ch= ((ch>>4)&0x0F) | ((ch<<4)&0xF0);
return ch;
}
#endif
/** Reverse the bits in a GHOST_TUns16 */
static GHOST_TUns16 uns16ReverseBits(GHOST_TUns16 shrt)
{
shrt= ((shrt>>1)&0x5555) | ((shrt<<1)&0xAAAA);
shrt= ((shrt>>2)&0x3333) | ((shrt<<2)&0xCCCC);
shrt= ((shrt>>4)&0x0F0F) | ((shrt<<4)&0xF0F0);
shrt= ((shrt>>8)&0x00FF) | ((shrt<<8)&0xFF00);
return shrt;
}
GHOST_TSuccess GHOST_WindowCocoa::setWindowCustomCursorShape(GHOST_TUns8 *bitmap, GHOST_TUns8 *mask,
int sizex, int sizey, int hotX, int hotY, int fg_color, int bg_color)
{
int y;
NSPoint hotSpotPoint;
NSImage *cursorImage;
if (m_customCursor) {
[m_customCursor release];
m_customCursor = nil;
}
/*TODO: implement this (but unused inproject at present)
cursorImage = [[NSImage alloc] initWithData:bitmap];
for (y=0; y<16; y++) {
#if !defined(__LITTLE_ENDIAN__)
m_customCursor->data[y] = uns16ReverseBits((bitmap[2*y]<<0) | (bitmap[2*y+1]<<8));
m_customCursor->mask[y] = uns16ReverseBits((mask[2*y]<<0) | (mask[2*y+1]<<8));
#else
m_customCursor->data[y] = uns16ReverseBits((bitmap[2*y+1]<<0) | (bitmap[2*y]<<8));
m_customCursor->mask[y] = uns16ReverseBits((mask[2*y+1]<<0) | (mask[2*y]<<8));
#endif
}
hotSpotPoint.x = hotX;
hotSpotPoint.y = hotY;
m_customCursor = [[NSCursor alloc] initWithImage:cursorImage
foregroundColorHint:<#(NSColor *)fg#>
backgroundColorHint:<#(NSColor *)bg#>
hotSpot:hotSpotPoint];
[cursorImage release];
if ([m_window isVisible]) {
loadCursor(getCursorVisibility(), GHOST_kStandardCursorCustom);
}
*/
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_WindowCocoa::setWindowCustomCursorShape(GHOST_TUns8 bitmap[16][2],
GHOST_TUns8 mask[16][2], int hotX, int hotY)
{
return setWindowCustomCursorShape((GHOST_TUns8*)bitmap, (GHOST_TUns8*) mask, 16, 16, hotX, hotY, 0, 1);
}
#pragma mark Old carbon stuff to remove
#if 0
void GHOST_WindowCocoa::setMac_windowState(short value)
{
mac_windowState = value;
}
short GHOST_WindowCocoa::getMac_windowState()
{
return mac_windowState;
}
void GHOST_WindowCocoa::gen2mac(const STR_String& in, Str255 out) const
{
STR_String tempStr = in;
int num = tempStr.Length();
if (num > 255) num = 255;
::memcpy(out+1, tempStr.Ptr(), num);
out[0] = num;
}
void GHOST_WindowCocoa::mac2gen(const Str255 in, STR_String& out) const
{
char tmp[256];
::memcpy(tmp, in+1, in[0]);
tmp[in[0]] = '\0';
out = tmp;
}
#endif