blender/source/gameengine/Expressions/EXP_BoolValue.h

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/*
* BoolValue.h: interface for the CBoolValue class.
* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
/** \file EXP_BoolValue.h
* \ingroup expressions
*/
#ifndef __EXP_BOOLVALUE_H__
#define __EXP_BOOLVALUE_H__
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#include "EXP_Value.h"
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/**
* Smart Boolean Value class.
* Is used by parser when an expression tree is build containing booleans.
*/
class CBoolValue : public CPropValue
{
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//PLUGIN_DECLARE_SERIAL(CBoolValue,CValue)
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public:
static const STR_String sTrueString;
static const STR_String sFalseString;
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CBoolValue();
CBoolValue(bool inBool);
CBoolValue(bool innie, const char *name, AllocationTYPE alloctype = CValue::HEAPVALUE);
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virtual const STR_String& GetText();
virtual double GetNumber();
virtual int GetValueType();
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bool GetBool();
virtual void SetValue(CValue* newval);
virtual CValue* Calc(VALUE_OPERATOR op, CValue *val);
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
void Configure(CValue* menuvalue);
virtual CValue* GetReplica();
#ifdef WITH_PYTHON
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virtual PyObject* ConvertValueToPython();
#endif
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private:
bool m_bool;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:CBoolValue")
#endif
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};
#endif /* __EXP_BOOLVALUE_H__ */