#!/usr/bin/python
Import ('env')
sources = env.Glob('*.cpp') #'SG_BBox.cpp SG_Controller.cpp SG_IObject.cpp SG_Node.cpp SG_Spatial.cpp SG_Tree.cpp'
incs = '. #intern/moto/include'
env.BlenderLib ( 'SG_SceneGraph', sources, Split(incs), [], libtype='game', priority=50 )