2011-12-02 20:36:13 +00:00
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/*
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2013-08-18 14:16:15 +00:00
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* Copyright 2011-2013 Blender Foundation
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2011-12-02 20:36:13 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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2011-12-02 20:36:13 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* http://www.apache.org/licenses/LICENSE-2.0
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2011-12-02 20:36:13 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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2011-12-02 20:36:13 +00:00
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*/
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#include "stdosl.h"
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shader node_camera(
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output vector ViewVector = vector(0.0, 0.0, 0.0),
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output float ViewZDepth = 0.0,
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output float ViewDistance = 0.0)
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{
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ViewVector = (vector)transform("world", "camera", P);
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ViewZDepth = fabs(ViewVector[2]);
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2012-05-16 14:25:25 +00:00
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ViewDistance = length(ViewVector);
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2011-12-02 20:36:13 +00:00
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ViewVector = normalize(ViewVector);
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}
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