2012-12-30 03:11:52 +00:00
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shader noise(
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float Time = 1.0,
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point Point = P,
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output float Cell = 0.0,
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output color Perlin = 0.8,
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2013-12-06 17:48:17 +00:00
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output color UPerlin = 0.8,
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output color Simplex = 0.8,
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output color USimplex = 0.8)
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2012-12-30 03:11:52 +00:00
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{
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/* Cell Noise */
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Cell = noise("cell", Point);
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2013-12-06 17:48:17 +00:00
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/* Perlin 4D Noise */
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Perlin = noise("perlin", Point, Time);
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/* UPerlin 4D Noise */
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UPerlin = noise("uperlin", Point, Time);
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/* Simplex 4D Noise */
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Simplex = noise("simplex", Point, Time);
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/* USimplex 4D Noise */
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USimplex = noise("usimplex", Point, Time);
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2012-12-30 03:11:52 +00:00
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2012-12-30 10:37:32 +00:00
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}
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