blender/intern/cycles/render/alembic.cpp

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/*
* Copyright 2011-2018 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "render/alembic.h"
#include "render/camera.h"
#include "render/curves.h"
#include "render/mesh.h"
#include "render/object.h"
#include "render/scene.h"
#include "render/shader.h"
#include "util/util_foreach.h"
#include "util/util_progress.h"
#include "util/util_transform.h"
#include "util/util_vector.h"
#ifdef WITH_ALEMBIC
using namespace Alembic::AbcGeom;
CCL_NAMESPACE_BEGIN
/* TODO(@kevindietrich): motion blur support */
void CachedData::clear()
{
attributes.clear();
curve_first_key.clear();
curve_keys.clear();
curve_radius.clear();
curve_shader.clear();
num_ngons.clear();
shader.clear();
subd_creases_edge.clear();
subd_creases_weight.clear();
subd_face_corners.clear();
subd_num_corners.clear();
subd_ptex_offset.clear();
subd_smooth.clear();
subd_start_corner.clear();
transforms.clear();
triangles.clear();
triangles_loops.clear();
vertices.clear();
for (CachedAttribute &attr : attributes) {
attr.data.clear();
}
attributes.clear();
}
CachedData::CachedAttribute &CachedData::add_attribute(const ustring &name,
const TimeSampling &time_sampling)
{
for (auto &attr : attributes) {
if (attr.name == name) {
return attr;
}
}
CachedAttribute &attr = attributes.emplace_back();
attr.name = name;
attr.data.set_time_sampling(time_sampling);
return attr;
}
bool CachedData::is_constant() const
{
# define CHECK_IF_CONSTANT(data) \
if (!data.is_constant()) { \
return false; \
}
CHECK_IF_CONSTANT(curve_first_key)
CHECK_IF_CONSTANT(curve_keys)
CHECK_IF_CONSTANT(curve_radius)
CHECK_IF_CONSTANT(curve_shader)
CHECK_IF_CONSTANT(num_ngons)
CHECK_IF_CONSTANT(shader)
CHECK_IF_CONSTANT(subd_creases_edge)
CHECK_IF_CONSTANT(subd_creases_weight)
CHECK_IF_CONSTANT(subd_face_corners)
CHECK_IF_CONSTANT(subd_num_corners)
CHECK_IF_CONSTANT(subd_ptex_offset)
CHECK_IF_CONSTANT(subd_smooth)
CHECK_IF_CONSTANT(subd_start_corner)
CHECK_IF_CONSTANT(transforms)
CHECK_IF_CONSTANT(triangles)
CHECK_IF_CONSTANT(triangles_loops)
CHECK_IF_CONSTANT(vertices)
for (const CachedAttribute &attr : attributes) {
if (!attr.data.is_constant()) {
return false;
}
}
return true;
# undef CHECK_IF_CONSTANT
}
void CachedData::invalidate_last_loaded_time(bool attributes_only)
{
if (attributes_only) {
for (CachedAttribute &attr : attributes) {
attr.data.invalidate_last_loaded_time();
}
return;
}
curve_first_key.invalidate_last_loaded_time();
curve_keys.invalidate_last_loaded_time();
curve_radius.invalidate_last_loaded_time();
curve_shader.invalidate_last_loaded_time();
num_ngons.invalidate_last_loaded_time();
shader.invalidate_last_loaded_time();
subd_creases_edge.invalidate_last_loaded_time();
subd_creases_weight.invalidate_last_loaded_time();
subd_face_corners.invalidate_last_loaded_time();
subd_num_corners.invalidate_last_loaded_time();
subd_ptex_offset.invalidate_last_loaded_time();
subd_smooth.invalidate_last_loaded_time();
subd_start_corner.invalidate_last_loaded_time();
transforms.invalidate_last_loaded_time();
triangles.invalidate_last_loaded_time();
triangles_loops.invalidate_last_loaded_time();
vertices.invalidate_last_loaded_time();
}
void CachedData::set_time_sampling(TimeSampling time_sampling)
{
curve_first_key.set_time_sampling(time_sampling);
curve_keys.set_time_sampling(time_sampling);
curve_radius.set_time_sampling(time_sampling);
curve_shader.set_time_sampling(time_sampling);
num_ngons.set_time_sampling(time_sampling);
shader.set_time_sampling(time_sampling);
subd_creases_edge.set_time_sampling(time_sampling);
subd_creases_weight.set_time_sampling(time_sampling);
subd_face_corners.set_time_sampling(time_sampling);
subd_num_corners.set_time_sampling(time_sampling);
subd_ptex_offset.set_time_sampling(time_sampling);
subd_smooth.set_time_sampling(time_sampling);
subd_start_corner.set_time_sampling(time_sampling);
transforms.set_time_sampling(time_sampling);
triangles.set_time_sampling(time_sampling);
triangles_loops.set_time_sampling(time_sampling);
vertices.set_time_sampling(time_sampling);
for (CachedAttribute &attr : attributes) {
attr.data.set_time_sampling(time_sampling);
}
}
/* get the sample times to load data for the given the start and end frame of the procedural */
static set<chrono_t> get_relevant_sample_times(AlembicProcedural *proc,
const TimeSampling &time_sampling,
size_t num_samples)
{
set<chrono_t> result;
if (num_samples < 2) {
result.insert(0.0);
return result;
}
double start_frame = (double)(proc->get_start_frame() / proc->get_frame_rate());
double end_frame = (double)((proc->get_end_frame() + 1) / proc->get_frame_rate());
size_t start_index = time_sampling.getFloorIndex(start_frame, num_samples).first;
size_t end_index = time_sampling.getCeilIndex(end_frame, num_samples).first;
for (size_t i = start_index; i < end_index; ++i) {
result.insert(time_sampling.getSampleTime(i));
}
return result;
}
static float3 make_float3_from_yup(const V3f &v)
{
return make_float3(v.x, -v.z, v.y);
}
static M44d convert_yup_zup(const M44d &mtx, float scale_mult)
{
V3d scale, shear, rotation, translation;
extractSHRT(mtx,
scale,
shear,
rotation,
translation,
true,
IMATH_INTERNAL_NAMESPACE::Euler<double>::XZY);
M44d rot_mat, scale_mat, trans_mat;
rot_mat.setEulerAngles(V3d(rotation.x, -rotation.z, rotation.y));
scale_mat.setScale(V3d(scale.x, scale.z, scale.y));
trans_mat.setTranslation(V3d(translation.x, -translation.z, translation.y));
M44d temp_mat = scale_mat * rot_mat * trans_mat;
scale_mat.setScale(static_cast<double>(scale_mult));
return temp_mat * scale_mat;
}
static void transform_decompose(
const M44d &mat, V3d &scale, V3d &shear, Quatd &rotation, V3d &translation)
{
M44d mat_remainder(mat);
/* extract scale and shear */
Imath::extractAndRemoveScalingAndShear(mat_remainder, scale, shear);
/* extract translation */
translation.x = mat_remainder[3][0];
translation.y = mat_remainder[3][1];
translation.z = mat_remainder[3][2];
/* extract rotation */
rotation = extractQuat(mat_remainder);
}
static M44d transform_compose(const V3d &scale,
const V3d &shear,
const Quatd &rotation,
const V3d &translation)
{
M44d scale_mat, shear_mat, rot_mat, trans_mat;
scale_mat.setScale(scale);
shear_mat.setShear(shear);
rot_mat = rotation.toMatrix44();
trans_mat.setTranslation(translation);
return scale_mat * shear_mat * rot_mat * trans_mat;
}
/* get the matrix for the specified time, or return the identity matrix if there is no exact match
*/
static M44d get_matrix_for_time(const MatrixSampleMap &samples, chrono_t time)
{
MatrixSampleMap::const_iterator iter = samples.find(time);
if (iter != samples.end()) {
return iter->second;
}
return M44d();
}
/* get the matrix for the specified time, or interpolate between samples if there is no exact match
*/
static M44d get_interpolated_matrix_for_time(const MatrixSampleMap &samples, chrono_t time)
{
if (samples.empty()) {
return M44d();
}
/* see if exact match */
MatrixSampleMap::const_iterator iter = samples.find(time);
if (iter != samples.end()) {
return iter->second;
}
if (samples.size() == 1) {
return samples.begin()->second;
}
if (time <= samples.begin()->first) {
return samples.begin()->second;
}
if (time >= samples.rbegin()->first) {
return samples.rbegin()->second;
}
/* find previous and next time sample to interpolate */
chrono_t prev_time = samples.begin()->first;
chrono_t next_time = samples.rbegin()->first;
for (MatrixSampleMap::const_iterator I = samples.begin(); I != samples.end(); ++I) {
chrono_t current_time = (*I).first;
if (current_time > prev_time && current_time <= time) {
prev_time = current_time;
}
if (current_time > next_time && current_time >= time) {
next_time = current_time;
}
}
const M44d prev_mat = get_matrix_for_time(samples, prev_time);
const M44d next_mat = get_matrix_for_time(samples, next_time);
V3d prev_scale, next_scale;
V3d prev_shear, next_shear;
V3d prev_translation, next_translation;
Quatd prev_rotation, next_rotation;
transform_decompose(prev_mat, prev_scale, prev_shear, prev_rotation, prev_translation);
transform_decompose(next_mat, next_scale, next_shear, next_rotation, next_translation);
chrono_t t = (time - prev_time) / (next_time - prev_time);
/* ensure rotation around the shortest angle */
if ((prev_rotation ^ next_rotation) < 0) {
next_rotation = -next_rotation;
}
return transform_compose(Imath::lerp(prev_scale, next_scale, t),
Imath::lerp(prev_shear, next_shear, t),
Imath::slerp(prev_rotation, next_rotation, t),
Imath::lerp(prev_translation, next_translation, t));
}
static void concatenate_xform_samples(const MatrixSampleMap &parent_samples,
const MatrixSampleMap &local_samples,
MatrixSampleMap &output_samples)
{
set<chrono_t> union_of_samples;
for (const std::pair<chrono_t, M44d> pair : parent_samples) {
union_of_samples.insert(pair.first);
}
for (const std::pair<chrono_t, M44d> pair : local_samples) {
union_of_samples.insert(pair.first);
}
foreach (chrono_t time, union_of_samples) {
M44d parent_matrix = get_interpolated_matrix_for_time(parent_samples, time);
M44d local_matrix = get_interpolated_matrix_for_time(local_samples, time);
output_samples[time] = local_matrix * parent_matrix;
}
}
static Transform make_transform(const M44d &a, float scale)
{
M44d m = convert_yup_zup(a, scale);
Transform trans;
for (int j = 0; j < 3; j++) {
for (int i = 0; i < 4; i++) {
trans[j][i] = static_cast<float>(m[i][j]);
}
}
return trans;
}
static void add_uvs(AlembicProcedural *proc,
const IV2fGeomParam &uvs,
CachedData &cached_data,
Progress &progress)
{
if (uvs.getScope() != kFacevaryingScope) {
return;
}
const TimeSamplingPtr time_sampling_ptr = uvs.getTimeSampling();
TimeSampling time_sampling;
if (time_sampling_ptr) {
time_sampling = *time_sampling_ptr;
}
std::string name = Alembic::Abc::GetSourceName(uvs.getMetaData());
/* According to the convention, primary UVs should have had their name
* set using Alembic::Abc::SetSourceName, but you can't expect everyone
* to follow it! :) */
if (name.empty()) {
name = uvs.getName();
}
CachedData::CachedAttribute &attr = cached_data.add_attribute(ustring(name), time_sampling);
attr.std = ATTR_STD_UV;
ccl::set<chrono_t> times = get_relevant_sample_times(proc, time_sampling, uvs.getNumSamples());
foreach (chrono_t time, times) {
if (progress.get_cancel()) {
return;
}
const ISampleSelector iss = ISampleSelector(time);
const IV2fGeomParam::Sample sample = uvs.getExpandedValue(iss);
const IV2fGeomParam::Sample uvsample = uvs.getIndexedValue(iss);
if (!uvsample.valid()) {
continue;
}
const array<int3> *triangles = cached_data.triangles.data_for_time_no_check(time);
const array<int3> *triangles_loops = cached_data.triangles_loops.data_for_time_no_check(time);
if (!triangles || !triangles_loops) {
continue;
}
array<char> data;
data.resize(triangles->size() * 3 * sizeof(float2));
float2 *data_float2 = reinterpret_cast<float2 *>(data.data());
const unsigned int *indices = uvsample.getIndices()->get();
const V2f *values = uvsample.getVals()->get();
for (const int3 &loop : *triangles_loops) {
unsigned int v0 = indices[loop.x];
unsigned int v1 = indices[loop.y];
unsigned int v2 = indices[loop.z];
data_float2[0] = make_float2(values[v0][0], values[v0][1]);
data_float2[1] = make_float2(values[v1][0], values[v1][1]);
data_float2[2] = make_float2(values[v2][0], values[v2][1]);
data_float2 += 3;
}
attr.data.add_data(data, time);
}
}
static void add_normals(const Int32ArraySamplePtr face_indices,
const IN3fGeomParam &normals,
double time,
CachedData &cached_data)
{
switch (normals.getScope()) {
case kFacevaryingScope: {
const ISampleSelector iss = ISampleSelector(time);
const IN3fGeomParam::Sample sample = normals.getExpandedValue(iss);
if (!sample.valid()) {
return;
}
CachedData::CachedAttribute &attr = cached_data.add_attribute(ustring(normals.getName()),
*normals.getTimeSampling());
attr.std = ATTR_STD_VERTEX_NORMAL;
const array<float3> *vertices = cached_data.vertices.data_for_time_no_check(time);
if (!vertices) {
return;
}
array<char> data;
data.resize(vertices->size() * sizeof(float3));
float3 *data_float3 = reinterpret_cast<float3 *>(data.data());
const int *face_indices_array = face_indices->get();
const N3fArraySamplePtr values = sample.getVals();
for (size_t i = 0; i < face_indices->size(); ++i) {
int point_index = face_indices_array[i];
data_float3[point_index] = make_float3_from_yup(values->get()[i]);
}
attr.data.add_data(data, time);
break;
}
case kVaryingScope:
case kVertexScope: {
const ISampleSelector iss = ISampleSelector(time);
const IN3fGeomParam::Sample sample = normals.getExpandedValue(iss);
if (!sample.valid()) {
return;
}
CachedData::CachedAttribute &attr = cached_data.add_attribute(ustring(normals.getName()),
*normals.getTimeSampling());
attr.std = ATTR_STD_VERTEX_NORMAL;
const array<float3> *vertices = cached_data.vertices.data_for_time_no_check(time);
if (!vertices) {
return;
}
array<char> data;
data.resize(vertices->size() * sizeof(float3));
float3 *data_float3 = reinterpret_cast<float3 *>(data.data());
const Imath::V3f *values = sample.getVals()->get();
for (size_t i = 0; i < vertices->size(); ++i) {
data_float3[i] = make_float3_from_yup(values[i]);
}
attr.data.add_data(data, time);
break;
}
default: {
break;
}
}
}
static void add_positions(const P3fArraySamplePtr positions, double time, CachedData &cached_data)
{
if (!positions) {
return;
}
array<float3> vertices;
vertices.reserve(positions->size());
for (size_t i = 0; i < positions->size(); i++) {
V3f f = positions->get()[i];
vertices.push_back_reserved(make_float3_from_yup(f));
}
cached_data.vertices.add_data(vertices, time);
}
static void add_triangles(const Int32ArraySamplePtr face_counts,
const Int32ArraySamplePtr face_indices,
double time,
CachedData &cached_data,
const array<int> &polygon_to_shader)
{
if (!face_counts || !face_indices) {
return;
}
const size_t num_faces = face_counts->size();
const int *face_counts_array = face_counts->get();
const int *face_indices_array = face_indices->get();
size_t num_triangles = 0;
for (size_t i = 0; i < face_counts->size(); i++) {
num_triangles += face_counts_array[i] - 2;
}
array<int> shader;
array<int3> triangles;
array<int3> triangles_loops;
shader.reserve(num_triangles);
triangles.reserve(num_triangles);
triangles_loops.reserve(num_triangles);
int index_offset = 0;
for (size_t i = 0; i < num_faces; i++) {
int current_shader = 0;
if (!polygon_to_shader.empty()) {
current_shader = polygon_to_shader[i];
}
for (int j = 0; j < face_counts_array[i] - 2; j++) {
int v0 = face_indices_array[index_offset];
int v1 = face_indices_array[index_offset + j + 1];
int v2 = face_indices_array[index_offset + j + 2];
shader.push_back_reserved(current_shader);
/* Alembic orders the loops following the RenderMan convention, so need to go in reverse. */
triangles.push_back_reserved(make_int3(v2, v1, v0));
triangles_loops.push_back_reserved(
make_int3(index_offset + j + 2, index_offset + j + 1, index_offset));
}
index_offset += face_counts_array[i];
}
cached_data.triangles.add_data(triangles, time);
cached_data.triangles_loops.add_data(triangles_loops, time);
cached_data.shader.add_data(shader, time);
}
NODE_DEFINE(AlembicObject)
{
NodeType *type = NodeType::add("alembic_object", create);
SOCKET_STRING(path, "Alembic Path", ustring());
SOCKET_NODE_ARRAY(used_shaders, "Used Shaders", &Shader::node_type);
SOCKET_INT(subd_max_level, "Max Subdivision Level", 1);
SOCKET_FLOAT(subd_dicing_rate, "Subdivision Dicing Rate", 1.0f);
SOCKET_FLOAT(radius_scale, "Radius Scale", 1.0f);
return type;
}
AlembicObject::AlembicObject() : Node(node_type)
{
}
AlembicObject::~AlembicObject()
{
}
void AlembicObject::set_object(Object *object_)
{
object = object_;
}
Object *AlembicObject::get_object()
{
return object;
}
bool AlembicObject::has_data_loaded() const
{
return data_loaded;
}
void AlembicObject::update_shader_attributes(const ICompoundProperty &arb_geom_params,
Progress &progress)
{
AttributeRequestSet requested_attributes = get_requested_attributes();
foreach (const AttributeRequest &attr, requested_attributes.requests) {
if (progress.get_cancel()) {
return;
}
bool attr_exists = false;
foreach (CachedData::CachedAttribute &cached_attr, cached_data.attributes) {
if (cached_attr.name == attr.name) {
attr_exists = true;
break;
}
}
if (attr_exists) {
continue;
}
read_attribute(arb_geom_params, attr.name, progress);
}
cached_data.invalidate_last_loaded_time(true);
need_shader_update = false;
}
template<typename SchemaType>
void AlembicObject::read_face_sets(SchemaType &schema,
array<int> &polygon_to_shader,
ISampleSelector sample_sel)
{
std::vector<std::string> face_sets;
schema.getFaceSetNames(face_sets);
if (face_sets.empty()) {
return;
}
const Int32ArraySamplePtr face_counts = schema.getFaceCountsProperty().getValue();
polygon_to_shader.resize(face_counts->size());
foreach (const std::string &face_set_name, face_sets) {
int shader_index = 0;
foreach (Node *node, get_used_shaders()) {
if (node->name == face_set_name) {
break;
}
++shader_index;
}
if (shader_index >= get_used_shaders().size()) {
/* use the first shader instead if none was found */
shader_index = 0;
}
const IFaceSet face_set = schema.getFaceSet(face_set_name);
if (!face_set.valid()) {
continue;
}
const IFaceSetSchema face_schem = face_set.getSchema();
const IFaceSetSchema::Sample face_sample = face_schem.getValue(sample_sel);
const Int32ArraySamplePtr group_faces = face_sample.getFaces();
const size_t num_group_faces = group_faces->size();
for (size_t l = 0; l < num_group_faces; l++) {
size_t pos = (*group_faces)[l];
if (pos >= polygon_to_shader.size()) {
continue;
}
polygon_to_shader[pos] = shader_index;
}
}
}
void AlembicObject::load_all_data(AlembicProcedural *proc,
IPolyMeshSchema &schema,
float scale,
Progress &progress)
{
cached_data.clear();
const TimeSamplingPtr time_sampling = schema.getTimeSampling();
cached_data.set_time_sampling(*time_sampling);
const IN3fGeomParam &normals = schema.getNormalsParam();
ccl::set<chrono_t> times = get_relevant_sample_times(
proc, *time_sampling, schema.getNumSamples());
/* read topology */
foreach (chrono_t time, times) {
if (progress.get_cancel()) {
return;
}
const ISampleSelector iss = ISampleSelector(time);
const IPolyMeshSchema::Sample sample = schema.getValue(iss);
add_positions(sample.getPositions(), time, cached_data);
/* Only copy triangles for other frames if the topology is changing over time as well.
*
* TODO(@kevindietrich): even for dynamic simulations, this is a waste of memory and
* processing time if only the positions are changing in a subsequence of frames but we
* cannot optimize in this current system if the attributes are changing over time as well,
* as we need valid data for each time point. This can be solved by using reference counting
* on the ccl::array and simply share the array across frames. */
if (schema.getTopologyVariance() != kHomogenousTopology || cached_data.triangles.size() == 0) {
/* start by reading the face sets (per face shader), as we directly split polygons to
* triangles
*/
array<int> polygon_to_shader;
read_face_sets(schema, polygon_to_shader, iss);
add_triangles(
sample.getFaceCounts(), sample.getFaceIndices(), time, cached_data, polygon_to_shader);
}
if (normals.valid()) {
add_normals(sample.getFaceIndices(), normals, time, cached_data);
}
}
if (progress.get_cancel()) {
return;
}
update_shader_attributes(schema.getArbGeomParams(), progress);
if (progress.get_cancel()) {
return;
}
const IV2fGeomParam &uvs = schema.getUVsParam();
if (uvs.valid()) {
add_uvs(proc, uvs, cached_data, progress);
}
if (progress.get_cancel()) {
return;
}
setup_transform_cache(scale);
data_loaded = true;
}
void AlembicObject::load_all_data(AlembicProcedural *proc,
ISubDSchema &schema,
float scale,
Progress &progress)
{
cached_data.clear();
AttributeRequestSet requested_attributes = get_requested_attributes();
const TimeSamplingPtr time_sampling = schema.getTimeSampling();
cached_data.set_time_sampling(*time_sampling);
ccl::set<chrono_t> times = get_relevant_sample_times(
proc, *time_sampling, schema.getNumSamples());
/* read topology */
foreach (chrono_t time, times) {
if (progress.get_cancel()) {
return;
}
const ISampleSelector iss = ISampleSelector(time);
const ISubDSchema::Sample sample = schema.getValue(iss);
add_positions(sample.getPositions(), time, cached_data);
const Int32ArraySamplePtr face_counts = sample.getFaceCounts();
const Int32ArraySamplePtr face_indices = sample.getFaceIndices();
/* start by reading the face sets (per face shader) */
array<int> polygon_to_shader;
read_face_sets(schema, polygon_to_shader, iss);
/* read faces */
array<int> subd_start_corner;
array<int> shader;
array<int> subd_num_corners;
array<bool> subd_smooth;
array<int> subd_ptex_offset;
array<int> subd_face_corners;
const size_t num_faces = face_counts->size();
const int *face_counts_array = face_counts->get();
const int *face_indices_array = face_indices->get();
int num_ngons = 0;
int num_corners = 0;
for (size_t i = 0; i < face_counts->size(); i++) {
num_ngons += (face_counts_array[i] == 4 ? 0 : 1);
num_corners += face_counts_array[i];
}
subd_start_corner.reserve(num_faces);
subd_num_corners.reserve(num_faces);
subd_smooth.reserve(num_faces);
subd_ptex_offset.reserve(num_faces);
shader.reserve(num_faces);
subd_face_corners.reserve(num_corners);
int start_corner = 0;
int current_shader = 0;
int ptex_offset = 0;
for (size_t i = 0; i < face_counts->size(); i++) {
num_corners = face_counts_array[i];
if (!polygon_to_shader.empty()) {
current_shader = polygon_to_shader[i];
}
subd_start_corner.push_back_reserved(start_corner);
subd_num_corners.push_back_reserved(num_corners);
for (int j = 0; j < num_corners; ++j) {
subd_face_corners.push_back_reserved(face_indices_array[start_corner + j]);
}
shader.push_back_reserved(current_shader);
subd_smooth.push_back_reserved(1);
subd_ptex_offset.push_back_reserved(ptex_offset);
ptex_offset += (num_corners == 4 ? 1 : num_corners);
start_corner += num_corners;
}
cached_data.shader.add_data(shader, time);
cached_data.subd_start_corner.add_data(subd_start_corner, time);
cached_data.subd_num_corners.add_data(subd_num_corners, time);
cached_data.subd_smooth.add_data(subd_smooth, time);
cached_data.subd_ptex_offset.add_data(subd_ptex_offset, time);
cached_data.subd_face_corners.add_data(subd_face_corners, time);
cached_data.num_ngons.add_data(num_ngons, time);
/* read creases */
Int32ArraySamplePtr creases_length = sample.getCreaseLengths();
Int32ArraySamplePtr creases_indices = sample.getCreaseIndices();
FloatArraySamplePtr creases_sharpnesses = sample.getCreaseSharpnesses();
if (creases_length && creases_indices && creases_sharpnesses) {
array<int> creases_edge;
array<float> creases_weight;
creases_edge.reserve(creases_sharpnesses->size() * 2);
creases_weight.reserve(creases_sharpnesses->size());
int length_offset = 0;
int weight_offset = 0;
for (size_t c = 0; c < creases_length->size(); ++c) {
const int crease_length = creases_length->get()[c];
for (size_t j = 0; j < crease_length - 1; ++j) {
creases_edge.push_back_reserved(creases_indices->get()[length_offset + j]);
creases_edge.push_back_reserved(creases_indices->get()[length_offset + j + 1]);
creases_weight.push_back_reserved(creases_sharpnesses->get()[weight_offset++]);
}
length_offset += crease_length;
}
cached_data.subd_creases_edge.add_data(creases_edge, time);
cached_data.subd_creases_weight.add_data(creases_weight, time);
}
}
/* TODO(@kevindietrich) : attributes, need test files */
if (progress.get_cancel()) {
return;
}
setup_transform_cache(scale);
data_loaded = true;
}
void AlembicObject::load_all_data(AlembicProcedural *proc,
const ICurvesSchema &schema,
float scale,
Progress &progress,
float default_radius)
{
cached_data.clear();
const TimeSamplingPtr time_sampling = schema.getTimeSampling();
cached_data.set_time_sampling(*time_sampling);
ccl::set<chrono_t> times = get_relevant_sample_times(
proc, *time_sampling, schema.getNumSamples());
foreach (chrono_t time, times) {
if (progress.get_cancel()) {
return;
}
const ISampleSelector iss = ISampleSelector(time);
const ICurvesSchema::Sample sample = schema.getValue(iss);
const Int32ArraySamplePtr curves_num_vertices = sample.getCurvesNumVertices();
const P3fArraySamplePtr position = sample.getPositions();
const IFloatGeomParam widths_param = schema.getWidthsParam();
FloatArraySamplePtr radiuses;
if (widths_param.valid()) {
IFloatGeomParam::Sample wsample = widths_param.getExpandedValue(iss);
radiuses = wsample.getVals();
}
const bool do_radius = (radiuses != nullptr) && (radiuses->size() > 1);
float radius = (radiuses && radiuses->size() == 1) ? (*radiuses)[0] : default_radius;
array<float3> curve_keys;
array<float> curve_radius;
array<int> curve_first_key;
array<int> curve_shader;
curve_keys.reserve(position->size());
curve_radius.reserve(position->size());
curve_first_key.reserve(curves_num_vertices->size());
curve_shader.reserve(curves_num_vertices->size());
int offset = 0;
for (size_t i = 0; i < curves_num_vertices->size(); i++) {
const int num_vertices = curves_num_vertices->get()[i];
for (int j = 0; j < num_vertices; j++) {
const V3f &f = position->get()[offset + j];
curve_keys.push_back_reserved(make_float3_from_yup(f));
if (do_radius) {
radius = (*radiuses)[offset + j];
}
curve_radius.push_back_reserved(radius * radius_scale);
}
curve_first_key.push_back_reserved(offset);
curve_shader.push_back_reserved(0);
offset += num_vertices;
}
cached_data.curve_keys.add_data(curve_keys, time);
cached_data.curve_radius.add_data(curve_radius, time);
cached_data.curve_first_key.add_data(curve_first_key, time);
cached_data.curve_shader.add_data(curve_shader, time);
}
// TODO(@kevindietrich): attributes, need example files
setup_transform_cache(scale);
data_loaded = true;
}
void AlembicObject::setup_transform_cache(float scale)
{
cached_data.transforms.clear();
cached_data.transforms.invalidate_last_loaded_time();
if (xform_samples.size() == 0) {
Transform tfm = transform_scale(make_float3(scale));
cached_data.transforms.add_data(tfm, 0.0);
}
else {
/* It is possible for a leaf node of the hierarchy to have multiple samples for its transforms
* if a sibling has animated transforms. So check if we indeed have animated transformations.
*/
M44d first_matrix = xform_samples.begin()->first;
bool has_animation = false;
for (const std::pair<chrono_t, M44d> pair : xform_samples) {
if (pair.second != first_matrix) {
has_animation = true;
break;
}
}
if (!has_animation) {
Transform tfm = make_transform(first_matrix, scale);
cached_data.transforms.add_data(tfm, 0.0);
}
else {
for (const std::pair<chrono_t, M44d> pair : xform_samples) {
Transform tfm = make_transform(pair.second, scale);
cached_data.transforms.add_data(tfm, pair.first);
}
}
}
}
AttributeRequestSet AlembicObject::get_requested_attributes()
{
AttributeRequestSet requested_attributes;
Geometry *geometry = object->get_geometry();
assert(geometry);
foreach (Node *node, geometry->get_used_shaders()) {
Shader *shader = static_cast<Shader *>(node);
foreach (const AttributeRequest &attr, shader->attributes.requests) {
if (attr.name != "") {
requested_attributes.add(attr.name);
}
}
}
return requested_attributes;
}
void AlembicObject::read_attribute(const ICompoundProperty &arb_geom_params,
const ustring &attr_name,
Progress &progress)
{
const PropertyHeader *prop = arb_geom_params.getPropertyHeader(attr_name.c_str());
if (prop == nullptr) {
return;
}
if (IV2fProperty::matches(prop->getMetaData()) && Alembic::AbcGeom::isUV(*prop)) {
const IV2fGeomParam &param = IV2fGeomParam(arb_geom_params, prop->getName());
CachedData::CachedAttribute &attribute = cached_data.add_attribute(attr_name,
*param.getTimeSampling());
for (size_t i = 0; i < param.getNumSamples(); ++i) {
if (progress.get_cancel()) {
return;
}
ISampleSelector iss = ISampleSelector(index_t(i));
IV2fGeomParam::Sample sample;
param.getIndexed(sample, iss);
const chrono_t time = param.getTimeSampling()->getSampleTime(index_t(i));
if (param.getScope() == kFacevaryingScope) {
V2fArraySamplePtr values = sample.getVals();
UInt32ArraySamplePtr indices = sample.getIndices();
attribute.std = ATTR_STD_NONE;
attribute.element = ATTR_ELEMENT_CORNER;
attribute.type_desc = TypeFloat2;
const array<int3> *triangles = cached_data.triangles.data_for_time_no_check(time);
const array<int3> *triangles_loops = cached_data.triangles_loops.data_for_time_no_check(
time);
if (!triangles || !triangles_loops) {
return;
}
array<char> data;
data.resize(triangles->size() * 3 * sizeof(float2));
float2 *data_float2 = reinterpret_cast<float2 *>(data.data());
for (const int3 &loop : *triangles_loops) {
unsigned int v0 = (*indices)[loop.x];
unsigned int v1 = (*indices)[loop.y];
unsigned int v2 = (*indices)[loop.z];
data_float2[0] = make_float2((*values)[v0][0], (*values)[v0][1]);
data_float2[1] = make_float2((*values)[v1][0], (*values)[v1][1]);
data_float2[2] = make_float2((*values)[v2][0], (*values)[v2][1]);
data_float2 += 3;
}
attribute.data.set_time_sampling(*param.getTimeSampling());
attribute.data.add_data(data, time);
}
}
}
else if (IC3fProperty::matches(prop->getMetaData())) {
const IC3fGeomParam &param = IC3fGeomParam(arb_geom_params, prop->getName());
CachedData::CachedAttribute &attribute = cached_data.add_attribute(attr_name,
*param.getTimeSampling());
for (size_t i = 0; i < param.getNumSamples(); ++i) {
if (progress.get_cancel()) {
return;
}
ISampleSelector iss = ISampleSelector(index_t(i));
IC3fGeomParam::Sample sample;
param.getIndexed(sample, iss);
const chrono_t time = param.getTimeSampling()->getSampleTime(index_t(i));
C3fArraySamplePtr values = sample.getVals();
attribute.std = ATTR_STD_NONE;
if (param.getScope() == kVaryingScope) {
attribute.element = ATTR_ELEMENT_CORNER_BYTE;
attribute.type_desc = TypeRGBA;
const array<int3> *triangles = cached_data.triangles.data_for_time_no_check(time);
if (!triangles) {
return;
}
array<char> data;
data.resize(triangles->size() * 3 * sizeof(uchar4));
uchar4 *data_uchar4 = reinterpret_cast<uchar4 *>(data.data());
int offset = 0;
for (const int3 &tri : *triangles) {
Imath::C3f v = (*values)[tri.x];
data_uchar4[offset + 0] = color_float_to_byte(make_float3(v.x, v.y, v.z));
v = (*values)[tri.y];
data_uchar4[offset + 1] = color_float_to_byte(make_float3(v.x, v.y, v.z));
v = (*values)[tri.z];
data_uchar4[offset + 2] = color_float_to_byte(make_float3(v.x, v.y, v.z));
offset += 3;
}
attribute.data.set_time_sampling(*param.getTimeSampling());
attribute.data.add_data(data, time);
}
}
}
else if (IC4fProperty::matches(prop->getMetaData())) {
const IC4fGeomParam &param = IC4fGeomParam(arb_geom_params, prop->getName());
CachedData::CachedAttribute &attribute = cached_data.add_attribute(attr_name,
*param.getTimeSampling());
for (size_t i = 0; i < param.getNumSamples(); ++i) {
if (progress.get_cancel()) {
return;
}
ISampleSelector iss = ISampleSelector(index_t(i));
IC4fGeomParam::Sample sample;
param.getIndexed(sample, iss);
const chrono_t time = param.getTimeSampling()->getSampleTime(index_t(i));
C4fArraySamplePtr values = sample.getVals();
attribute.std = ATTR_STD_NONE;
if (param.getScope() == kVaryingScope) {
attribute.element = ATTR_ELEMENT_CORNER_BYTE;
attribute.type_desc = TypeRGBA;
const array<int3> *triangles = cached_data.triangles.data_for_time_no_check(time);
if (!triangles) {
return;
}
array<char> data;
data.resize(triangles->size() * 3 * sizeof(uchar4));
uchar4 *data_uchar4 = reinterpret_cast<uchar4 *>(data.data());
int offset = 0;
for (const int3 &tri : *triangles) {
Imath::C4f v = (*values)[tri.x];
data_uchar4[offset + 0] = color_float4_to_uchar4(make_float4(v.r, v.g, v.b, v.a));
v = (*values)[tri.y];
data_uchar4[offset + 1] = color_float4_to_uchar4(make_float4(v.r, v.g, v.b, v.a));
v = (*values)[tri.z];
data_uchar4[offset + 2] = color_float4_to_uchar4(make_float4(v.r, v.g, v.b, v.a));
offset += 3;
}
attribute.data.set_time_sampling(*param.getTimeSampling());
attribute.data.add_data(data, time);
}
}
}
}
/* Update existing attributes and remove any attribute not in the cached_data, those attributes
* were added by Cycles (e.g. face normals) */
static void update_attributes(AttributeSet &attributes, CachedData &cached_data, double frame_time)
{
set<Attribute *> cached_attributes;
for (CachedData::CachedAttribute &attribute : cached_data.attributes) {
const array<char> *attr_data = attribute.data.data_for_time(frame_time);
Attribute *attr = nullptr;
if (attribute.std != ATTR_STD_NONE) {
attr = attributes.add(attribute.std, attribute.name);
}
else {
attr = attributes.add(attribute.name, attribute.type_desc, attribute.element);
}
assert(attr);
cached_attributes.insert(attr);
if (!attr_data) {
/* no new data */
continue;
}
/* weak way of detecting if the topology has changed
* todo: reuse code from device_update patch */
if (attr->buffer.size() != attr_data->size()) {
attr->buffer.resize(attr_data->size());
}
memcpy(attr->data(), attr_data->data(), attr_data->size());
}
/* remove any attributes not in cached_attributes */
list<Attribute>::iterator it;
for (it = attributes.attributes.begin(); it != attributes.attributes.end();) {
if (cached_attributes.find(&(*it)) == cached_attributes.end()) {
attributes.attributes.erase(it++);
continue;
}
it++;
}
}
NODE_DEFINE(AlembicProcedural)
{
NodeType *type = NodeType::add("alembic", create);
SOCKET_STRING(filepath, "Filename", ustring());
SOCKET_FLOAT(frame, "Frame", 1.0f);
SOCKET_FLOAT(start_frame, "Start Frame", 1.0f);
SOCKET_FLOAT(end_frame, "End Frame", 1.0f);
SOCKET_FLOAT(frame_rate, "Frame Rate", 24.0f);
SOCKET_FLOAT(frame_offset, "Frame Offset", 0.0f);
SOCKET_FLOAT(default_radius, "Default Radius", 0.01f);
SOCKET_FLOAT(scale, "Scale", 1.0f);
SOCKET_NODE_ARRAY(objects, "Objects", &AlembicObject::node_type);
return type;
}
AlembicProcedural::AlembicProcedural() : Procedural(node_type)
{
objects_loaded = false;
scene_ = nullptr;
}
AlembicProcedural::~AlembicProcedural()
{
ccl::set<Geometry *> geometries_set;
ccl::set<Object *> objects_set;
ccl::set<AlembicObject *> abc_objects_set;
foreach (Node *node, objects) {
AlembicObject *abc_object = static_cast<AlembicObject *>(node);
objects_set.insert(abc_object->get_object());
geometries_set.insert(abc_object->get_object()->get_geometry());
delete_node(abc_object);
}
scene_->delete_nodes(geometries_set, this);
scene_->delete_nodes(objects_set, this);
}
void AlembicProcedural::generate(Scene *scene, Progress &progress)
{
assert(scene_ == nullptr || scene_ == scene);
scene_ = scene;
bool need_shader_updates = false;
/* check for changes in shaders (newly requested atttributes) */
foreach (Node *object_node, objects) {
AlembicObject *object = static_cast<AlembicObject *>(object_node);
foreach (Node *shader_node, object->get_used_shaders()) {
Shader *shader = static_cast<Shader *>(shader_node);
if (shader->need_update_geometry) {
object->need_shader_update = true;
need_shader_updates = true;
}
}
}
if (!is_modified() && !need_shader_updates) {
return;
}
if (!archive.valid()) {
Alembic::AbcCoreFactory::IFactory factory;
factory.setPolicy(Alembic::Abc::ErrorHandler::kQuietNoopPolicy);
archive = factory.getArchive(filepath.c_str());
if (!archive.valid()) {
/* avoid potential infinite update loops in viewport synchronization */
filepath.clear();
clear_modified();
return;
}
}
if (!objects_loaded || objects_is_modified()) {
load_objects(progress);
objects_loaded = true;
}
const chrono_t frame_time = (chrono_t)((frame - frame_offset) / frame_rate);
foreach (Node *node, objects) {
AlembicObject *object = static_cast<AlembicObject *>(node);
if (progress.get_cancel()) {
return;
}
/* skip constant objects */
if (object->has_data_loaded() && object->is_constant() && !object->is_modified() &&
!object->need_shader_update && !scale_is_modified()) {
continue;
}
if (IPolyMesh::matches(object->iobject.getHeader())) {
read_mesh(scene, object, frame_time, progress);
}
else if (ICurves::matches(object->iobject.getHeader())) {
read_curves(scene, object, frame_time, progress);
}
else if (ISubD::matches(object->iobject.getHeader())) {
read_subd(scene, object, frame_time, progress);
}
object->clear_modified();
}
clear_modified();
}
void AlembicProcedural::add_object(AlembicObject *object)
{
objects.push_back_slow(object);
tag_objects_modified();
}
void AlembicProcedural::tag_update(Scene *scene)
{
scene->procedural_manager->tag_update();
}
AlembicObject *AlembicProcedural::get_or_create_object(const ustring &path)
{
foreach (Node *node, objects) {
AlembicObject *object = static_cast<AlembicObject *>(node);
if (object->get_path() == path) {
return object;
}
}
AlembicObject *object = create_node<AlembicObject>();
object->set_path(path);
add_object(object);
return object;
}
void AlembicProcedural::load_objects(Progress &progress)
{
unordered_map<string, AlembicObject *> object_map;
foreach (Node *node, objects) {
AlembicObject *object = static_cast<AlembicObject *>(node);
/* only consider newly added objects */
if (object->get_object() == nullptr) {
object_map.insert({object->get_path().c_str(), object});
}
}
IObject root = archive.getTop();
for (size_t i = 0; i < root.getNumChildren(); ++i) {
walk_hierarchy(root, root.getChildHeader(i), nullptr, object_map, progress);
}
}
void AlembicProcedural::read_mesh(Scene *scene,
AlembicObject *abc_object,
Abc::chrono_t frame_time,
Progress &progress)
{
IPolyMesh polymesh(abc_object->iobject, Alembic::Abc::kWrapExisting);
Mesh *mesh = nullptr;
/* create a mesh node in the scene if not already done */
if (!abc_object->get_object()) {
mesh = scene->create_node<Mesh>();
mesh->set_owner(this);
mesh->name = abc_object->iobject.getName();
array<Node *> used_shaders = abc_object->get_used_shaders();
mesh->set_used_shaders(used_shaders);
/* create object*/
Object *object = scene->create_node<Object>();
object->set_owner(this);
object->set_geometry(mesh);
object->set_tfm(abc_object->xform);
object->name = abc_object->iobject.getName();
abc_object->set_object(object);
}
else {
mesh = static_cast<Mesh *>(abc_object->get_object()->get_geometry());
}
CachedData &cached_data = abc_object->get_cached_data();
IPolyMeshSchema schema = polymesh.getSchema();
if (!abc_object->has_data_loaded()) {
abc_object->load_all_data(this, schema, scale, progress);
}
else {
if (abc_object->need_shader_update) {
abc_object->update_shader_attributes(schema.getArbGeomParams(), progress);
}
if (scale_is_modified()) {
abc_object->setup_transform_cache(scale);
}
}
/* update sockets */
Object *object = abc_object->get_object();
cached_data.transforms.copy_to_socket(frame_time, object, object->get_tfm_socket());
cached_data.vertices.copy_to_socket(frame_time, mesh, mesh->get_verts_socket());
cached_data.shader.copy_to_socket(frame_time, mesh, mesh->get_shader_socket());
array<int3> *triangle_data = cached_data.triangles.data_for_time(frame_time);
if (triangle_data) {
array<int> triangles;
array<bool> smooth;
triangles.reserve(triangle_data->size() * 3);
smooth.reserve(triangle_data->size());
for (size_t i = 0; i < triangle_data->size(); ++i) {
int3 tri = (*triangle_data)[i];
triangles.push_back_reserved(tri.x);
triangles.push_back_reserved(tri.y);
triangles.push_back_reserved(tri.z);
smooth.push_back_reserved(1);
}
mesh->set_triangles(triangles);
mesh->set_smooth(smooth);
}
/* update attributes */
update_attributes(mesh->attributes, cached_data, frame_time);
/* we don't yet support arbitrary attributes, for now add vertex
* coordinates as generated coordinates if requested */
if (mesh->need_attribute(scene, ATTR_STD_GENERATED)) {
Attribute *attr = mesh->attributes.add(ATTR_STD_GENERATED);
memcpy(
attr->data_float3(), mesh->get_verts().data(), sizeof(float3) * mesh->get_verts().size());
}
if (mesh->is_modified()) {
bool need_rebuild = mesh->triangles_is_modified();
mesh->tag_update(scene, need_rebuild);
}
}
void AlembicProcedural::read_subd(Scene *scene,
AlembicObject *abc_object,
Abc::chrono_t frame_time,
Progress &progress)
{
ISubD subd_mesh(abc_object->iobject, Alembic::Abc::kWrapExisting);
ISubDSchema schema = subd_mesh.getSchema();
Mesh *mesh = nullptr;
/* create a mesh node in the scene if not already done */
if (!abc_object->get_object()) {
mesh = scene->create_node<Mesh>();
mesh->set_owner(this);
mesh->name = abc_object->iobject.getName();
array<Node *> used_shaders = abc_object->get_used_shaders();
mesh->set_used_shaders(used_shaders);
/* Alembic is OpenSubDiv compliant, there is no option to set another subdivision type. */
mesh->set_subdivision_type(Mesh::SubdivisionType::SUBDIVISION_CATMULL_CLARK);
/* create object*/
Object *object = scene->create_node<Object>();
object->set_owner(this);
object->set_geometry(mesh);
object->set_tfm(abc_object->xform);
object->name = abc_object->iobject.getName();
abc_object->set_object(object);
}
else {
mesh = static_cast<Mesh *>(abc_object->get_object()->get_geometry());
}
if (!abc_object->has_data_loaded()) {
abc_object->load_all_data(this, schema, scale, progress);
}
else {
if (abc_object->need_shader_update) {
abc_object->update_shader_attributes(schema.getArbGeomParams(), progress);
}
if (scale_is_modified()) {
abc_object->setup_transform_cache(scale);
}
}
mesh->set_subd_max_level(abc_object->get_subd_max_level());
mesh->set_subd_dicing_rate(abc_object->get_subd_dicing_rate());
CachedData &cached_data = abc_object->get_cached_data();
if (abc_object->subd_max_level_is_modified() || abc_object->subd_dicing_rate_is_modified()) {
/* need to reset the current data is something changed */
cached_data.invalidate_last_loaded_time();
}
/* Cycles overwrites the original triangles when computing displacement, so we always have to
* repass the data if something is animated (vertices most likely) to avoid buffer overflows. */
if (!cached_data.is_constant()) {
cached_data.invalidate_last_loaded_time();
/* remove previous triangles, if any */
array<int> triangles;
mesh->set_triangles(triangles);
}
mesh->clear_non_sockets();
/* udpate sockets */
Object *object = abc_object->get_object();
cached_data.transforms.copy_to_socket(frame_time, object, object->get_tfm_socket());
cached_data.vertices.copy_to_socket(frame_time, mesh, mesh->get_verts_socket());
/* cached_data.shader is also used for subd_shader */
cached_data.shader.copy_to_socket(frame_time, mesh, mesh->get_subd_shader_socket());
cached_data.subd_start_corner.copy_to_socket(
frame_time, mesh, mesh->get_subd_start_corner_socket());
cached_data.subd_num_corners.copy_to_socket(
frame_time, mesh, mesh->get_subd_num_corners_socket());
cached_data.subd_smooth.copy_to_socket(frame_time, mesh, mesh->get_subd_smooth_socket());
cached_data.subd_ptex_offset.copy_to_socket(
frame_time, mesh, mesh->get_subd_ptex_offset_socket());
cached_data.subd_face_corners.copy_to_socket(
frame_time, mesh, mesh->get_subd_face_corners_socket());
cached_data.num_ngons.copy_to_socket(frame_time, mesh, mesh->get_num_ngons_socket());
cached_data.subd_creases_edge.copy_to_socket(
frame_time, mesh, mesh->get_subd_creases_edge_socket());
cached_data.subd_creases_weight.copy_to_socket(
frame_time, mesh, mesh->get_subd_creases_weight_socket());
mesh->set_num_subd_faces(mesh->get_subd_shader().size());
/* udpate attributes */
update_attributes(mesh->subd_attributes, cached_data, frame_time);
/* we don't yet support arbitrary attributes, for now add vertex
* coordinates as generated coordinates if requested */
if (mesh->need_attribute(scene, ATTR_STD_GENERATED)) {
Attribute *attr = mesh->attributes.add(ATTR_STD_GENERATED);
memcpy(
attr->data_float3(), mesh->get_verts().data(), sizeof(float3) * mesh->get_verts().size());
}
if (mesh->is_modified()) {
bool need_rebuild = (mesh->triangles_is_modified()) ||
(mesh->subd_num_corners_is_modified()) ||
(mesh->subd_shader_is_modified()) || (mesh->subd_smooth_is_modified()) ||
(mesh->subd_ptex_offset_is_modified()) ||
(mesh->subd_start_corner_is_modified()) ||
(mesh->subd_face_corners_is_modified());
mesh->tag_update(scene, need_rebuild);
}
}
void AlembicProcedural::read_curves(Scene *scene,
AlembicObject *abc_object,
Abc::chrono_t frame_time,
Progress &progress)
{
ICurves curves(abc_object->iobject, Alembic::Abc::kWrapExisting);
Hair *hair;
/* create a hair node in the scene if not already done */
if (!abc_object->get_object()) {
hair = scene->create_node<Hair>();
hair->set_owner(this);
hair->name = abc_object->iobject.getName();
array<Node *> used_shaders = abc_object->get_used_shaders();
hair->set_used_shaders(used_shaders);
/* create object*/
Object *object = scene->create_node<Object>();
object->set_owner(this);
object->set_geometry(hair);
object->set_tfm(abc_object->xform);
object->name = abc_object->iobject.getName();
abc_object->set_object(object);
}
else {
hair = static_cast<Hair *>(abc_object->get_object()->get_geometry());
}
ICurvesSchema schema = curves.getSchema();
if (!abc_object->has_data_loaded() || default_radius_is_modified() ||
abc_object->radius_scale_is_modified()) {
abc_object->load_all_data(this, schema, scale, progress, default_radius);
}
else {
if (scale_is_modified()) {
abc_object->setup_transform_cache(scale);
}
}
CachedData &cached_data = abc_object->get_cached_data();
/* update sockets */
Object *object = abc_object->get_object();
cached_data.transforms.copy_to_socket(frame_time, object, object->get_tfm_socket());
cached_data.curve_keys.copy_to_socket(frame_time, hair, hair->get_curve_keys_socket());
cached_data.curve_radius.copy_to_socket(frame_time, hair, hair->get_curve_radius_socket());
cached_data.curve_shader.copy_to_socket(frame_time, hair, hair->get_curve_shader_socket());
cached_data.curve_first_key.copy_to_socket(frame_time, hair, hair->get_curve_first_key_socket());
/* update attributes */
update_attributes(hair->attributes, cached_data, frame_time);
/* we don't yet support arbitrary attributes, for now add first keys as generated coordinates if
* requested */
if (hair->need_attribute(scene, ATTR_STD_GENERATED)) {
Attribute *attr_generated = hair->attributes.add(ATTR_STD_GENERATED);
float3 *generated = attr_generated->data_float3();
for (size_t i = 0; i < hair->num_curves(); i++) {
generated[i] = hair->get_curve_keys()[hair->get_curve(i).first_key];
}
}
const bool rebuild = (hair->curve_keys_is_modified() || hair->curve_radius_is_modified());
hair->tag_update(scene, rebuild);
}
void AlembicProcedural::walk_hierarchy(
IObject parent,
const ObjectHeader &header,
MatrixSampleMap *xform_samples,
const unordered_map<std::string, AlembicObject *> &object_map,
Progress &progress)
{
if (progress.get_cancel()) {
return;
}
IObject next_object;
MatrixSampleMap concatenated_xform_samples;
if (IXform::matches(header)) {
IXform xform(parent, header.getName());
IXformSchema &xs = xform.getSchema();
if (xs.getNumOps() > 0) {
TimeSamplingPtr ts = xs.getTimeSampling();
MatrixSampleMap local_xform_samples;
MatrixSampleMap *temp_xform_samples = nullptr;
if (xform_samples == nullptr) {
/* If there is no parent transforms, fill the map directly. */
temp_xform_samples = &concatenated_xform_samples;
}
else {
/* use a temporary map */
temp_xform_samples = &local_xform_samples;
}
for (size_t i = 0; i < xs.getNumSamples(); ++i) {
chrono_t sample_time = ts->getSampleTime(index_t(i));
XformSample sample = xs.getValue(ISampleSelector(sample_time));
temp_xform_samples->insert({sample_time, sample.getMatrix()});
}
if (xform_samples != nullptr) {
concatenate_xform_samples(*xform_samples, local_xform_samples, concatenated_xform_samples);
}
xform_samples = &concatenated_xform_samples;
}
next_object = xform;
}
else if (ISubD::matches(header)) {
ISubD subd(parent, header.getName());
unordered_map<std::string, AlembicObject *>::const_iterator iter;
iter = object_map.find(subd.getFullName());
if (iter != object_map.end()) {
AlembicObject *abc_object = iter->second;
abc_object->iobject = subd;
if (xform_samples) {
abc_object->xform_samples = *xform_samples;
}
}
next_object = subd;
}
else if (IPolyMesh::matches(header)) {
IPolyMesh mesh(parent, header.getName());
unordered_map<std::string, AlembicObject *>::const_iterator iter;
iter = object_map.find(mesh.getFullName());
if (iter != object_map.end()) {
AlembicObject *abc_object = iter->second;
abc_object->iobject = mesh;
if (xform_samples) {
abc_object->xform_samples = *xform_samples;
}
}
next_object = mesh;
}
else if (ICurves::matches(header)) {
ICurves curves(parent, header.getName());
unordered_map<std::string, AlembicObject *>::const_iterator iter;
iter = object_map.find(curves.getFullName());
if (iter != object_map.end()) {
AlembicObject *abc_object = iter->second;
abc_object->iobject = curves;
if (xform_samples) {
abc_object->xform_samples = *xform_samples;
}
}
next_object = curves;
}
else if (IFaceSet::matches(header)) {
// ignore the face set, it will be read along with the data
}
else {
// unsupported type for now (Points, NuPatch)
next_object = parent.getChild(header.getName());
}
if (next_object.valid()) {
for (size_t i = 0; i < next_object.getNumChildren(); ++i) {
walk_hierarchy(
next_object, next_object.getChildHeader(i), xform_samples, object_map, progress);
}
}
}
CCL_NAMESPACE_END
#endif