2006-01-07 00:14:37 +00:00
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2006-01-06 03:46:54 +00:00
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// ------------------------------------
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// ...
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// ------------------------------------
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#include <windows.h>
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#endif // WIN32
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#ifdef __APPLE__
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2006-01-16 22:27:30 +00:00
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#define GL_GLEXT_LEGACY 1
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2006-01-06 03:46:54 +00:00
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#else
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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#include "KX_BlenderMaterial.h"
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#include "BL_Material.h"
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#include "KX_Scene.h"
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#include "KX_Light.h"
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#include "KX_GameObject.h"
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2006-01-15 11:34:55 +00:00
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#include "KX_MeshProxy.h"
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2006-01-06 03:46:54 +00:00
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#include "MT_Vector3.h"
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#include "MT_Vector4.h"
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#include "MT_Matrix4x4.h"
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#include "RAS_MeshObject.h"
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#include "RAS_IRasterizer.h"
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2006-01-06 20:35:02 +00:00
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#include "RAS_OpenGLRasterizer/RAS_GLExtensionManager.h"
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#include "RAS_OpenGLRasterizer/ARB_multitexture.h"
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2006-01-06 03:46:54 +00:00
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extern "C" {
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#include "BDR_drawmesh.h"
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}
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#include "STR_HashedString.h"
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// ------------------------------------
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#include "DNA_object_types.h"
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#include "DNA_material_types.h"
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#include "DNA_image_types.h"
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Added custom vertex/edge/face data for meshes:
All data layers, including MVert/MEdge/MFace, are now managed as custom
data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are
still used of course, but allocating, copying or freeing these arrays
should be done through the CustomData API.
Work in progress documentation on this is here:
http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData
Replaced TFace by MTFace:
This is the same struct, except that it does not contain color, that now
always stays separated in MCol. This was not a good design decision to
begin with, and it is needed for adding multiple color layers later. Note
that this does mean older Blender versions will not be able to read UV
coordinates from the next release, due to an SDNA limitation.
Removed DispListMesh:
This now fully replaced by DerivedMesh. To provide access to arrays of
vertices, edges and faces, like DispListMesh does. The semantics of the
DerivedMesh.getVertArray() and similar functions were changed to return
a pointer to an array if one exists, or otherwise allocate a temporary
one. On releasing the DerivedMesh, this temporary array will be removed
automatically.
Removed ssDM and meshDM DerivedMesh backends:
The ssDM backend was for DispListMesh, so that became obsolete automatically.
The meshDM backend was replaced by the custom data backend, that now figures
out which layers need to be modified, and only duplicates those.
This changes code in many places, and overall removes 2514 lines of code.
So, there's a good chance this might break some stuff, although I've been
testing it for a few days now. The good news is, adding multiple color and
uv layers should now become easy.
2006-11-20 04:28:02 +00:00
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#include "DNA_meshdata_types.h"
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2006-01-06 03:46:54 +00:00
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#include "BKE_mesh.h"
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// ------------------------------------
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using namespace bgl;
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#define spit(x) std::cout << x << std::endl;
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2006-01-10 06:34:42 +00:00
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//static PyObject *gTextureDict = 0;
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2006-01-06 03:46:54 +00:00
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KX_BlenderMaterial::KX_BlenderMaterial(
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KX_Scene *scene,
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BL_Material *data,
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bool skin,
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int lightlayer,
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void *clientobject,
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PyTypeObject *T
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)
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: PyObjectPlus(T),
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RAS_IPolyMaterial(
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STR_String( data->texname[0] ),
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STR_String( data->matname ), // needed for physics!
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data->tile,
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data->tilexrep[0],
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data->tileyrep[0],
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data->mode,
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((data->ras_mode &TRANSP)!=0),
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((data->ras_mode &ZSORT)!=0),
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lightlayer,
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((data->ras_mode &TRIANGLE)!=0),
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clientobject
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),
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mMaterial(data),
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mShader(0),
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2006-01-10 06:34:42 +00:00
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mScene(scene),
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2006-01-15 11:34:55 +00:00
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mUserDefBlend(0),
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2006-01-18 06:04:11 +00:00
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mModified(0),
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2006-01-06 03:46:54 +00:00
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mPass(0)
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2006-01-15 11:34:55 +00:00
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2006-01-06 03:46:54 +00:00
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{
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// --------------------------------
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// RAS_IPolyMaterial variables...
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m_flag |=RAS_BLENDERMAT;
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m_flag |=(mMaterial->IdMode>=ONETEX)?RAS_MULTITEX:0;
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m_flag |=(mMaterial->ras_mode & USE_LIGHT)!=0?RAS_MULTILIGHT:0;
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2006-04-11 05:57:30 +00:00
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m_flag |=(mMaterial->ras_mode &ALPHA_TEST)!=0?RAS_FORCEALPHA:0;
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2006-01-06 03:46:54 +00:00
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// figure max
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int enabled = mMaterial->num_enabled;
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2006-02-13 05:45:32 +00:00
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int max = BL_Texture::GetMaxUnits();
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mMaterial->num_enabled = enabled>=max?max:enabled;
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2006-01-06 03:46:54 +00:00
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2006-02-13 05:45:32 +00:00
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// base class
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2006-01-06 03:46:54 +00:00
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m_enabled = mMaterial->num_enabled;
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// test the sum of the various modes for equality
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// so we can ether accept or reject this material
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// as being equal, this is rather important to
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// prevent material bleeding
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for(int i=0; i<mMaterial->num_enabled; i++) {
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m_multimode +=
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2006-01-15 11:34:55 +00:00
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( mMaterial->flag[i] +
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mMaterial->blend_mode[i]
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2006-01-06 03:46:54 +00:00
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);
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}
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m_multimode += mMaterial->IdMode+mMaterial->ras_mode;
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}
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KX_BlenderMaterial::~KX_BlenderMaterial()
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{
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// cleanup work
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OnExit();
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}
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Added custom vertex/edge/face data for meshes:
All data layers, including MVert/MEdge/MFace, are now managed as custom
data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are
still used of course, but allocating, copying or freeing these arrays
should be done through the CustomData API.
Work in progress documentation on this is here:
http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData
Replaced TFace by MTFace:
This is the same struct, except that it does not contain color, that now
always stays separated in MCol. This was not a good design decision to
begin with, and it is needed for adding multiple color layers later. Note
that this does mean older Blender versions will not be able to read UV
coordinates from the next release, due to an SDNA limitation.
Removed DispListMesh:
This now fully replaced by DerivedMesh. To provide access to arrays of
vertices, edges and faces, like DispListMesh does. The semantics of the
DerivedMesh.getVertArray() and similar functions were changed to return
a pointer to an array if one exists, or otherwise allocate a temporary
one. On releasing the DerivedMesh, this temporary array will be removed
automatically.
Removed ssDM and meshDM DerivedMesh backends:
The ssDM backend was for DispListMesh, so that became obsolete automatically.
The meshDM backend was replaced by the custom data backend, that now figures
out which layers need to be modified, and only duplicates those.
This changes code in many places, and overall removes 2514 lines of code.
So, there's a good chance this might break some stuff, although I've been
testing it for a few days now. The good news is, adding multiple color and
uv layers should now become easy.
2006-11-20 04:28:02 +00:00
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MTFace* KX_BlenderMaterial::GetMTFace(void) const
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2006-01-06 03:46:54 +00:00
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{
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// fonts on polys
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MT_assert(mMaterial->tface);
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return mMaterial->tface;
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}
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Added custom vertex/edge/face data for meshes:
All data layers, including MVert/MEdge/MFace, are now managed as custom
data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are
still used of course, but allocating, copying or freeing these arrays
should be done through the CustomData API.
Work in progress documentation on this is here:
http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData
Replaced TFace by MTFace:
This is the same struct, except that it does not contain color, that now
always stays separated in MCol. This was not a good design decision to
begin with, and it is needed for adding multiple color layers later. Note
that this does mean older Blender versions will not be able to read UV
coordinates from the next release, due to an SDNA limitation.
Removed DispListMesh:
This now fully replaced by DerivedMesh. To provide access to arrays of
vertices, edges and faces, like DispListMesh does. The semantics of the
DerivedMesh.getVertArray() and similar functions were changed to return
a pointer to an array if one exists, or otherwise allocate a temporary
one. On releasing the DerivedMesh, this temporary array will be removed
automatically.
Removed ssDM and meshDM DerivedMesh backends:
The ssDM backend was for DispListMesh, so that became obsolete automatically.
The meshDM backend was replaced by the custom data backend, that now figures
out which layers need to be modified, and only duplicates those.
This changes code in many places, and overall removes 2514 lines of code.
So, there's a good chance this might break some stuff, although I've been
testing it for a few days now. The good news is, adding multiple color and
uv layers should now become easy.
2006-11-20 04:28:02 +00:00
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unsigned int* KX_BlenderMaterial::GetMCol(void) const
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{
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// fonts on polys
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return mMaterial->rgb;
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}
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2006-01-06 03:46:54 +00:00
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void KX_BlenderMaterial::OnConstruction()
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{
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// for each unique material...
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int i;
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for(i=0; i<mMaterial->num_enabled; i++) {
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2006-02-13 05:45:32 +00:00
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BL_Texture::ActivateUnit(i);
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2006-01-06 03:46:54 +00:00
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if( mMaterial->mapping[i].mapping & USEENV ) {
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if(!RAS_EXT_support._ARB_texture_cube_map) {
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spit("CubeMap textures not supported");
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continue;
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}
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2006-02-13 05:45:32 +00:00
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if(!mTextures[i].InitCubeMap(i, mMaterial->cubemap[i] ) )
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2006-01-06 03:46:54 +00:00
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spit("unable to initialize image("<<i<<") in "<<
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mMaterial->matname<< ", image will not be available");
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}
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else {
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if( mMaterial->img[i] ) {
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2006-02-13 05:45:32 +00:00
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if( ! mTextures[i].InitFromImage(i, mMaterial->img[i], (mMaterial->flag[i] &MIPMAP)!=0 ))
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2006-01-06 03:46:54 +00:00
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spit("unable to initialize image("<<i<<") in "<<
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mMaterial->matname<< ", image will not be available");
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}
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}
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}
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2006-01-15 11:34:55 +00:00
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mBlendFunc[0] =0;
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mBlendFunc[1] =0;
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2006-01-06 03:46:54 +00:00
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}
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void KX_BlenderMaterial::OnExit()
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{
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2006-02-13 05:45:32 +00:00
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if( mShader ) {
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2006-01-06 03:46:54 +00:00
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//note, the shader here is allocated, per unique material
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//and this function is called per face
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2006-02-13 05:45:32 +00:00
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mShader->SetProg(0);
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2006-01-06 03:46:54 +00:00
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delete mShader;
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mShader = 0;
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}
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2006-02-13 05:45:32 +00:00
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BL_Texture::ActivateFirst();
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2006-01-06 03:46:54 +00:00
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for(int i=0; i<mMaterial->num_enabled; i++) {
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2006-02-13 05:45:32 +00:00
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BL_Texture::ActivateUnit(i);
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2006-01-06 03:46:54 +00:00
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mTextures[i].DeleteTex();
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2006-02-13 05:45:32 +00:00
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mTextures[i].DisableUnit();
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2006-01-06 03:46:54 +00:00
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}
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if( mMaterial->tface )
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set_tpage(mMaterial->tface);
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}
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2006-02-13 05:45:32 +00:00
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void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
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2006-01-06 03:46:54 +00:00
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{
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MT_assert(RAS_EXT_support._ARB_shader_objects && mShader);
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int i;
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if( !enable || !mShader->Ok() ) {
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// frame cleanup.
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2006-02-13 05:45:32 +00:00
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mShader->SetProg(false);
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BL_Texture::DisableAllTextures();
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2006-01-06 03:46:54 +00:00
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return;
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}
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2006-02-13 05:45:32 +00:00
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BL_Texture::DisableAllTextures();
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mShader->SetProg(true);
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2006-01-06 03:46:54 +00:00
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2006-02-13 05:45:32 +00:00
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BL_Texture::ActivateFirst();
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2006-04-02 21:04:20 +00:00
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mShader->ApplyShader();
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2006-01-06 03:46:54 +00:00
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// for each enabled unit
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for(i=0; i<mMaterial->num_enabled; i++) {
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2006-04-11 05:57:30 +00:00
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if(!mTextures[i].Ok()) continue;
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mTextures[i].ActivateTexture();
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mTextures[0].SetMapping(mMaterial->mapping[i].mapping);
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2006-01-06 03:46:54 +00:00
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}
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2006-04-11 05:57:30 +00:00
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2006-01-15 11:34:55 +00:00
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if(!mUserDefBlend) {
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setDefaultBlending();
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2006-04-11 05:57:30 +00:00
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}
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else {
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2006-01-15 11:34:55 +00:00
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// tested to be valid enums
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2006-02-13 05:45:32 +00:00
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glEnable(GL_BLEND);
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2006-01-15 11:34:55 +00:00
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glBlendFunc(mBlendFunc[0], mBlendFunc[1]);
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}
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2006-01-06 03:46:54 +00:00
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}
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2006-02-13 05:45:32 +00:00
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void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
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2006-01-06 03:46:54 +00:00
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{
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2006-02-13 05:45:32 +00:00
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if(RAS_EXT_support._ARB_shader_objects && mShader)
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mShader->SetProg(false);
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2006-01-06 03:46:54 +00:00
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2006-02-13 05:45:32 +00:00
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BL_Texture::DisableAllTextures();
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if( !enable )
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2006-01-06 03:46:54 +00:00
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return;
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2006-02-13 05:45:32 +00:00
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BL_Texture::ActivateFirst();
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2006-01-06 03:46:54 +00:00
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if( mMaterial->IdMode == DEFAULT_BLENDER ) {
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setDefaultBlending();
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return;
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}
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if( mMaterial->IdMode == TEXFACE ) {
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// no material connected to the object
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2006-02-13 05:45:32 +00:00
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if( mTextures[0].Ok() ) {
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mTextures[0].ActivateTexture();
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mTextures[0].setTexEnv(0, true);
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mTextures[0].SetMapping(mMaterial->mapping[0].mapping);
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2006-01-06 03:46:54 +00:00
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setDefaultBlending();
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}
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return;
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}
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2006-02-13 05:45:32 +00:00
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int mode = 0,i=0;
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2006-01-06 03:46:54 +00:00
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for(i=0; (i<mMaterial->num_enabled); i++) {
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if( !mTextures[i].Ok() ) continue;
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2006-02-13 05:45:32 +00:00
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mTextures[i].ActivateTexture();
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mTextures[i].setTexEnv(mMaterial);
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mode = mMaterial->mapping[i].mapping;
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2006-01-06 03:46:54 +00:00
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2006-02-13 05:45:32 +00:00
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if(mode &USEOBJ)
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setObjectMatrixData(i, ras);
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else
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mTextures[i].SetMapping(mode);
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if(!(mode &USEOBJ))
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setTexMatrixData( i );
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2006-01-06 03:46:54 +00:00
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}
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2006-02-13 05:45:32 +00:00
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2006-01-15 11:34:55 +00:00
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|
if(!mUserDefBlend) {
|
|
|
|
setDefaultBlending();
|
2006-02-13 05:45:32 +00:00
|
|
|
}
|
|
|
|
else {
|
2006-01-15 11:34:55 +00:00
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(mBlendFunc[0], mBlendFunc[1]);
|
|
|
|
}
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
KX_BlenderMaterial::ActivatShaders(
|
|
|
|
RAS_IRasterizer* rasty,
|
|
|
|
TCachingInfo& cachingInfo)const
|
|
|
|
{
|
2006-02-13 05:45:32 +00:00
|
|
|
KX_BlenderMaterial *tmp = const_cast<KX_BlenderMaterial*>(this);
|
2006-04-02 21:04:20 +00:00
|
|
|
|
2006-02-13 05:45:32 +00:00
|
|
|
// reset...
|
|
|
|
if(tmp->mMaterial->IsShared())
|
|
|
|
cachingInfo =0;
|
|
|
|
|
2006-01-06 03:46:54 +00:00
|
|
|
if (GetCachingInfo() != cachingInfo) {
|
|
|
|
|
|
|
|
if (!cachingInfo)
|
2006-02-13 05:45:32 +00:00
|
|
|
tmp->setShaderData( false, rasty);
|
2006-01-06 03:46:54 +00:00
|
|
|
|
|
|
|
cachingInfo = GetCachingInfo();
|
|
|
|
|
|
|
|
if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED ) {
|
2006-02-13 05:45:32 +00:00
|
|
|
tmp->setShaderData( true, rasty);
|
2006-01-06 03:46:54 +00:00
|
|
|
rasty->EnableTextures(true);
|
|
|
|
}
|
|
|
|
else {
|
2006-02-13 05:45:32 +00:00
|
|
|
tmp->setShaderData( false, rasty);
|
2006-01-06 03:46:54 +00:00
|
|
|
rasty->EnableTextures(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mMaterial->mode & RAS_IRasterizer::KX_TWOSIDE)
|
|
|
|
rasty->SetCullFace(false);
|
|
|
|
else
|
|
|
|
rasty->SetCullFace(true);
|
|
|
|
|
2006-01-10 06:34:42 +00:00
|
|
|
if (((mMaterial->ras_mode &WIRE)!=0) || mMaterial->mode & RAS_IRasterizer::KX_LINES)
|
2006-04-02 21:04:20 +00:00
|
|
|
{
|
|
|
|
if((mMaterial->ras_mode &WIRE)!=0)
|
|
|
|
rasty->SetCullFace(false);
|
2006-01-06 03:46:54 +00:00
|
|
|
rasty->SetLines(true);
|
2006-04-02 21:04:20 +00:00
|
|
|
}
|
2006-01-06 03:46:54 +00:00
|
|
|
else
|
|
|
|
rasty->SetLines(false);
|
|
|
|
}
|
2006-02-13 05:45:32 +00:00
|
|
|
|
2006-04-02 21:04:20 +00:00
|
|
|
ActivatGLMaterials(rasty);
|
|
|
|
ActivateTexGen(rasty);
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
KX_BlenderMaterial::ActivateMat(
|
|
|
|
RAS_IRasterizer* rasty,
|
|
|
|
TCachingInfo& cachingInfo
|
|
|
|
)const
|
|
|
|
{
|
2006-02-13 05:45:32 +00:00
|
|
|
KX_BlenderMaterial *tmp = const_cast<KX_BlenderMaterial*>(this);
|
2006-01-06 03:46:54 +00:00
|
|
|
if (GetCachingInfo() != cachingInfo) {
|
|
|
|
if (!cachingInfo)
|
2006-02-13 05:45:32 +00:00
|
|
|
tmp->setTexData( false,rasty );
|
2006-01-06 03:46:54 +00:00
|
|
|
|
|
|
|
cachingInfo = GetCachingInfo();
|
|
|
|
|
|
|
|
if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED) {
|
2006-02-13 05:45:32 +00:00
|
|
|
tmp->setTexData( true,rasty );
|
2006-01-06 03:46:54 +00:00
|
|
|
rasty->EnableTextures(true);
|
|
|
|
}
|
|
|
|
else{
|
2006-02-13 05:45:32 +00:00
|
|
|
tmp->setTexData( false,rasty);
|
2006-01-06 03:46:54 +00:00
|
|
|
rasty->EnableTextures(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mMaterial->mode & RAS_IRasterizer::KX_TWOSIDE)
|
|
|
|
rasty->SetCullFace(false);
|
|
|
|
else
|
|
|
|
rasty->SetCullFace(true);
|
|
|
|
|
2006-01-10 06:34:42 +00:00
|
|
|
if (((mMaterial->ras_mode &WIRE)!=0) || mMaterial->mode & RAS_IRasterizer::KX_LINES)
|
2006-04-02 21:04:20 +00:00
|
|
|
{
|
|
|
|
if((mMaterial->ras_mode &WIRE)!=0)
|
|
|
|
rasty->SetCullFace(false);
|
2006-01-06 03:46:54 +00:00
|
|
|
rasty->SetLines(true);
|
2006-04-02 21:04:20 +00:00
|
|
|
}
|
2006-01-06 03:46:54 +00:00
|
|
|
else
|
|
|
|
rasty->SetLines(false);
|
|
|
|
}
|
2006-04-02 21:04:20 +00:00
|
|
|
ActivatGLMaterials(rasty);
|
|
|
|
ActivateTexGen(rasty);
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
|
2006-02-13 05:45:32 +00:00
|
|
|
|
2006-01-06 03:46:54 +00:00
|
|
|
bool
|
|
|
|
KX_BlenderMaterial::Activate(
|
|
|
|
RAS_IRasterizer* rasty,
|
|
|
|
TCachingInfo& cachingInfo
|
|
|
|
)const
|
|
|
|
{
|
|
|
|
bool dopass = false;
|
2006-02-13 05:45:32 +00:00
|
|
|
if( RAS_EXT_support._ARB_shader_objects && ( mShader && mShader->Ok() ) ) {
|
2006-01-06 03:46:54 +00:00
|
|
|
if( (mPass++) < mShader->getNumPass() ) {
|
|
|
|
ActivatShaders(rasty, cachingInfo);
|
|
|
|
dopass = true;
|
|
|
|
return dopass;
|
|
|
|
}
|
|
|
|
else {
|
2006-02-13 05:45:32 +00:00
|
|
|
mShader->SetProg(false);
|
2006-01-06 03:46:54 +00:00
|
|
|
mPass = 0;
|
|
|
|
dopass = false;
|
|
|
|
return dopass;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
switch (mPass++)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
ActivateMat(rasty, cachingInfo);
|
|
|
|
dopass = true;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
mPass = 0;
|
|
|
|
dopass = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return dopass;
|
|
|
|
}
|
|
|
|
|
2006-02-13 05:45:32 +00:00
|
|
|
void KX_BlenderMaterial::ActivateMeshSlot(const KX_MeshSlot & ms, RAS_IRasterizer* rasty) const
|
2006-01-06 03:46:54 +00:00
|
|
|
{
|
2006-02-13 05:45:32 +00:00
|
|
|
if(mShader && RAS_EXT_support._ARB_shader_objects)
|
|
|
|
mShader->Update(ms, rasty);
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
|
2006-04-02 21:04:20 +00:00
|
|
|
void KX_BlenderMaterial::ActivatGLMaterials( RAS_IRasterizer* rasty )const
|
|
|
|
{
|
|
|
|
rasty->SetSpecularity(
|
|
|
|
mMaterial->speccolor[0]*mMaterial->spec_f,
|
|
|
|
mMaterial->speccolor[1]*mMaterial->spec_f,
|
|
|
|
mMaterial->speccolor[2]*mMaterial->spec_f,
|
|
|
|
mMaterial->spec_f
|
|
|
|
);
|
|
|
|
|
|
|
|
rasty->SetShinyness( mMaterial->hard );
|
|
|
|
|
|
|
|
rasty->SetDiffuse(
|
|
|
|
mMaterial->matcolor[0]*mMaterial->ref+mMaterial->emit,
|
|
|
|
mMaterial->matcolor[1]*mMaterial->ref+mMaterial->emit,
|
|
|
|
mMaterial->matcolor[2]*mMaterial->ref+mMaterial->emit,
|
|
|
|
1.0f);
|
|
|
|
|
|
|
|
rasty->SetEmissive(
|
|
|
|
mMaterial->matcolor[0]*mMaterial->emit,
|
|
|
|
mMaterial->matcolor[1]*mMaterial->emit,
|
|
|
|
mMaterial->matcolor[2]*mMaterial->emit,
|
2006-04-11 05:57:30 +00:00
|
|
|
1.0 );
|
|
|
|
|
2006-04-02 21:04:20 +00:00
|
|
|
rasty->SetAmbient(mMaterial->amb);
|
|
|
|
if (mMaterial->material)
|
|
|
|
rasty->SetPolygonOffset(-mMaterial->material->zoffs, 0.0);
|
|
|
|
}
|
|
|
|
|
2006-04-11 05:57:30 +00:00
|
|
|
|
2006-04-02 21:04:20 +00:00
|
|
|
void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
|
|
|
|
{
|
2006-04-11 05:57:30 +00:00
|
|
|
if(mShader && RAS_EXT_support._ARB_shader_objects)
|
|
|
|
if(mShader->GetAttribute() == BL_Shader::SHD_TANGENT)
|
|
|
|
ras->SetAttrib(RAS_IRasterizer::RAS_TEXTANGENT);
|
2006-04-02 21:04:20 +00:00
|
|
|
|
|
|
|
for(int i=0; i<mMaterial->num_enabled; i++) {
|
|
|
|
int mode = mMaterial->mapping[i].mapping;
|
|
|
|
|
|
|
|
if( mode &(USEREFL|USEOBJ))
|
|
|
|
ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_GEN, i);
|
|
|
|
else if(mode &USEORCO)
|
|
|
|
ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_ORCO, i);
|
|
|
|
else if(mode &USENORM)
|
|
|
|
ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_NORM, i);
|
|
|
|
else if(mode &USEUV)
|
|
|
|
ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_UV1, i);
|
|
|
|
else if(mode &USETANG)
|
|
|
|
ras->SetTexCoords(RAS_IRasterizer::RAS_TEXTANGENT, i);
|
|
|
|
else
|
|
|
|
ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_DISABLE, i);
|
|
|
|
}
|
|
|
|
}
|
2006-02-13 05:45:32 +00:00
|
|
|
|
2006-01-06 03:46:54 +00:00
|
|
|
bool KX_BlenderMaterial::setDefaultBlending()
|
|
|
|
{
|
|
|
|
if( mMaterial->transp &TF_ADD) {
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_ONE, GL_ONE);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( mMaterial->transp & TF_ALPHA ) {
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void KX_BlenderMaterial::setTexMatrixData(int i)
|
|
|
|
{
|
|
|
|
glMatrixMode(GL_TEXTURE);
|
|
|
|
glLoadIdentity();
|
|
|
|
|
2006-05-11 20:41:28 +00:00
|
|
|
#ifdef GL_ARB_texture_cube_map
|
|
|
|
if( RAS_EXT_support._ARB_texture_cube_map &&
|
|
|
|
mTextures[i].GetTextureType() == GL_TEXTURE_CUBE_MAP_ARB &&
|
|
|
|
mMaterial->mapping[i].mapping & USEREFL) {
|
|
|
|
glScalef(
|
|
|
|
mMaterial->mapping[i].scale[0],
|
|
|
|
-mMaterial->mapping[i].scale[1],
|
|
|
|
-mMaterial->mapping[i].scale[2]
|
|
|
|
);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
#endif
|
|
|
|
{
|
|
|
|
glScalef(
|
|
|
|
mMaterial->mapping[i].scale[0],
|
|
|
|
mMaterial->mapping[i].scale[1],
|
|
|
|
mMaterial->mapping[i].scale[2]
|
|
|
|
);
|
|
|
|
}
|
2006-01-06 03:46:54 +00:00
|
|
|
glTranslatef(
|
|
|
|
mMaterial->mapping[i].offsets[0],
|
|
|
|
mMaterial->mapping[i].offsets[1],
|
|
|
|
mMaterial->mapping[i].offsets[2]
|
|
|
|
);
|
|
|
|
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
static void GetProjPlane(BL_Material *mat, int index,int num, float*param)
|
|
|
|
{
|
|
|
|
param[0]=param[1]=param[2]=param[3]=0.f;
|
|
|
|
if( mat->mapping[index].projplane[num] == PROJX )
|
|
|
|
param[0] = 1.f;
|
|
|
|
else if( mat->mapping[index].projplane[num] == PROJY )
|
|
|
|
param[1] = 1.f;
|
|
|
|
else if( mat->mapping[index].projplane[num] == PROJZ)
|
|
|
|
param[2] = 1.f;
|
|
|
|
}
|
|
|
|
|
2006-02-13 05:45:32 +00:00
|
|
|
void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
|
2006-01-06 03:46:54 +00:00
|
|
|
{
|
|
|
|
KX_GameObject *obj =
|
|
|
|
(KX_GameObject*)
|
|
|
|
mScene->GetObjectList()->FindValue(mMaterial->mapping[i].objconame);
|
|
|
|
|
2006-02-13 05:45:32 +00:00
|
|
|
if(!obj) return;
|
2006-01-06 03:46:54 +00:00
|
|
|
|
|
|
|
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR );
|
|
|
|
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR );
|
|
|
|
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR );
|
|
|
|
|
|
|
|
GLenum plane = GL_EYE_PLANE;
|
|
|
|
|
|
|
|
// figure plane gen
|
|
|
|
float proj[4]= {0.f,0.f,0.f,0.f};
|
|
|
|
GetProjPlane(mMaterial, i, 0, proj);
|
|
|
|
glTexGenfv(GL_S, plane, proj);
|
|
|
|
|
|
|
|
GetProjPlane(mMaterial, i, 1, proj);
|
|
|
|
glTexGenfv(GL_T, plane, proj);
|
|
|
|
|
|
|
|
GetProjPlane(mMaterial, i, 2, proj);
|
|
|
|
glTexGenfv(GL_R, plane, proj);
|
|
|
|
|
|
|
|
glEnable(GL_TEXTURE_GEN_S);
|
|
|
|
glEnable(GL_TEXTURE_GEN_T);
|
|
|
|
glEnable(GL_TEXTURE_GEN_R);
|
|
|
|
|
2006-02-13 05:45:32 +00:00
|
|
|
MT_Matrix4x4 mvmat;
|
|
|
|
ras->GetViewMatrix(mvmat);
|
2006-01-06 03:46:54 +00:00
|
|
|
|
|
|
|
glMatrixMode(GL_TEXTURE);
|
|
|
|
glLoadIdentity();
|
|
|
|
glScalef(
|
|
|
|
mMaterial->mapping[i].scale[0],
|
|
|
|
mMaterial->mapping[i].scale[1],
|
|
|
|
mMaterial->mapping[i].scale[2]
|
|
|
|
);
|
|
|
|
|
|
|
|
MT_Point3 pos = obj->NodeGetWorldPosition();
|
|
|
|
MT_Vector4 matmul = MT_Vector4(pos[0], pos[1], pos[2], 1.f);
|
|
|
|
MT_Vector4 t = mvmat*matmul;
|
|
|
|
|
|
|
|
glTranslatef( (float)(-t[0]), (float)(-t[1]), (float)(-t[2]) );
|
|
|
|
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------
|
|
|
|
void KX_BlenderMaterial::UpdateIPO(
|
|
|
|
MT_Vector4 rgba,
|
|
|
|
MT_Vector3 specrgb,
|
|
|
|
MT_Scalar hard,
|
|
|
|
MT_Scalar spec,
|
|
|
|
MT_Scalar ref,
|
|
|
|
MT_Scalar emit,
|
|
|
|
MT_Scalar alpha
|
|
|
|
)
|
|
|
|
{
|
|
|
|
// only works one deep now
|
|
|
|
mMaterial->speccolor[0] = (float)(specrgb)[0];
|
|
|
|
mMaterial->speccolor[1] = (float)(specrgb)[1];
|
|
|
|
mMaterial->speccolor[2] = (float)(specrgb)[2];
|
|
|
|
mMaterial->matcolor[0] = (float)(rgba[0]);
|
|
|
|
mMaterial->matcolor[1] = (float)(rgba[1]);
|
|
|
|
mMaterial->matcolor[2] = (float)(rgba[2]);
|
|
|
|
mMaterial->alpha = (float)(alpha);
|
|
|
|
mMaterial->hard = (float)(hard);
|
|
|
|
mMaterial->emit = (float)(emit);
|
|
|
|
mMaterial->spec_f = (float)(spec);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
PyMethodDef KX_BlenderMaterial::Methods[] =
|
|
|
|
{
|
|
|
|
KX_PYMETHODTABLE( KX_BlenderMaterial, getShader ),
|
|
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|
KX_PYMETHODTABLE( KX_BlenderMaterial, getMaterialIndex ),
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2006-01-15 11:34:55 +00:00
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KX_PYMETHODTABLE( KX_BlenderMaterial, setBlending ),
|
2006-01-06 03:46:54 +00:00
|
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|
{NULL,NULL} //Sentinel
|
|
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|
};
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|
|
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|
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|
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|
PyTypeObject KX_BlenderMaterial::Type = {
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|
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PyObject_HEAD_INIT(&PyType_Type)
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|
|
|
0,
|
|
|
|
"KX_BlenderMaterial",
|
|
|
|
sizeof(KX_BlenderMaterial),
|
|
|
|
0,
|
|
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|
PyDestructor,
|
|
|
|
0,
|
|
|
|
__getattr,
|
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|
|
__setattr,
|
|
|
|
0,
|
|
|
|
__repr,
|
|
|
|
0
|
|
|
|
};
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|
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|
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|
|
|
PyParentObject KX_BlenderMaterial::Parents[] = {
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&PyObjectPlus::Type,
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|
|
|
&KX_BlenderMaterial::Type,
|
|
|
|
NULL
|
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|
|
};
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|
|
|
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PyObject* KX_BlenderMaterial::_getattr(const STR_String& attr)
|
|
|
|
{
|
|
|
|
_getattr_up(PyObjectPlus);
|
|
|
|
}
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|
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int KX_BlenderMaterial::_setattr(const STR_String& attr, PyObject *pyvalue)
|
|
|
|
{
|
|
|
|
return PyObjectPlus::_setattr(attr, pyvalue);
|
|
|
|
}
|
|
|
|
|
2006-01-18 06:04:11 +00:00
|
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|
|
2006-01-06 03:46:54 +00:00
|
|
|
KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
|
|
|
|
{
|
2006-01-18 06:04:11 +00:00
|
|
|
#ifdef GL_ARB_fragment_shader
|
|
|
|
if( !RAS_EXT_support._ARB_fragment_shader) {
|
|
|
|
if(!mModified)
|
|
|
|
spit("Fragment shaders not supported");
|
|
|
|
|
|
|
|
mModified = true;
|
|
|
|
Py_Return;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef GL_ARB_vertex_shader
|
|
|
|
if( !RAS_EXT_support._ARB_vertex_shader) {
|
|
|
|
if(!mModified)
|
|
|
|
spit("Vertex shaders not supported");
|
|
|
|
|
|
|
|
mModified = true;
|
|
|
|
Py_Return;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef GL_ARB_shader_objects
|
|
|
|
if(!RAS_EXT_support._ARB_shader_objects) {
|
|
|
|
if(!mModified)
|
|
|
|
spit("GLSL not supported");
|
|
|
|
mModified = true;
|
|
|
|
Py_Return;
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
else {
|
2006-01-18 06:04:11 +00:00
|
|
|
// returns Py_None on error
|
|
|
|
// the calling script will need to check
|
|
|
|
|
|
|
|
if(!mShader && !mModified) {
|
2006-01-15 11:34:55 +00:00
|
|
|
mShader = new BL_Shader();
|
2006-01-18 06:04:11 +00:00
|
|
|
mModified = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mShader && !mShader->GetError()) {
|
2006-02-13 05:45:32 +00:00
|
|
|
mMaterial->SetSharedMaterial(true);
|
2006-01-18 06:04:11 +00:00
|
|
|
Py_INCREF(mShader);
|
|
|
|
return mShader;
|
|
|
|
}else
|
|
|
|
{
|
|
|
|
// decref all references to the object
|
|
|
|
// then delete it!
|
|
|
|
// We will then go back to fixed functionality
|
|
|
|
// for this material
|
|
|
|
if(mShader) {
|
|
|
|
if(mShader->ob_refcnt > 1) {
|
|
|
|
Py_DECREF(mShader);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
delete mShader;
|
|
|
|
mShader=0;
|
|
|
|
}
|
|
|
|
}
|
2006-01-15 11:34:55 +00:00
|
|
|
}
|
2006-01-18 06:04:11 +00:00
|
|
|
Py_Return;
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
2006-01-18 06:04:11 +00:00
|
|
|
PyErr_Format(PyExc_ValueError, "GLSL Error");
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
#else
|
2006-01-06 03:46:54 +00:00
|
|
|
Py_Return;
|
2006-01-18 06:04:11 +00:00
|
|
|
#endif//GL_ARB_shader_objects
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
|
2006-02-13 05:45:32 +00:00
|
|
|
|
2006-01-06 03:46:54 +00:00
|
|
|
KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getMaterialIndex, "getMaterialIndex()")
|
|
|
|
{
|
|
|
|
return PyInt_FromLong( mMaterial->material_index );
|
|
|
|
}
|
|
|
|
|
|
|
|
KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getTexture, "getTexture( index )" )
|
|
|
|
{
|
2006-01-10 06:34:42 +00:00
|
|
|
// TODO: enable python switching
|
2006-01-06 03:46:54 +00:00
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
KX_PYMETHODDEF_DOC( KX_BlenderMaterial, setTexture , "setTexture( index, tex)")
|
|
|
|
{
|
2006-01-10 06:34:42 +00:00
|
|
|
// TODO: enable python switching
|
2006-01-06 03:46:54 +00:00
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2006-01-15 11:34:55 +00:00
|
|
|
static unsigned int GL_array[11] = {
|
|
|
|
GL_ZERO,
|
|
|
|
GL_ONE,
|
|
|
|
GL_SRC_COLOR,
|
|
|
|
GL_ONE_MINUS_SRC_COLOR,
|
|
|
|
GL_DST_COLOR,
|
|
|
|
GL_ONE_MINUS_DST_COLOR,
|
|
|
|
GL_SRC_ALPHA,
|
|
|
|
GL_ONE_MINUS_SRC_ALPHA,
|
|
|
|
GL_DST_ALPHA,
|
|
|
|
GL_ONE_MINUS_DST_ALPHA,
|
|
|
|
GL_SRC_ALPHA_SATURATE
|
|
|
|
};
|
|
|
|
|
|
|
|
KX_PYMETHODDEF_DOC( KX_BlenderMaterial, setBlending , "setBlending( GameLogic.src, GameLogic.dest)")
|
|
|
|
{
|
|
|
|
unsigned int b[2];
|
|
|
|
if(PyArg_ParseTuple(args, "ii", &b[0], &b[1]))
|
|
|
|
{
|
|
|
|
bool value_found[2] = {false, false};
|
|
|
|
for(int i=0; i<11; i++)
|
|
|
|
{
|
|
|
|
if(b[0] == GL_array[i]) {
|
|
|
|
value_found[0] = true;
|
|
|
|
mBlendFunc[0] = b[0];
|
|
|
|
}
|
|
|
|
if(b[1] == GL_array[i]) {
|
|
|
|
value_found[1] = true;
|
|
|
|
mBlendFunc[1] = b[1];
|
|
|
|
}
|
|
|
|
if(value_found[0] && value_found[1]) break;
|
|
|
|
}
|
|
|
|
if(!value_found[0] || !value_found[1]) {
|
|
|
|
PyErr_Format(PyExc_ValueError, "invalid enum.");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
mUserDefBlend = true;
|
|
|
|
Py_Return;
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|