2013-02-24 23:43:40 +00:00
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# ##### BEGIN GPL LICENSE BLOCK #####
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2009-09-19 22:02:15 +00:00
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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2013-02-24 23:43:40 +00:00
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2009-09-19 22:02:15 +00:00
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#
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2013-02-24 23:43:40 +00:00
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# ##### END GPL LICENSE BLOCK #####
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2009-09-19 22:02:15 +00:00
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2013-02-24 23:43:40 +00:00
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# Filename : external_contour_sketchy.py
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : Draws the external contour of the scene using a sketchy
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# chaining iterator (in particular each ViewEdge can be drawn
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# several times
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2009-09-19 22:02:15 +00:00
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2013-02-24 23:43:40 +00:00
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from ChainingIterators import pySketchyChainingIterator
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2013-04-07 11:22:54 +00:00
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from freestyle import ExternalContourUP1D, IncreasingColorShader, IncreasingThicknessShader, \
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2013-02-24 23:43:40 +00:00
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Operators, QuantitativeInvisibilityUP1D, SamplingShader, SmoothingShader, SpatialNoiseShader, \
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TextureAssignerShader, TrueUP1D
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from logical_operators import AndUP1D, NotUP1D
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2009-09-19 22:02:15 +00:00
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upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
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Operators.select(upred)
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2013-02-24 02:39:38 +00:00
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Operators.bidirectional_chain(pySketchyChainingIterator(), NotUP1D(upred))
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2013-02-24 23:43:40 +00:00
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shaders_list = [
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SamplingShader(4),
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SpatialNoiseShader(10, 150, 2, 1, 1),
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IncreasingThicknessShader(4, 10),
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SmoothingShader(400, 0.1, 0, 0.2, 0, 0, 0, 1),
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IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
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TextureAssignerShader(4),
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]
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2009-09-19 22:02:15 +00:00
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Operators.create(TrueUP1D(), shaders_list)
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