blender/source/gameengine/Network/SConscript

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#!/usr/bin/python
Import ('env')
sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_NetworkScene.cpp'
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['core', 'player'], priority=[400, 150] )