blender/extern/libmv/third_party/ssba/Geometry/v3d_metricbundle.cpp

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Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
/*
Copyright (c) 2008 University of North Carolina at Chapel Hill
This file is part of SSBA (Simple Sparse Bundle Adjustment).
SSBA is free software: you can redistribute it and/or modify it under the
terms of the GNU Lesser General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option) any
later version.
SSBA is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details.
You should have received a copy of the GNU Lesser General Public License along
with SSBA. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Geometry/v3d_metricbundle.h"
#if defined(V3DLIB_ENABLE_SUITESPARSE)
namespace
{
typedef V3D::InlineMatrix<double, 2, 4> Matrix2x4d;
typedef V3D::InlineMatrix<double, 4, 2> Matrix4x2d;
typedef V3D::InlineMatrix<double, 2, 6> Matrix2x6d;
} // end namespace <>
namespace V3D
{
void
MetricBundleOptimizerBase::updateParametersA(VectorArray<double> const& deltaAi)
{
Vector3d T, omega;
Matrix3x3d R0, dR;
for (int i = _nNonvaryingA; i < _nParametersA; ++i)
{
T = _cams[i].getTranslation();
T[0] += deltaAi[i][0];
T[1] += deltaAi[i][1];
T[2] += deltaAi[i][2];
_cams[i].setTranslation(T);
// Create incremental rotation using Rodriguez formula.
R0 = _cams[i].getRotation();
omega[0] = deltaAi[i][3];
omega[1] = deltaAi[i][4];
omega[2] = deltaAi[i][5];
createRotationMatrixRodriguez(omega, dR);
_cams[i].setRotation(dR * R0);
} // end for (i)
} // end MetricBundleOptimizerBase::updateParametersA()
void
MetricBundleOptimizerBase::updateParametersB(VectorArray<double> const& deltaBj)
{
for (int j = _nNonvaryingB; j < _nParametersB; ++j)
{
_Xs[j][0] += deltaBj[j][0];
_Xs[j][1] += deltaBj[j][1];
_Xs[j][2] += deltaBj[j][2];
}
} // end MetricBundleOptimizerBase::updateParametersB()
void
MetricBundleOptimizerBase::poseDerivatives(int i, int j, Vector3d& XX,
Matrix3x6d& d_dRT, Matrix3x3d& d_dX) const
{
XX = _cams[i].transformPointIntoCameraSpace(_Xs[j]);
// See Frank Dellaerts bundle adjustment tutorial.
// d(dR * R0 * X + t)/d omega = -[R0 * X]_x
Matrix3x3d J;
makeCrossProductMatrix(XX - _cams[i].getTranslation(), J);
scaleMatrixIP(-1.0, J);
// Now the transformation from world coords into camera space is xx = Rx + T
// Hence the derivative of x wrt. T is just the identity matrix.
makeIdentityMatrix(d_dRT);
copyMatrixSlice(J, 0, 0, 3, 3, d_dRT, 0, 3);
// The derivative of Rx+T wrt x is just R.
copyMatrix(_cams[i].getRotation(), d_dX);
} // end MetricBundleOptimizerBase::poseDerivatives()
//----------------------------------------------------------------------
void
StdMetricBundleOptimizer::fillJacobians(Matrix<double>& Ak,
Matrix<double>& Bk,
Matrix<double>& Ck,
int i, int j, int k)
{
Vector3d XX;
Matrix3x6d d_dRT;
Matrix3x3d d_dX;
this->poseDerivatives(i, j, XX, d_dRT, d_dX);
double const f = _cams[i].getFocalLength();
double const ar = _cams[i].getAspectRatio();
Matrix2x3d dp_dX;
double const bx = f / (XX[2] * XX[2]);
double const by = ar * bx;
dp_dX[0][0] = bx * XX[2]; dp_dX[0][1] = 0; dp_dX[0][2] = -bx * XX[0];
dp_dX[1][0] = 0; dp_dX[1][1] = by * XX[2]; dp_dX[1][2] = -by * XX[1];
multiply_A_B(dp_dX, d_dRT, Ak);
multiply_A_B(dp_dX, d_dX, Bk);
} // end StdMetricBundleOptimizer::fillJacobians()
//----------------------------------------------------------------------
void
CommonInternalsMetricBundleOptimizer::fillJacobians(Matrix<double>& Ak,
Matrix<double>& Bk,
Matrix<double>& Ck,
int i, int j, int k)
{
double const focalLength = _K[0][0];
Vector3d XX;
Matrix3x6d dXX_dRT;
Matrix3x3d dXX_dX;
this->poseDerivatives(i, j, XX, dXX_dRT, dXX_dX);
Vector2d xu; // undistorted image point
xu[0] = XX[0] / XX[2];
xu[1] = XX[1] / XX[2];
Vector2d const xd = _distortion(xu); // distorted image point
Matrix2x2d dp_dxd;
dp_dxd[0][0] = focalLength; dp_dxd[0][1] = 0;
dp_dxd[1][0] = 0; dp_dxd[1][1] = _cachedAspectRatio * focalLength;
{
// First, lets do the derivative wrt the structure and motion parameters.
Matrix2x3d dxu_dXX;
dxu_dXX[0][0] = 1.0f / XX[2]; dxu_dXX[0][1] = 0; dxu_dXX[0][2] = -XX[0]/(XX[2]*XX[2]);
dxu_dXX[1][0] = 0; dxu_dXX[1][1] = 1.0f / XX[2]; dxu_dXX[1][2] = -XX[1]/(XX[2]*XX[2]);
Matrix2x2d dxd_dxu = _distortion.derivativeWrtUndistortedPoint(xu);
Matrix2x2d dp_dxu = dp_dxd * dxd_dxu;
Matrix2x3d dp_dXX = dp_dxu * dxu_dXX;
multiply_A_B(dp_dXX, dXX_dRT, Ak);
multiply_A_B(dp_dXX, dXX_dX, Bk);
} // end scope
switch (_mode)
{
Assorted camera tracker improvements - Add support for refining the camera's intrinsic parameters during a solve. Currently, refining supports only the following combinations of intrinsic parameters: f f, cx, cy f, cx, cy, k1, k2 f, k1 f, k1, k2 This is not the same as autocalibration, since the user must still make a reasonable initial guess about the focal length and other parameters, whereas true autocalibration would eliminate the need for the user specify intrinsic parameters at all. However, the solver works well with only rough guesses for the focal length, so perhaps full autocalibation is not that important. Adding support for the last two combinations, (f, k1) and (f, k1, k2) required changes to the library libmv depends on for bundle adjustment, SSBA. These changes should get ported upstream not just to libmv but to SSBA as well. - Improved the region of convergence for bundle adjustment by increasing the number of Levenberg-Marquardt iterations from 50 to 500. This way, the solver is able to crawl out of the bad local minima it gets stuck in when changing from, for example, bundling k1 and k2 to just k1 and resetting k2 to 0. - Add several new region tracker implementations. A region tracker is a libmv concept, which refers to tracking a template image pattern through frames. The impact to end users is that tracking should "just work better". I am reserving a more detailed writeup, and maybe a paper, for later. - Other libmv tweaks, such as detecting that a tracker is headed outside of the image bounds. This includes several changes made directly to the libmv extern code rather expecting to get those changes through normal libmv channels, because I, the libmv BDFL, decided it was faster to work on libmv directly in Blender, then later reverse-port the libmv changes from Blender back into libmv trunk. The interesting part is that I added a full Levenberg-Marquardt loop to the region tracking code, which should lead to a more stable solutions. I also added a hacky implementation of "Efficient Second-Order Minimization" for tracking, which works nicely. A more detailed quantitative evaluation will follow. Original patch by Keir, cleaned a bit by myself.
2011-11-14 06:41:23 +00:00
case FULL_BUNDLE_FOCAL_AND_RADIAL_K1:
{
// Focal length.
Ck[0][0] = xd[0];
Ck[1][0] = xd[1];
// For radial, k1 only.
Matrix2x2d dxd_dk1k2 = _distortion.derivativeWrtRadialParameters(xu);
Matrix2x2d d_dk1k2 = dp_dxd * dxd_dk1k2;
Ck[0][1] = d_dk1k2[0][0];
Ck[1][1] = d_dk1k2[1][0];
break;
}
case FULL_BUNDLE_FOCAL_AND_RADIAL:
{
// Focal length.
Ck[0][0] = xd[0];
Ck[1][0] = xd[1];
// Radial k1 and k2.
Matrix2x2d dxd_dk1k2 = _distortion.derivativeWrtRadialParameters(xu);
Matrix2x2d d_dk1k2 = dp_dxd * dxd_dk1k2;
copyMatrixSlice(d_dk1k2, 0, 0, 2, 2, Ck, 0, 1);
break;
}
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
case FULL_BUNDLE_RADIAL_TANGENTIAL:
{
Matrix2x2d dxd_dp1p2 = _distortion.derivativeWrtTangentialParameters(xu);
Matrix2x2d d_dp1p2 = dp_dxd * dxd_dp1p2;
copyMatrixSlice(d_dp1p2, 0, 0, 2, 2, Ck, 0, 5);
// No break here!
}
case FULL_BUNDLE_RADIAL:
{
Matrix2x2d dxd_dk1k2 = _distortion.derivativeWrtRadialParameters(xu);
Matrix2x2d d_dk1k2 = dp_dxd * dxd_dk1k2;
copyMatrixSlice(d_dk1k2, 0, 0, 2, 2, Ck, 0, 3);
// No break here!
}
case FULL_BUNDLE_FOCAL_LENGTH_PP:
{
Ck[0][1] = 1; Ck[0][2] = 0;
Ck[1][1] = 0; Ck[1][2] = 1;
// No break here!
}
case FULL_BUNDLE_FOCAL_LENGTH:
{
Ck[0][0] = xd[0];
Ck[1][0] = xd[1];
}
case FULL_BUNDLE_METRIC:
{
}
} // end switch
} // end CommonInternalsMetricBundleOptimizer::fillJacobians()
void
CommonInternalsMetricBundleOptimizer::updateParametersC(Vector<double> const& deltaC)
{
switch (_mode)
{
Assorted camera tracker improvements - Add support for refining the camera's intrinsic parameters during a solve. Currently, refining supports only the following combinations of intrinsic parameters: f f, cx, cy f, cx, cy, k1, k2 f, k1 f, k1, k2 This is not the same as autocalibration, since the user must still make a reasonable initial guess about the focal length and other parameters, whereas true autocalibration would eliminate the need for the user specify intrinsic parameters at all. However, the solver works well with only rough guesses for the focal length, so perhaps full autocalibation is not that important. Adding support for the last two combinations, (f, k1) and (f, k1, k2) required changes to the library libmv depends on for bundle adjustment, SSBA. These changes should get ported upstream not just to libmv but to SSBA as well. - Improved the region of convergence for bundle adjustment by increasing the number of Levenberg-Marquardt iterations from 50 to 500. This way, the solver is able to crawl out of the bad local minima it gets stuck in when changing from, for example, bundling k1 and k2 to just k1 and resetting k2 to 0. - Add several new region tracker implementations. A region tracker is a libmv concept, which refers to tracking a template image pattern through frames. The impact to end users is that tracking should "just work better". I am reserving a more detailed writeup, and maybe a paper, for later. - Other libmv tweaks, such as detecting that a tracker is headed outside of the image bounds. This includes several changes made directly to the libmv extern code rather expecting to get those changes through normal libmv channels, because I, the libmv BDFL, decided it was faster to work on libmv directly in Blender, then later reverse-port the libmv changes from Blender back into libmv trunk. The interesting part is that I added a full Levenberg-Marquardt loop to the region tracking code, which should lead to a more stable solutions. I also added a hacky implementation of "Efficient Second-Order Minimization" for tracking, which works nicely. A more detailed quantitative evaluation will follow. Original patch by Keir, cleaned a bit by myself.
2011-11-14 06:41:23 +00:00
case FULL_BUNDLE_FOCAL_AND_RADIAL_K1:
{
_K[0][0] += deltaC[0];
_K[1][1] = _cachedAspectRatio * _K[0][0];
_distortion.k1 += deltaC[1];
break;
}
case FULL_BUNDLE_FOCAL_AND_RADIAL:
{
_K[0][0] += deltaC[0];
_K[1][1] = _cachedAspectRatio * _K[0][0];
_distortion.k1 += deltaC[1];
_distortion.k2 += deltaC[2];
break;
}
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
case FULL_BUNDLE_RADIAL_TANGENTIAL:
{
_distortion.p1 += deltaC[5];
_distortion.p2 += deltaC[6];
// No break here!
}
case FULL_BUNDLE_RADIAL:
{
_distortion.k1 += deltaC[3];
_distortion.k2 += deltaC[4];
// No break here!
}
case FULL_BUNDLE_FOCAL_LENGTH_PP:
{
_K[0][2] += deltaC[1];
_K[1][2] += deltaC[2];
// No break here!
}
case FULL_BUNDLE_FOCAL_LENGTH:
{
_K[0][0] += deltaC[0];
_K[1][1] = _cachedAspectRatio * _K[0][0];
}
case FULL_BUNDLE_METRIC:
{
}
} // end switch
} // end CommonInternalsMetricBundleOptimizer::updateParametersC()
//----------------------------------------------------------------------
void
VaryingInternalsMetricBundleOptimizer::fillJacobians(Matrix<double>& Ak,
Matrix<double>& Bk,
Matrix<double>& Ck,
int i, int j, int k)
{
Vector3d XX;
Matrix3x6d dXX_dRT;
Matrix3x3d dXX_dX;
this->poseDerivatives(i, j, XX, dXX_dRT, dXX_dX);
Vector2d xu; // undistorted image point
xu[0] = XX[0] / XX[2];
xu[1] = XX[1] / XX[2];
Vector2d const xd = _distortions[i](xu); // distorted image point
double const focalLength = _cams[i].getFocalLength();
double const aspectRatio = _cams[i].getAspectRatio();
Matrix2x2d dp_dxd;
dp_dxd[0][0] = focalLength; dp_dxd[0][1] = 0;
dp_dxd[1][0] = 0; dp_dxd[1][1] = aspectRatio * focalLength;
{
// First, lets do the derivative wrt the structure and motion parameters.
Matrix2x3d dxu_dXX;
dxu_dXX[0][0] = 1.0f / XX[2]; dxu_dXX[0][1] = 0; dxu_dXX[0][2] = -XX[0]/(XX[2]*XX[2]);
dxu_dXX[1][0] = 0; dxu_dXX[1][1] = 1.0f / XX[2]; dxu_dXX[1][2] = -XX[1]/(XX[2]*XX[2]);
Matrix2x2d dxd_dxu = _distortions[i].derivativeWrtUndistortedPoint(xu);
Matrix2x2d dp_dxu = dp_dxd * dxd_dxu;
Matrix2x3d dp_dXX = dp_dxu * dxu_dXX;
Matrix2x6d dp_dRT;
multiply_A_B(dp_dXX, dXX_dRT, dp_dRT);
copyMatrixSlice(dp_dRT, 0, 0, 2, 6, Ak, 0, 0);
multiply_A_B(dp_dXX, dXX_dX, Bk);
} // end scope
switch (_mode)
{
case FULL_BUNDLE_RADIAL_TANGENTIAL:
{
Matrix2x2d dxd_dp1p2 = _distortions[i].derivativeWrtTangentialParameters(xu);
Matrix2x2d d_dp1p2 = dp_dxd * dxd_dp1p2;
copyMatrixSlice(d_dp1p2, 0, 0, 2, 2, Ak, 0, 11);
// No break here!
}
case FULL_BUNDLE_RADIAL:
{
Matrix2x2d dxd_dk1k2 = _distortions[i].derivativeWrtRadialParameters(xu);
Matrix2x2d d_dk1k2 = dp_dxd * dxd_dk1k2;
copyMatrixSlice(d_dk1k2, 0, 0, 2, 2, Ak, 0, 9);
// No break here!
}
case FULL_BUNDLE_FOCAL_LENGTH_PP:
{
Ak[0][7] = 1; Ak[0][8] = 0;
Ak[1][7] = 0; Ak[1][8] = 1;
// No break here!
}
case FULL_BUNDLE_FOCAL_LENGTH:
{
Ak[0][6] = xd[0];
Ak[1][6] = xd[1];
}
case FULL_BUNDLE_METRIC:
{
}
} // end switch
} // end VaryingInternalsMetricBundleOptimizer::fillJacobians()
void
VaryingInternalsMetricBundleOptimizer::updateParametersA(VectorArray<double> const& deltaAi)
{
Vector3d T, omega;
Matrix3x3d R0, dR, K;
for (int i = _nNonvaryingA; i < _nParametersA; ++i)
{
Vector<double> const& deltaA = deltaAi[i];
T = _cams[i].getTranslation();
T[0] += deltaA[0];
T[1] += deltaA[1];
T[2] += deltaA[2];
_cams[i].setTranslation(T);
// Create incremental rotation using Rodriguez formula.
R0 = _cams[i].getRotation();
omega[0] = deltaA[3];
omega[1] = deltaA[4];
omega[2] = deltaA[5];
createRotationMatrixRodriguez(omega, dR);
_cams[i].setRotation(dR * R0);
K = _cams[i].getIntrinsic();
switch (_mode)
{
case FULL_BUNDLE_RADIAL_TANGENTIAL:
{
_distortions[i].p1 += deltaA[11];
_distortions[i].p2 += deltaA[12];
// No break here!
}
case FULL_BUNDLE_RADIAL:
{
_distortions[i].k1 += deltaA[9];
_distortions[i].k2 += deltaA[10];
// No break here!
}
case FULL_BUNDLE_FOCAL_LENGTH_PP:
{
K[0][2] += deltaA[7];
K[1][2] += deltaA[8];
// No break here!
}
case FULL_BUNDLE_FOCAL_LENGTH:
{
double const ar = K[1][1] / K[0][0];
K[0][0] += deltaA[6];
K[1][1] = ar * K[0][0];
}
case FULL_BUNDLE_METRIC:
{
}
} // end switch
_cams[i].setIntrinsic(K);
} // end for (i)
} // end VaryingInternalsMetricBundleOptimizer::updateParametersC()
} // end namespace V3D
#endif // defined(V3DLIB_ENABLE_SUITESPARSE)