blender/extern/bullet/Bullet/NarrowPhaseCollision/PointCollector.h

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#ifndef POINT_COLLECTOR_H
#define POINT_COLLECTOR_H
#include "DiscreteCollisionDetectorInterface.h"
struct PointCollector : public DiscreteCollisionDetectorInterface::Result
{
SimdVector3 m_normalOnBInWorld;
SimdVector3 m_pointInWorld;
SimdScalar m_distance;//negative means penetration
bool m_hasResult;
PointCollector ()
: m_hasResult(false),m_distance(1e30f)
{
}
virtual void AddContactPoint(const SimdVector3& normalOnBInWorld,const SimdVector3& pointInWorld,float depth)
{
if (depth< m_distance)
{
m_hasResult = true;
m_normalOnBInWorld = normalOnBInWorld;
m_pointInWorld = pointInWorld;
//negative means penetration
m_distance = depth;
}
}
};
#endif //POINT_COLLECTOR_H