blender/intern/cycles/kernel/osl/nodes/node_clouds_texture.osl

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "stdosl.h"
#include "node_texture.h"
/* Turbulence */
shader node_clouds_texture(
string Basis = "Perlin",
int Hard = 0,
int Depth = 2,
float Size = 0.25,
point Vector = P,
output float Fac = 0.0,
output color Color = color(0.0, 0.0, 0.0))
{
float size = nonzero(Size, 1e-5);
point p = Vector/size;
Fac = noise_turbulence(p, Basis, Depth, Hard);
Color[0] = Fac;
Color[1] = noise_turbulence(point(p[1], p[0], p[2]), Basis, Depth, Hard);
Color[2] = noise_turbulence(point(p[1], p[2], p[0]), Basis, Depth, Hard);
}