2013-04-01 20:26:52 +00:00
|
|
|
/*
|
2013-08-18 14:16:15 +00:00
|
|
|
* Copyright 2011-2013 Blender Foundation
|
2013-04-01 20:26:52 +00:00
|
|
|
*
|
2013-08-18 14:16:15 +00:00
|
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
* you may not use this file except in compliance with the License.
|
|
|
|
* You may obtain a copy of the License at
|
2013-04-01 20:26:52 +00:00
|
|
|
*
|
2013-08-18 14:16:15 +00:00
|
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
2013-04-01 20:26:52 +00:00
|
|
|
*
|
2013-08-18 14:16:15 +00:00
|
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
* See the License for the specific language governing permissions and
|
2014-12-25 01:50:24 +00:00
|
|
|
* limitations under the License.
|
2013-04-01 20:26:52 +00:00
|
|
|
*/
|
|
|
|
|
|
|
|
#include "stdosl.h"
|
|
|
|
|
|
|
|
shader node_subsurface_scattering(
|
|
|
|
color Color = 0.8,
|
|
|
|
float Scale = 1.0,
|
|
|
|
vector Radius = vector(0.1, 0.1, 0.1),
|
2013-09-03 22:39:17 +00:00
|
|
|
float TextureBlur = 0.0,
|
|
|
|
float Sharpness = 0.0,
|
2013-08-18 14:15:57 +00:00
|
|
|
string Falloff = "Cubic",
|
2013-04-01 20:26:52 +00:00
|
|
|
normal Normal = N,
|
|
|
|
output closure color BSSRDF = 0)
|
|
|
|
{
|
2013-10-10 17:28:01 +00:00
|
|
|
if (Falloff == "Gaussian")
|
2013-09-03 22:39:17 +00:00
|
|
|
BSSRDF = Color * bssrdf_gaussian(N, Scale * Radius, TextureBlur);
|
|
|
|
else
|
|
|
|
BSSRDF = Color * bssrdf_cubic(N, Scale * Radius, TextureBlur, Sharpness);
|
2013-04-01 20:26:52 +00:00
|
|
|
}
|
|
|
|
|