blender/intern/cycles/kernel/svm/svm_musgrave.h

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
CCL_NAMESPACE_BEGIN
/* Musgrave fBm
*
* H: fractal increment parameter
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
*
* from "Texturing and Modelling: A procedural approach"
*/
__device float noise_musgrave_fBm(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves)
{
float rmd;
float value = 0.0f;
float pwr = 1.0f;
float pwHL = pow(lacunarity, -H);
int i;
for(i = 0; i < (int)octaves; i++) {
value += noise_basis(p, basis) * pwr;
pwr *= pwHL;
p *= lacunarity;
}
rmd = octaves - floor(octaves);
if(rmd != 0.0f)
value += rmd * noise_basis(p, basis) * pwr;
return value;
}
/* Musgrave Multifractal
*
* H: highest fractal dimension
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
*/
__device float noise_musgrave_multi_fractal(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves)
{
float rmd;
float value = 1.0f;
float pwr = 1.0f;
float pwHL = pow(lacunarity, -H);
int i;
for(i = 0; i < (int)octaves; i++) {
value *= (pwr * noise_basis(p, basis) + 1.0f);
pwr *= pwHL;
p *= lacunarity;
}
rmd = octaves - floor(octaves);
if(rmd != 0.0f)
value *= (rmd * pwr * noise_basis(p, basis) + 1.0f); /* correct? */
return value;
}
/* Musgrave Heterogeneous Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
__device float noise_musgrave_hetero_terrain(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves, float offset)
{
float value, increment, rmd;
float pwHL = pow(lacunarity, -H);
float pwr = pwHL;
int i;
/* first unscaled octave of function; later octaves are scaled */
value = offset + noise_basis(p, basis);
p *= lacunarity;
for(i = 1; i < (int)octaves; i++) {
increment = (noise_basis(p, basis) + offset) * pwr * value;
value += increment;
pwr *= pwHL;
p *= lacunarity;
}
rmd = octaves - floor(octaves);
if(rmd != 0.0f) {
increment = (noise_basis(p, basis) + offset) * pwr * value;
value += rmd * increment;
}
return value;
}
/* Hybrid Additive/Multiplicative Multifractal Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
__device float noise_musgrave_hybrid_multi_fractal(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves, float offset, float gain)
{
float result, signal, weight, rmd;
float pwHL = pow(lacunarity, -H);
float pwr = pwHL;
int i;
result = noise_basis(p, basis) + offset;
weight = gain * result;
p *= lacunarity;
for(i = 1; (weight > 0.001f) && (i < (int)octaves); i++) {
if(weight > 1.0f)
weight = 1.0f;
signal = (noise_basis(p, basis) + offset) * pwr;
pwr *= pwHL;
result += weight * signal;
weight *= gain * signal;
p *= lacunarity;
}
rmd = octaves - floor(octaves);
if(rmd != 0.0f)
result += rmd * ((noise_basis(p, basis) + offset) * pwr);
return result;
}
/* Ridged Multifractal Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
__device float noise_musgrave_ridged_multi_fractal(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves, float offset, float gain)
{
float result, signal, weight;
float pwHL = pow(lacunarity, -H);
float pwr = pwHL;
int i;
signal = offset - fabsf(noise_basis(p, basis));
signal *= signal;
result = signal;
weight = 1.0f;
for(i = 1; i < (int)octaves; i++) {
p *= lacunarity;
weight = clamp(signal * gain, 0.0f, 1.0f);
signal = offset - fabsf(noise_basis(p, basis));
signal *= signal;
signal *= weight;
result += signal * pwr;
pwr *= pwHL;
}
return result;
}
/* Shader */
__device float svm_musgrave(NodeMusgraveType type, NodeNoiseBasis basis, float dimension, float lacunarity, float octaves, float offset, float intensity, float gain, float size, float3 p)
{
p /= size;
if(type == NODE_MUSGRAVE_MULTIFRACTAL)
return intensity*noise_musgrave_multi_fractal(p, basis, dimension, lacunarity, octaves);
else if(type == NODE_MUSGRAVE_FBM)
return intensity*noise_musgrave_fBm(p, basis, dimension, lacunarity, octaves);
else if(type == NODE_MUSGRAVE_HYBRID_MULTIFRACTAL)
return intensity*noise_musgrave_hybrid_multi_fractal(p, basis, dimension, lacunarity, octaves, offset, gain);
else if(type == NODE_MUSGRAVE_RIDGED_MULTIFRACTAL)
return intensity*noise_musgrave_ridged_multi_fractal(p, basis, dimension, lacunarity, octaves, offset, gain);
else if(type == NODE_MUSGRAVE_HETERO_TERRAIN)
return intensity*noise_musgrave_hetero_terrain(p, basis, dimension, lacunarity, octaves, offset);
return 0.0f;
}
__device void svm_node_tex_musgrave(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
uint4 node2 = read_node(kg, offset);
uint4 node3 = read_node(kg, offset);
uint type, basis, co_offset, fac_offset;
uint dimension_offset, lacunarity_offset, octaves_offset, offset_offset;
uint gain_offset, size_offset;
decode_node_uchar4(node.y, &type, &basis, &co_offset, &fac_offset);
decode_node_uchar4(node.z, &dimension_offset, &lacunarity_offset, &octaves_offset, &offset_offset);
decode_node_uchar4(node.z, &gain_offset, &size_offset, NULL, NULL);
float3 co = stack_load_float3(stack, co_offset);
float dimension = stack_load_float_default(stack, dimension_offset, node2.x);
float lacunarity = stack_load_float_default(stack, lacunarity_offset, node2.y);
float octaves = stack_load_float_default(stack, octaves_offset, node2.z);
float foffset = stack_load_float_default(stack, offset_offset, node2.w);
float gain = stack_load_float_default(stack, gain_offset, node3.x);
float size = stack_load_float_default(stack, size_offset, node3.y);
dimension = fmaxf(dimension, 0.0f);
octaves = fmaxf(octaves, 0.0f);
lacunarity = fmaxf(lacunarity, 1e-5f);
size = nonzerof(size, 1e-5f);
float f = svm_musgrave((NodeMusgraveType)type, (NodeNoiseBasis)basis,
dimension, lacunarity, octaves, foffset, 1.0f, gain, size, co);
stack_store_float(stack, fac_offset, f);
}
CCL_NAMESPACE_END