blender/extern/bullet/BulletDynamics/CollisionDispatch/ManifoldResult.h

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/*
* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies.
* Erwin Coumans makes no representations about the suitability
* of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*/
#ifndef MANIFOLD_RESULT_H
#define MANIFOLD_RESULT_H
#include "NarrowPhaseCollision/DiscreteCollisionDetectorInterface.h"
class RigidBody;
class PersistentManifold;
class ManifoldResult : public DiscreteCollisionDetectorInterface::Result
{
PersistentManifold* m_manifoldPtr;
RigidBody* m_body0;
RigidBody* m_body1;
public:
ManifoldResult(RigidBody* body0,RigidBody* body1,PersistentManifold* manifoldPtr);
virtual void AddContactPoint(const SimdVector3& normalOnBInWorld,const SimdVector3& pointInWorld,float depth);
};
#endif //MANIFOLD_RESULT_H