blender/release/scripts/startup/bl_ui/properties_paint_common.py

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
from bpy.types import Menu
class UnifiedPaintPanel():
# subclass must set
# bl_space_type = 'IMAGE_EDITOR'
# bl_region_type = 'UI'
@staticmethod
def paint_settings(context):
toolsettings = context.tool_settings
if context.sculpt_object:
return toolsettings.sculpt
elif context.vertex_paint_object:
return toolsettings.vertex_paint
elif context.weight_paint_object:
return toolsettings.weight_paint
elif context.image_paint_object:
if (toolsettings.image_paint and toolsettings.image_paint.detect_data()):
return toolsettings.image_paint
return None
elif context.particle_edit_object:
return toolsettings.particle_edit
return None
@staticmethod
def unified_paint_settings(parent, context):
ups = context.tool_settings.unified_paint_settings
parent.label(text="Unified Settings:")
row = parent.row()
row.prop(ups, "use_unified_size", text="Size")
row.prop(ups, "use_unified_strength", text="Strength")
if context.weight_paint_object:
parent.prop(ups, "use_unified_weight", text="Weight")
elif context.vertex_paint_object or context.image_paint_object:
parent.prop(ups, "use_unified_color", text="Color")
else:
parent.prop(ups, "use_unified_color", text="Color")
@staticmethod
def prop_unified_size(parent, context, brush, prop_name, icon='NONE', text="", slider=False):
ups = context.tool_settings.unified_paint_settings
ptr = ups if ups.use_unified_size else brush
parent.prop(ptr, prop_name, icon=icon, text=text, slider=slider)
@staticmethod
def prop_unified_strength(parent, context, brush, prop_name, icon='NONE', text="", slider=False):
ups = context.tool_settings.unified_paint_settings
ptr = ups if ups.use_unified_strength else brush
parent.prop(ptr, prop_name, icon=icon, text=text, slider=slider)
@staticmethod
def prop_unified_weight(parent, context, brush, prop_name, icon='NONE', text="", slider=False):
ups = context.tool_settings.unified_paint_settings
ptr = ups if ups.use_unified_weight else brush
parent.prop(ptr, prop_name, icon=icon, text=text, slider=slider)
@staticmethod
def prop_unified_color(parent, context, brush, prop_name, text=""):
ups = context.tool_settings.unified_paint_settings
ptr = ups if ups.use_unified_color else brush
parent.prop(ptr, prop_name, text=text)
@staticmethod
def prop_unified_color_picker(parent, context, brush, prop_name, value_slider=True):
ups = context.tool_settings.unified_paint_settings
ptr = ups if ups.use_unified_color else brush
parent.template_color_picker(ptr, prop_name, value_slider=value_slider)
class VIEW3D_MT_tools_projectpaint_clone(Menu):
bl_label = "Clone Layer"
def draw(self, context):
layout = self.layout
for i, tex in enumerate(context.active_object.data.uv_textures):
props = layout.operator("wm.context_set_int", text=tex.name, translate=False)
props.data_path = "active_object.data.uv_texture_clone_index"
props.value = i
def brush_texpaint_common(panel, context, layout, brush, settings, projpaint=False):
capabilities = brush.image_paint_capabilities
col = layout.column()
if brush.image_tool in {'DRAW', 'FILL'}:
if brush.blend not in {'ERASE_ALPHA', 'ADD_ALPHA'}:
if not brush.use_gradient:
panel.prop_unified_color_picker(col, context, brush, "color", value_slider=True)
if settings.palette:
col.template_palette(settings, "palette", color=True)
if brush.use_gradient:
col.label("Gradient Colors")
col.template_color_ramp(brush, "gradient", expand=True)
if brush.image_tool != 'FILL':
col.label("Background Color")
row = col.row(align=True)
panel.prop_unified_color(row, context, brush, "secondary_color", text="")
if brush.image_tool == 'DRAW':
col.prop(brush, "gradient_stroke_mode", text="Mode")
if brush.gradient_stroke_mode in {'SPACING_REPEAT', 'SPACING_CLAMP'}:
col.prop(brush, "grad_spacing")
elif brush.image_tool == 'FILL':
col.prop(brush, "gradient_fill_mode")
else:
row = col.row(align=True)
panel.prop_unified_color(row, context, brush, "color", text="")
if brush.image_tool == 'FILL':
col.prop(brush, "fill_threshold")
else:
panel.prop_unified_color(row, context, brush, "secondary_color", text="")
row.separator()
row.operator("paint.brush_colors_flip", icon='FILE_REFRESH', text="")
elif brush.image_tool == 'SOFTEN':
col = layout.column(align=True)
col.row().prop(brush, "direction", expand=True)
col.separator()
col.prop(brush, "sharp_threshold")
if not projpaint:
col.prop(brush, "blur_kernel_radius")
col.separator()
col.prop(brush, "blur_mode")
elif brush.image_tool == 'MASK':
col.prop(brush, "weight", text="Mask Value", slider=True)
elif brush.image_tool == 'CLONE':
col.separator()
if projpaint:
if settings.mode == 'MATERIAL':
col.prop(settings, "use_clone_layer", text="Clone from paint slot")
elif settings.mode == 'IMAGE':
col.prop(settings, "use_clone_layer", text="Clone from image/UV map")
if settings.use_clone_layer:
ob = context.active_object
col = layout.column()
if settings.mode == 'MATERIAL':
if len(ob.material_slots) > 1:
col.label("Materials")
col.template_list("MATERIAL_UL_matslots", "",
ob, "material_slots",
ob, "active_material_index", rows=2)
mat = ob.active_material
if mat:
col.label("Source Clone Slot")
col.template_list("TEXTURE_UL_texpaintslots", "",
mat, "texture_paint_images",
mat, "paint_clone_slot", rows=2)
elif settings.mode == 'IMAGE':
mesh = ob.data
clone_text = mesh.uv_texture_clone.name if mesh.uv_texture_clone else ""
col.label("Source Clone Image")
col.template_ID(settings, "clone_image")
col.label("Source Clone UV Map")
col.menu("VIEW3D_MT_tools_projectpaint_clone", text=clone_text, translate=False)
else:
col.prop(brush, "clone_image", text="Image")
col.prop(brush, "clone_alpha", text="Alpha")
col.separator()
if capabilities.has_radius:
row = col.row(align=True)
panel.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
panel.prop_unified_size(row, context, brush, "use_pressure_size")
row = col.row(align=True)
if capabilities.has_space_attenuation:
row.prop(brush, "use_space_attenuation", toggle=True, icon_only=True)
panel.prop_unified_strength(row, context, brush, "strength", text="Strength")
panel.prop_unified_strength(row, context, brush, "use_pressure_strength")
if brush.image_tool in {'DRAW', 'FILL'}:
col.separator()
col.prop(brush, "blend", text="Blend")
col = layout.column()
# use_accumulate
if capabilities.has_accumulate:
col = layout.column(align=True)
col.prop(brush, "use_accumulate")
col.prop(brush, "use_alpha")
col.prop(brush, "use_gradient")
col.separator()
col.template_ID(settings, "palette", new="palette.new")
# Used in both the View3D toolbar and texture properties
def brush_texture_settings(layout, brush, sculpt):
tex_slot = brush.texture_slot
layout.label(text="Brush Mapping:")
# map_mode
if sculpt:
layout.row().prop(tex_slot, "map_mode", text="")
layout.separator()
else:
layout.row().prop(tex_slot, "tex_paint_map_mode", text="")
layout.separator()
if tex_slot.map_mode == 'STENCIL':
if brush.texture and brush.texture.type == 'IMAGE':
layout.operator("brush.stencil_fit_image_aspect")
layout.operator("brush.stencil_reset_transform")
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# angle and texture_angle_source
if tex_slot.has_texture_angle:
col = layout.column()
col.label(text="Angle:")
col.prop(tex_slot, "angle", text="")
if tex_slot.has_texture_angle_source:
col.prop(tex_slot, "use_rake", text="Rake")
if brush.brush_capabilities.has_random_texture_angle and tex_slot.has_random_texture_angle:
if sculpt:
if brush.sculpt_capabilities.has_random_texture_angle:
col.prop(tex_slot, "use_random", text="Random")
if tex_slot.use_random:
col.prop(tex_slot, "random_angle", text="")
else:
col.prop(tex_slot, "use_random", text="Random")
if tex_slot.use_random:
col.prop(tex_slot, "random_angle", text="")
# scale and offset
split = layout.split()
split.prop(tex_slot, "offset")
split.prop(tex_slot, "scale")
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if sculpt:
# texture_sample_bias
col = layout.column(align=True)
col.label(text="Sample Bias:")
col.prop(brush, "texture_sample_bias", slider=True, text="")
def brush_mask_texture_settings(layout, brush):
mask_tex_slot = brush.mask_texture_slot
layout.label(text="Mask Mapping:")
# map_mode
layout.row().prop(mask_tex_slot, "mask_map_mode", text="")
layout.separator()
if mask_tex_slot.map_mode == 'STENCIL':
if brush.mask_texture and brush.mask_texture.type == 'IMAGE':
layout.operator("brush.stencil_fit_image_aspect").mask = True
layout.operator("brush.stencil_reset_transform").mask = True
col = layout.column()
col.prop(brush, "use_pressure_masking", text="")
# angle and texture_angle_source
if mask_tex_slot.has_texture_angle:
col = layout.column()
col.label(text="Angle:")
col.prop(mask_tex_slot, "angle", text="")
if mask_tex_slot.has_texture_angle_source:
col.prop(mask_tex_slot, "use_rake", text="Rake")
if brush.brush_capabilities.has_random_texture_angle and mask_tex_slot.has_random_texture_angle:
col.prop(mask_tex_slot, "use_random", text="Random")
if mask_tex_slot.use_random:
col.prop(mask_tex_slot, "random_angle", text="")
# scale and offset
split = layout.split()
split.prop(mask_tex_slot, "offset")
split.prop(mask_tex_slot, "scale")